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    2. Testament
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    T
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    Posts made by Testament

    • RE: General Video Game Thread

      @Ganymede I'm conflicted on this thought. Because on the one hand I totally agree with you and the same happened to me.

      On the other hand, I know what ME3 was supposed to be until the story or script(I forget which)got leaked which resulted in BioWare changing a whole bunch of stuff at the 11th hour. Which, looking back at Andromeda and Anthem, ARE WE SEEING A TREND.

      It was supposed to be so different, but it got changed and we're supposed to just gloss over the whole 'suns going out/dark energy' stuff that was pressed so hard on us in ME2'. You know, that massive plot hole.

      I will always have a love/hate opinion on ME3. Which I could go in depth about, but I'll refrain.

      I have to go.

      I...have to go.

      I have to go.

      Do I really sound like that?

      posted in Other Games
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    • RE: General Video Game Thread

      @Ganymede Funny how I keep forgetting Citadel exists. Probably because of its association with ME3, for which I still refuse to give Casey Hudson any shred of respect.

      Beyond that, Citadel was very good. If it had been ME3's real epilogue, it would be the best.

      posted in Other Games
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    • RE: General Video Game Thread

      I would go so far as to even add Trespasser from DA:I into the conversation. IF ONLY because it adds so much to the game and I personally believe that it pretty much redeems the base game for a lot of its story-based faults. Also, it's just written so damn sharply.

      posted in Other Games
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    • RE: General Video Game Thread

      @Jaded said in General Video Game Thread:

      @Testament
      I think the big difference between KOTOR and Mass Effect 1 though is that you rarely, if ever, saw these same maps back to back.

      If you play side missions like me, you will. Get a whole bunch and then kick them out one after another. But that's just me and that might be endemic of ME1 itself. Play the game and have a good time of it, but any side mission that I pick up that's not on the three main hub worlds or the Citadel I just leave to languish in my mission que. And then before the endgame, just go and hammer them out because they'll have effects in ME2.

      Is it weird that I have a written list of the only side quests in ME1 that had an actual effect in ME2 and didn't bother with the rest?

      Oh, something I didn't really add from my mouth vomit last night, which doesn't read as well as I'd hope, because again, I had just gotten home from work.

      SUPER HOT TAKE: The Legacy DLC from DA2 may in fact be better than the vaunted Lair of the Shadow Broker from ME2.

      fite me

      posted in Other Games
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    • RE: General Video Game Thread

      @Ghost It's not a new thing. It's never been a new thing. Mass Effect 1 and KORTOR did the exact same thing. But for some reason DA2 is pointed out when it's brought up.

      Really, go back into ME1 and take note of how many recyclable environments there are. There's, what, three? No, I take that back, there's at least five. Around three layouts of a base, and two layouts of a cave. Granted, yes, these apply to side missions and main storyline stuff it is different. But it's still there.

      And in KOTOR, how many times do you find yourself in a sewer? I felt like I was in one all the time.

      posted in Other Games
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    • RE: General Video Game Thread

      Goddamn that's a lot to unpack. I really did just want to come home, eat my sandwich and fall asleep. And now I have to sit here and defend my point of view.

      You absolute assholes. All of you.

      The problem with DA:I I find is it's story. In particular, its villain. Or lack of one(again, until Trespasser). Corypheus is little more than a cipher for the plot. That's it. The villain of DA:I is so one-dimensional that I just couldn't care. There was no investment for me. To be perfectly honest, I didn't give a shit about the ending of DA:I until that final scene between Flemeth and the Actual Villain who actually has real motivations and real reasons for being a bad guy. And the best part was if you look from a certain light, his reason are somewhat justifiable, if from an extremist standpoint. And that's compelling. That's interesting.

      That's what Mass Effect 1 does so well. Goddamn did I hate Saren. The first fight with him on Virmire, he gets away before the bomb detonates, I remember being so goddamn livid. He beats me to relay gate on Illus. But it all pays off, and you have the mother of all goddamn set pieces in gaming with that charge up the Council Tower on gravity boots, with Sovereign just lurking in front of you, shooting your way past Geth and Krogan. That's memorable. That leaves an impact.

      The same with Dragon Age 2. Two points really. Challenging the Arishok and when Anders blows up the Chantry. They're memorable, they have impact. I think back to DA:I and there's nothing that really comes to mind. There's no one 'Oh shit' moment. At least, not until the very very very, last two minutes. To me, it wasn't worth that. Especially when I had so little build up.

      And it's insulting that I had to slog through what could be between 30 to 100+ hour(depending on how much you did or didn't do)game to get to that point. Once I came down from the "OH SHIT" moment, I realized that, "Hey, fuck this game." for doing that. Never mind the handful of plot holes that DA:I just kind of leaves wide open, even questions asked in DA2 were never actually fully answered. Just kind of, which only left me with more questions.

      The Descent DLC did not do DA:I any favors by opening up a whole can of 'WTFuckery' when one really unpacks the ramifications.

      The whole graphics bit I can handwave. Partially because I don't care. But if @Thenomain is gonna sit here and say that DA:O had better visuals than DA2, you're off your rocker. I mean, I really hope you're not gonna suggest that DA:O had better facial animations than DA2. Because...well, it didn't. DA:O was about one step above TES Oblivion in ranks of facial expressions. DA2 had a lot more color. Everything seemed to 'pop' out more. There was a vibrancy to the look of things that I appreciated. In DA:O things looked drag and dull. DA2 kind of almost looked cartoony to a certain degree, and well, I kind of liked that.

      But when we talk about story, and I've already talked at length about my issues with DA:I, let's go ahead and look at DA2. The reality is that there was two stories. There was everything before the Arishok was killed and everything after. That point is where one story ends and the other starts, with various strands connecting side stories together. You could say that it's one long line of cause and effect, suggested by the fact that Hawke is the real villain of DA:I. Without Hawke, none of DA2 or DA:I even passes. I wonder how s/he sleeps at night, being responsible for an entire war. But that's pretty tangential right now.

      DA2 was something different in storytelling according to video games. Or at least, BioWare games. Because really, most BioWare games up to that point had a particular set formula. I'm not going to list that formula, but if you've played KOTOR, ME, DA, and Jade Empire you know exactly the formula I'm talking about. Hell, I could Google image search if I really wanted to.

      You know what, screw it, I will

      alt text

      What DA2 wanted to do, or at least tried to do, what throw this whole method into the grinder. There was middling success. Instead of travelling to those three different locations/planets/cities/whatever, with that one bonus one after the third, it kept things in one location and expanded from there. I could see an attempt at making things more scaled down and intimate. In some respects, I saw a certain amount of Fable in DA2. The idea of playing across one character's life, or at least, a large chunk of their life. This was different. Did it succeed? I think so, at least partially. It almost felt like it was trying to be a tv series instead of one long movie.

      I look back at the number of various stories in DA2 and I name at least seven impactful side stories. I can't remember a one with DA:I. No, I can't remember two. Cassandra's knights getting wiped out and the fact that Varric's bow is actually named after someone named Bianca. But those are more companion stories so of course you'll remember those better.

      I think there was a better message being sent with DA2 that just got lost in translation when people bring up enemy spawns with no tactics, the button mashy combat, the recycled dungeon environments, the list goes on. What I love DA2 is that it tried to do something different. It may be remembered for all it's faults, but people are far too quick to ignore the fact that it had a lot of good going for it. What it had better than other DA to date was character development. We saw characters age. Some mature, some not. We saw their lives move in their own directions while staying somewhat near your character. They weren't just tired to your hip, following behind you wherever you went. They had their own stories, and often times, you were just there to help. Most times when it came to your companions, you took a backseat. And that was cool. It's not all about you, Hawke. There are other people in this world, and life goes on, despite what you're doing. Some what to start a family, some want revenge, others want a prize, some just want to survive. Characters in DA2 felt honest, and I haven't seen that in many games.

      And while I bashed on DA:I handily, I don't hate it(despite having the weakest cast, Iron Bull notwithstanding). It was perfectly suitable for what it was trying to do. I did like the weapon crafting, I will say that. It just wasn't memorable. And that's where DA2 shines.

      And that's the problem with saying that DA2 is a good game. Because you can't really review something that's 'memorable' or 'intimate'. These are intangible descriptors. Does saying that I think DA2 was more emotive and provacative make DA:I less so? I don't know. I'm sure it's different for someone else.

      The point here isn't going to sit here and try to change opinions. Good fuck, I stopped trying to change opinions years ago. I suppose explaining why I like something more than another thing doesn't invaldiate the other thing. I like them both perfectly, just one I happen to enjoy more.

      EDIT: Also, Merril is a fucking idiot. Don't get me wrong, I like her, but goddamn is she an idiot. Yeah, let's consort with demons. Nothing ever went wrong there.

      posted in Other Games
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    • RE: General Video Game Thread

      @Sparks If there's anything I really enjoyed out of Ion Storm, it was Thief Deadly Shadows.

      Ugh, I love that game so much.

      posted in Other Games
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    • RE: General Video Game Thread

      from a dark corner whispers

      ....bring back Jade Empire.

      posted in Other Games
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    • RE: General Video Game Thread

      @Sparks You know what, that's fair. I have gone back on forth over the years on whether or not Inquisition was good. It really only becomes good when you add the ending to Trespasser, which ideally should've been the ending to the main game. I suppose I should take back that it's a bad game. It just doesn't hold up in regards to the first two. The first two being in that it had a stronger plot, stronger script, better fleshed out companions. In my numerous retrospections, I would say Inquisition is a game that underperforms, but is not inherently a bad game.

      However, I will take my own opinion with a grain of salt because I'm a die hard defender of Mass Effect 1 and I'm under no illusions what a mess in terms of controls, combat, UI, and camera control that game is.

      The reality is, to me at least, is that BioWare's quality started to go down the moment they were forcibly married to using Frostbite. Their last three games; Inquisition, Andromeda, and Anthem have either been subpar or average at best or a mess at worst. Internal BioWare struggles aside, I'd say developers working with that engine(or at least the ones not apart of DICE)are simply working with something that was never made, never mind designed to make the games being put on it. That, to me, is one of the biggest culprits to BioWare's falling quality. Not the only one, no, but one of the bigger ones, at least.

      posted in Other Games
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    • RE: General Video Game Thread

      @Thenomain said in General Video Game Thread:

      C’mon, BioWare! Pull it together for Dragon Age: By The Dread Wolf! You’ve made such strides since DA2.

      looks at Dragon Age Inquisition

      looks at Mass Effect Andromeda

      looks at Anthem

      ...not sure you're looking at the same company I'm looking at. These are all objectively bad games.

      By previous measures, DA2 was their last good game. Which is still better than people give it credit.

      posted in Other Games
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    • RE: General Video Game Thread

      Oh, I think we can put a lot of the blame on BioWare as well, especially in regards as to not having decent leadership. Or rather a leadership team that couldn't ever agree on anything. Especially when it eventually causes something that apparently is a term I've never heard used so often in 'stress casualties'. When you're taking one to three months of leave due to stress and there's a decent chance you're not coming back at all I feel is more of an epidemic and a effect of weak management and working with a shitty game engine.

      Anthem may end up being a great game. Perhaps a year from now, because it's clear that the game was no where close to being done and EA wasn't budging on the pushing the release date back. This is becoming more and more common with games. That now we have multiple publisher and deveolpers talking 'road maps' and multiple week one patches. Where they know the game isn't done, so a method is created to gloss over the fact throughout a year they'll be integrating parts of the game that should've been included at launch.

      Just another reason why the game industry needs to unionize.

      posted in Other Games
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    • RE: What's your nerd origin story?

      @Ghost said in What's your nerd origin story?:

      @Arkandel said in What's your nerd origin story?:

      @Testament Sturm Brightblade's end... man. That was harsh.

      Man when Sturm <SPOILER> that got me good. I had to put the book down for a week. I loooooved Sturm. Hell, if Dragonlance ever got the Lord of the Rings film treatment, I'm still lobbying for Sam Elliot.

      The book came out in 1984. I was two years old at the time. I think we're way past spolier warnings at this point.

      posted in Mildly Constructive
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    • RE: General Video Game Thread

      So for anyone that's been paying attention to the tire fire that is Anthem(but not quite the tire fire that Fallout76 is), here's a video explaining just what the fuck happened to the game and revelation that the gameplay we all saw E3 2017 was still technically considered 'pre-production', even when the game had been in development four years prior.

      There's going to be a lot of overlap with all the mistakes made during ME:Andromeda's development and Anthem.

      https://www.youtube.com/watch?v=BdWb7b-Zqpc

      They really, really really need to stop trying to use Frostbite as the be all end all of EA's game engine. It's a shitty thing that doesn't even work for the stuff that it's being used for, save FPS's.

      posted in Other Games
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    • RE: What's your nerd origin story?

      @Arkandel True, but his death was kind of foreshadowed a couple times. Still, his death had a huge impact on how the story followed. Especially in bringing honor back to previously disgraced knighthood. And really, I feel like if you have to pick your death, I imagine that's how Strum would've liked to of gone out.

      posted in Mildly Constructive
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    • RE: What's your nerd origin story?

      My dad was always this kind of pseudo-nerd. It was never anything he really prided himself on, it was just something he liked. And my dad loved science and especially science fiction. First it was rubbed off on my older brother who was a pretty big Star Wars geek when he was a kid(less so now, I think he forgets that he likes SW or played DnD). I got into it because of that. Because of the posters on his walls, and because in the late 80s/early 90s my dad bought my brother an NES. And that right there should've been all downhill for me. In terms of video gaming, yes. My brother eventually stopped playing after the NES, I took the system and made it my own. Eventually begged hard enough for SNES and N64 before finally buying a PS2 myself as it came out the year I graduated high school(2001, I think? 2002?)

      But my dad loved science fiction. Stuff like Dark Shadows and Cholchak: The Night Stalker. The Mantis. Knight Rider. But the biggest one was X-Files, and to a lesser extent, Millennium. So that had a big effect in my life. As was TNG, but I don't remember watching that as much as it aired. However, I did watch DS9 and B5 religiously as those two aired at the same time. It was B5 that made my appreciate what storytelling really was. DS9 too, but B5 just did it better.

      For the fact that my brother has either forgotten or doesn't care about those things anymore, he did get me involved in DnD and book reading. I remember he bought me Dragons of Autumn Twilight as a gift one birthday, saying he thought I might like it. I did, and eventually read the whole series. The reason I even love DnD to this day because I was six years old, being the annoying younger brother, while my brother had to 'babysit'. Or really, he had his friends come over to game, and to make things easier, his DM let me be an NPC in their campaign. It was 2nd edition, which I still have a soft spot for. But I still remember this NPC to this day. He was a red dragon that tended to spend most of his time in human guise, but he was a Lawful Good red dragon(I remember it was a huge plot point). I also had Thor's hammer which just did ridiculous amounts of damage. That character has since made various cameos across the years in my own games. The character is so goddamn eye-rolly and tropey because literally a six year old helped make him.

      I eventually got into mushing via one of the many BSG games that was floating around the community some years back. Or was it a B5 game? I can't honestly remember. Either way, been in the hobby to some effect since 2005. And I only got into those because I had moved, had no one to game with and wanted to find an alternative. Was pointed to mushing via a friend of mine. Been kicking around ever since.

      posted in Mildly Constructive
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    • RE: Um...What?

      @Bad-at-Lurking I'll do you one better. I once saw a rig that was completely submerged in a fish tank full of mineral oil. Didn't require any kind of water or air cooling because....well, it was submerged in a tank of mineral oil. At the time I thought this was absolutely horrific and bewildering. Until I realized that mineral oil is non-conductive and non-corrosive.

      So it literally looked like someone had dunked their PC into a fish tank. But I have to admit it looked really cool. The only downside I see to it is eventually you'd have to change out the mineral oil. And the pain in the ass it would be when you'd eventually want to upgrade.

      Still. Looked so damn cool.

      posted in Tastes Less Game'y
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    • RE: Um...What?

      @Wretched

      alt text

      posted in Tastes Less Game'y
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    • RE: RL things I love

      Bought one from White Barn that's just called The Original. I don't know what the fuck The Original smells like, but there's something wood related in there that just smells fantastic.

      Gonna burn that shit all day.

      posted in Tastes Less Game'y
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    • RE: Um...What?

      @Auspice They're not the jumping sorts. Both of them are lazy fucks. One is old and doesn't give a shit. And the other is fat.

      posted in Tastes Less Game'y
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    • RE: Um...What?

      Eventually, I'm just going to hang all my desktop parts on the wall next to my desk, with all my cords strung out very cleanly. It'll look great. Make it look artistic as fuck.

      posted in Tastes Less Game'y
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