I miss my TFW character.
Posts made by Tempest
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RE: Dystopia MUX
Should be a lady cop getting rostered like...tonight/tmrw, too, I think.
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RE: Players from Bourbon and Blood, Shadows of Isildur
The thing is, MUSHes and the like have the feature built into the actual game.
pub Hey StafferJoe, can we talk about this idea you're implementing? I'm not sure it's a good one.
RPIs/MUDs do not usually have OOC channels, certainly not global ones. And there is usually a borderline ridiculous level of IC/OOC separation. "Ugh, how dare you question me running this NPC a certain way. It is /IC/ that I used the NPC to murder your friend. You're not allowed to discuss this OOC at all. If you have a problem, handle it IC."
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RE: Players from Bourbon and Blood, Shadows of Isildur
Yeah, that was a huge source of drama when the game 'rebooted' a while back now. (2 years? Idk.)
They had rather strict guidelines for what was 'acceptable' for people to app their characters in as when the game first started (mind you, this is the game where you could get denied for being 3 inches too tall or having hair that was too long), and they approved a couple of concept that were /way/ different than what the rest of the playerbase was told they had to play.
People weren't happy. Surprise.
SoI went very quickly from 40~ people on each night, down to 15~, and around that time, staff apparently decided the problem was that people could complain about stuff on the game's forums, so they completely shut those down (later to return with like, only the Announcement board enabled), and of course now the game is down to less than 5 people being logged on at any given time. (I personally find it very amusing when these games decide to axe player freedom of speech by doing stuff like shutting down forums or changing forum rules to remove stuff like a 'general discussion' board. I've seen it happen elsewhere, and it is always the death knell.)
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RE: Players from Bourbon and Blood, Shadows of Isildur
Sounds about right.
I got denied once for making a male PC who was 6'1". If you want to be that tall, you have to spend RPP on a snowflake race. Normal people are capped at 5'10". (RPP are special points you earn in exchange for months and months of being a 'good RPer'.)
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RE: Players from Bourbon and Blood, Shadows of Isildur
@ThugHeaven said in Players from Bourbon and Blood, Shadows of Isildur:
SoI is still running?
Yes, though it's lucky to top 3 players being logged in at any given time, and that's including staff PCs.
Given the way SoI is designed, it makes the game pretty much unplayable.
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RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness
So, this is going to be WoD Super Friends? Vampires and Mages joining together to fight Cthulhu?
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RE: Interest Check: Single Sphere VtR Game
@tragedyjones said in Interest Check: Single Sphere VtR Game:
MAYBE SECRETS OF THE COVENANTS WILL RELEASE SOME DAY
Seriously, what the fuck is going on with it?
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RE: CarrierRPI - a Survival Horror MUD
@MarsGrad said in CarrierRPI - a Survival Horror MUD:
And finally, that whole part of the history is just... window dressing. Sab already said it's not the focus of the story. It's just a pretense to get the characters into the right state of mind for the actual game.
This is the important part, I think.
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RE: CarrierRPI - a Survival Horror MUD
@Sab Fair enough, and thanks for the response.
I know a lot of people are cool with 'here's some info and a blank slate, knock yourself out'.
I myself just hate not knowing/understanding the background/theme etc because it makes me stress over whether the character I want to make "fits" or not.
I also know worldbuilding isn't exactly easy, so it's appreciated!
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RE: CarrierRPI - a Survival Horror MUD
@Arkandel Yes, it makes perfect sense IC.
Again, this is an RPI and not a MUSH though. That sort of thing has very harsh impact with the way these sorts of RPIs are played.
It conveys a rather /ooc/ advantage to the people app'ing in as a "group", since they will already be 'banded together' and think alike when it comes time for Shit To Happen, and they can also specifically make their group to cover any skill-related gaps (a weaponsmith, two soldiers, a healer, whatever). They often also only play at the same specific times. Not an issue as much on MUSHes, because it's more common for people to be able to do things via +request/absentee on a MU. On an RPI/MUD you have to 'be online and in the room' to participate in anything.
This is not really "fair" when compared against Joe and Jane and Jack, who all app'd in individually and then later through actual RP decided to band together while actually playing the game. Maybe they have the same set of skills that overlap (two healers and a tailor or something), don't all play together all the time (and thus can be singled out and gangbanged in an "ic" fashion if they dare to leave a safezone when their buddies aren't on), don't talk to each other on Skype, aren't going to 100% agree on everything like an 'app in as a group' group would, etc etc.
Also to specifically address your point of "only one person gets the gun", that is again, almost a non-issue in the pre-made app-together group, as they'll have sorted that out (probably OOCly before ICly) before ever enacting Operation : Fuck Joe.
The formed IC group though? Sure, they might actually fight over who got the rifle.
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RE: CarrierRPI - a Survival Horror MUD
@Thenomain said in CarrierRPI - a Survival Horror MUD:
@acceleration said in CarrierRPI - a Survival Horror MUD:
@Sab
Is there a policy on group apps?Are group apps normally constrained on MUDs? How curious.
It's occasionally been restrained on RPIs due to power balance factors.
3 or 4 people app'ing in as a family can pretty easily take over a game and very quickly make it not fun for everybody else, due to what is largely OOC agreements between that group of players. It's easier for them secure resources, it's easier for them to cover all their own crafting needs, and they will always have each other's back when it comes to conflict, even if only for the flimsy reason of 'oh he's my bro' (which, yes, ICly is certainly a compelling reason, but OOCly not so much when that character in particular has barely been involved in any RP, and the brother has very little reason for the conflict in the first place).
Imagine if it was considered acceptable for families that app'd together into a MUSH to start gangbang PKing other players over insults in Bar RP or politics or because they want that nice rifle Joe has.
The flaw here, is people can pretty much do the same thing without blatantly app'ing in as a "family", assuming they talk to each other on Skype. And if they're going to make a family of PCs together, they're probably talking to each other outside the game.
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RE: CarrierRPI - a Survival Horror MUD
That theme post has really been bugging me, since a friend poked me about this place and I was wanting to learn more about the game/setting.
From your post about theme, it says you're 10 years into the future.
In that span of ten years (10 years is not very long), there was massive earthquakes, floods, whatever else, and at least a couple of those events were a year apart or so.
Then you go on to state this "Now, people generally live long, comfortable lives. Wars are things of the past, famine and hunger are thought of as things that happened to other people, long ago. And now, the only thing that breaks the monotony is the tabloid and weekly celebrity gossip that runs throughout modern culture."
Factoring in those natural disasters which certainly would have delayed the onset of this perfect 'no famine/sadness/war/etc' world, I'm really having difficulty wrapping my head around this "golden age" randomly erupting in the span of roughly a decade, and "war becoming a thing of the past". Even if you strictly forced every single character to be like 18 years old, I can't seem to grasp the idea that the notion of war and "bad stuff" is going to be that foreign after what appears to be 8~ years (or less) of "good times". What if I want to make a 30 year old? What if my 18 year old's dad was killed while stationed in Iraq/wherever while a small child?
People live long, comfortable lives? ...Again, it's been a decade at most, and likely less than that. How has there been a noticeable shift in life spans? I mean, people in a lot of parts of the world /already/ live "long, comfortable" lives.
It seems like a pretty glaring bit of theme that just isn't sitting well with me (and quite possibly just me). A decade (or less, given the massive disasters wiping entire cities off the map over the first couple years) doesn't to me, feel like enough for that massive shift in the entire world's "world view". Even 25 year olds would have grown up hearing about war and conflict and terrorism and mass shootings and w/e else happening regularly on the news for the first 15 years of their life, and then the massive disasters killing millions of people for the next 2.
I say this because I've seen no mention of you doing an 'alternate timeline', and in fact everything seems to point towards the timeline being RL until the 10 year skip forward.
Edit : Or maybe you're more than 10 years into the future, and that "journal entry" is old?
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RE: A new game?
@Ominous said in A new game?:
Everybody has been having dumb questions and some of those dumb questions lead the wizzes to go 'Well, that's dumb. We should change that.'
Or even realizing things aren't working the way they are intended to.
Alpha is the time for dumb questions.
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RE: Kushiel's Debut
This, my friends, is another example of why you keep MU-people at arm's length when it comes to OOC shit, even if you 'think' you're friends with them.
Everything goes from "tee-hee we friends" to "lemme rage about this MU-drama that didn't go the way I want on your facebook (or worse), like a dumbass with no sense of decorum".
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RE: Fallen World MUX!
2nd Ed mage, you seem to need gnosis 5 to attain your first mastery. Given how "ez godmode" mage is, and how paradox seems even /more/ toothless now than it ever was before, I can totally get behind capping gnosis at 5. Everybody can get a Mastery, but it's gonna take a lot of your XP to get there.
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RE: Character Rosters
My brief 2c, I see no reason to have 'throw away' roster characters. If I'm going to play something lame like a tailor nobody gives a damn about, with no interesting motivations or secrets, I'd probably just want to make them myself, so I can dictate their personality/description/name.
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RE: The Descent MUX
So in a game where people are supposed to be fighting over resources and territory, and you even say that 'haha want to do a coffee shop scene? you have to fight to get the coffee!" what mechanics/systems are you going to implement so that the game isn't 90% Rahu and 90% Gangrel Ordo?
Even without conflict systems, completely sandbox games like Reno still see a heavy population of these because they're stupidly twinky.
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RE: What would a superhero game need to be/do to bring in a new player base?
@tangent said in What would a superhero game need to be/do to bring in a new player base?:
@Tempest Who is on your list of A++++++++++ characters? I could be wrong, but I was on under the impression you played a lot of those characters, and if not at the same time, in quick succession without actually playing the characters in a scene.
Sincerely,
Same Player
????
I'm sorry, but I believe you have me confused for someone else. I don't superhero much (haven't been active on one in almost a year now), and when I do I tend to stick to Domino, Spider-Woman, Moonstone, Surge. Mostly those first two.
Played Wolverine on Comux for a couple months when it first, first opened.
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RE: What would a superhero game need to be/do to bring in a new player base?
Didn't read all this, but something that grinds my gears about Superhero/comic games....
Do not let one person app multiple A+++++ list characters. The guy who plays Wolverine does not need to also play Batman. He DEFINITELY doesn't need to also play Spider-Man on top of those two.
This is something I see happen on like all the comic games too. Captain America/Superman/Spider-Man? All one player.