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    2. Taika
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    Posts made by Taika

    • TDM Modern Reskin

      Just to keep from derailing the SF thread.

      Loosely set on doing Chicago as a modern, 2e nwod using the code base from TDM.

      Wolf, Vamp, M/M+ is in. I think mage got ripped out/may need work.

      I won't add/open mage unless someone reliable/sane wants to come run it.

      Concepts I would like to keep:

      Multiple praxes.
      Cross sphere rp that feels like theme before template. Without the usual segregation that often comes on mylti-sphere games.

      P.S. @Ganymede - You are a bloodline genius, and when the game gets that far (set city, theme, server up and rebuilding after deconstruction), I would love your input.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Descent Reboot

      Plug pulled. Will not be reviving again.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Why did you pick your username?

      I had a Halfling Rogue on a DnD MU* named Taika Ovtings (Taker of Things).

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Shadows of Paradise: help wanted!

      I use ThenoCode on Descent.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: A (Mildly Complete) List of Current Games

      Descent is 2e nwod post-apoc

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Random Idea - Multi-Themed MUX

      Why not use 1 system (gonna use 2e, cause it's what I know best) and multiple themes?

      For instance, on TDM, I have an antechamber for going to the grid where I planned on adding new cities or rooms in cities if needed for expansions. If the whole thing uses the same +sheet and code, why not:

      Have a hub, that can split into, say, Post-Apoc and Wild West and Modern. Use +factions to divide the bboards up. You play a pc in WW, you stay in the wild west, simple to do with locks and an attribute on a sheet and bblocks and +factions. Same for the other themes.

      ...

      Now I kind of want to do this...

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Shadows of Paradise: help wanted!

      @golgoth - Reminds me of Waste It's and Waste Em's from HoL.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Looking for a MU or Two

      MotM might not work, then. It's a fantastic game with amazing code and a great combat system - but it is, at the end of day, Chun-Li multi-kicking and Morrigan from Dark Stalkers and the like.

      posted in MU Questions & Requests
      Taika
      Taika
    • RE: Requesting a Dummies Guide to MU Creation

      That thread should probably be updated so the instructions with the updates and changes are all in one post 😛

      posted in MU Questions & Requests
      Taika
      Taika
    • RE: Experienced Tiers or How much is too much?

      @Thenomain - I'm sorry 😕 That kind of crap always sucks. Part of why I tried to minimize cgen stuff on tdm. It's worse when it's just a flat 'no' instead of a 'hey, can we chat so I can get a better idea of what you want?'.

      posted in Game Development
      Taika
      Taika
    • RE: Experienced Tiers or How much is too much?

      @Thenomain - lipwibble Does the size of the hoops matter? And if so, is a big hoop easier to jump or a small one?

      posted in Game Development
      Taika
      Taika
    • RE: Shadows of Paradise: help wanted!

      I'm waiting for WoD: Australia. Where you fear Drop Bears more than Vampires. 😛

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: RL Anger

      Spotted at my new post last night (Day 2 at this location), wiry lil punk ass bitch with at least 3 visible swastika tats. In a neighborhood with a rainbow of skin tones.

      And here I thought the worst I'd be handling is arguments, maybe a slap fight, and basic people drama. Not the fucking ultraviolence these pieces of shit bring to places. God-fucking-damnit.

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: RL Anger

      incoherent spluttering The shooting at my high school (predates Columbine) had the lil shit target the kids in trenchcoats. Killed my damned DnD ST of three years. I can't even with the school shootings and the bs they're spewing about them anymore.

      posted in Tastes Less Game'y
      Taika
      Taika
    • RE: #WIDWW pt 2 - ST, Player, or staff?

      A bit late, but:

      I tend to not ST with kid gloves on. Almost torp'd a vamp in one of the early scenes I ran on Descent.

      Which makes me think about the playing to win. I've never really upset a player by beating the tar out of them. But then, I've never killed someone either - the dice just haven't done it, and I seem to balance the npc's vs the pc's pretty well for a challenge.

      Do players really get mad when you clobber them? Regardless of whether they die or not?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: #WIDWW pt 2 - ST, Player, or staff?

      @Derp - If only if was more like Supernatural! I'm actually rewatching the series and so inspired to run plots I can't hardly see straight XD

      The magic of Supernatural is that it doesn't take itself seriously. There's room to have fun and be goofy and go to those crazy, wacky places with it. But then you also have these amazing NPC's, like Pestilence, Death, and Loki. Death's entrance to the series is just... Amazing.

      It could very well be different thresholds for grimdark, too. Me, I can watch Saw and munch blue-rare steak like 'wut?'. I try to temper that when I ST because not everyone has a cast iron stomach and enjoys that kind of gore. Or the darkness found in Hostel.

      So, if I have this right, it seems like the theme is alright if it's oppressive, but it's more or less up to the ST's, Players, and Staff to try and find that balance between too dark and too campy?

      And maybe some 'take it seriously, but not too seriously', otherwise it is too oppressive on an ooc level?

      It sounds like this a turning into a case where it falls back on the usual culprits of 1) Staff expectations and flexibility between hardlining theme or being flexible enough for that mix of styles to exist 2) Players and ST's communicating about what they want, need, and expect from a scene(s), and 3) that handy +prefs code @Cobaltasaurus came up with to help people get there and find people that'll play to the level the different player-types are wanting.

      I would even toss out the idea of Staff being open to more ideas from players, but players being willing to go to staff with suggestions.

      And not just the usual 'what do you want, well too bad we're not doing that' sort of lipservice a lot of games give, but actually implementing the suggestions that come in when you get players to talk to you.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: #WIDWW pt 2 - ST, Player, or staff?

      @Thenomain

      I have not played any of those, sadly, but I did play the shit out of some Dungeon Keeper and Bard's Tale.

      The snark is fierce with both of those games.

      I wonder if it's a top-down type of thing?

      The theme takes itself too seriously.
      The staff take themselves too seriously.
      ST's take the plot too seriously (this one varies, some plot is best serious, but levity is still usually nice).
      And players take themselves too seriously.

      Maybe somewhere along the way we lost that giddiness of chugging mountain dew, eating cheetos, and casting fireballs at the darkness?

      posted in Mildly Constructive
      Taika
      Taika
    • #WIDWW pt 2 - ST, Player, or staff?

      Just to spin off of a popular spin-off (Is this fanfic now?)...

      The problem with nWoD and being too grim-dark or oppressive non-stop:

      Is this a 'players make it grim dark', a 'staff make it grim-dark in theme', or 'ST's never let us do fun campy shit to relieve the grim-dark for awhile' issue?

      Personally, I love grim-dark, but you gotta balance that with some happy, campy shit that makes you laugh til you cry and you can't type. (Looking at you @Cobaltasaurus and your wolf-chucking ways.)

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Miami, Blood in the Water

      From what I saw, it wasn't just the new game, but it was kind of a snowball effect. They cut ST xp, then overall xp, and announced the new game all within a couple of weeks. Seems silly to take away incentive to Do Things then tell players if they're going to Do Things, it's not going to matter in a little bit. Then be confused or upset when people Stop Doing Things.

      This should be a lesson about the order of operations, I think.

      If the game is shifting and changing, it seems like taking away activity incentives didn't help reassure folks that it'd be okay when the new game starts. And since the new game is only allowing X number of xp to rollover to these tiers, the xp gain wouldn't matter.

      But definitely telling people that what they do from now til Miami opening has hurt them. It probably (hindsight and all!) would have been better to wait, open the sister-game, let people filter across, and slowly phase FC out over a couple of months so people have a /home/ to go to, instead of scattering everywhere.

      posted in Adver-tis-ments
      Taika
      Taika
    • RE: Code Discussion: Ambiance Emits

      Oh, Oh, Oh! @Cobaltasaurus ! shifteyes

      Can, can you make... bites lip a rumor code? Not like '+rumors', but a simple, easily updated code for an npc type object that sits in town square and hollers about rumors at random? Not more than once an hour, to avoid the spam aspect. Maybe even just a pemit to a player when they first arrive so there's some rp fodder, but also hooks and ways to stay up to date on the happenings.

      I would kill to be able to do something like: +rumor/add (east/west/specific object in specific place for regional rumors)="Breaking news, poor old widow Wilson's home was bombed tonight in a seemingly random attack. No one even saw where the bomb makers came from or when they set it. She just exploded from what seems to be a crude pipe bomb."

      Because Reasons >.>

      posted in Game Development
      Taika
      Taika
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