On the subject of phone scams I got one recently about my credit card account at least that was what the person said at the beginning I got to shock the scammer with being someone that does not have a credit card. (Due to past trouble with them once I got out of the hole I cancelled every one of them.)
Best posts made by ThatGuyThere
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RE: Real World Peeves, Disgruntlement, and Irks.
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RE: [REQUEST] Comprehensive MUSH experience
I also tend to metapose with certain characters more then others, for example if I am playing some one who is not subtle I will include more meta stuff because it would be more readily readable to those around him, but if I am playing someone who is a spy that has trained a lot in hiding what he is thinking I would not metapose much at all because he would not be giving off those clues.
About the only universal opinion you will find on this topic is that the passive aggressive insult metaposing is bad. -
RE: White Wolf Street Fighter
I too loved this game. Heck i even included Street Fighter NPCs into a couple of wod games, (not the big names but some of the random folks from the contenders book.)
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RE: Respecs.
@auspice Pedant Face: Well yes, because 1 is a success and 5 is an exceptional, just 1-4 successes by the rules of the game are equal.
dont hit me.
Except in combat, or anything extended, or in activateing quite a few powers in each splat etc. I would be quite happy with 1-4 successes being the same if only the authors of the books actually stuck with it instead of having a lot of exceptions especially when some of those exceptions (combat and power activation) tend to be some of the more commonly rolled things.
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RE: Real World Peeves, Disgruntlement, and Irks.
@insomniac7809 said in Real World Peeves, Disgruntlement, and Irks.:
There was a quote in Homicide: A Year On the Killing Streets from an interviewee during an investigation: "I'm shocked he did it, but I'm not surprised he did it, you know?"
I know that feeling, there are a couple of people that I have known that I would not blink if I saw on the news that they had killed someone, none has but if they did my response would not be surprised. And their are some people I know that even if they confessed I would have trouble believing would have ever harmed a person.
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RE: To dice or not to dice?
I am definitely in favor of dice to add randomness. I do play free form games but do like the random occurrences that dice can bring up. Oh my character who sis really good at this just messed up, ... On on the other side my utterly non-combat knocker just did five levels on damage with one punch because literally every die on both attack and damage succeeded and the npc baddie failed his soak. It was not something that would have every been posed free form but ended up having a major impact for that character.
Sor superhero games in particular, I would love to see it but know going into it that you are going to be swimming upstream against the prevailing superhero mu culture if you go that route.
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RE: White Wolf Street Fighter
There weren't the same but WoD:Combat was influenced by Street Fighter but still used standard WoD mechanics just with bells and whistles. Street Fighter made significant modifications to the base WoD system like only having one roll per attack instead of the three or four of most OWoD combat.
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RE: Respecs.
@surreality said in Respecs.:
Not gonna lie, I picture almost any XP spend as having its very own cheesy 80s style montage sequence.
Feng Shui first edition requires that the player describe the training montage he player goes through to certain new things.
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RE: Spoilers
i answered two weeks as a good general rule since most people who are excited to see something tend to get there in that time, but as an addendum to that I do think if someone asks hey can you please not spoil a specific thing it should be respected, after all we do have spoiler tags.
One the third hand I also think spoilers have to be significant moments to count, or be something that was kept by the studio as a surprise. For example Hela shattering Thor's hammer in Ragnarok to me would not count as a spoiler since it was in both the trailer and commercials for the movie even though it was a significant moment. -
RE: Does size matter? What about duration?
Personally I prefer a solid paragraph in most cases, though the big thing for me is frequency. If the wait between a new pose starts to get mush above 5 minutes I find my mind straying from the scene.
Though honestly every scene has a rhythm and that can trump personal preferences. For example not long ago my PC was in a scene with an IC friend of his and they were essentially just giving each other crap. During that part of the the scene poses got shorter but also quicker so it felt right still.
Now in a moment of high IC drama I tend to go for longer poses even if they take longer because it tends to fit the moment. -
RE: Regarding administration on MSB
I agree with @wizz the most important parts of any rules system are clear guideline and consistent enforcement.
I know @Arkandel said elsewhere we shouldn't need rules not the be asses (paraphrasing) but the simple fact that moderation was desired kind of shows that to not really be the case.
Clear guidelines also help by lessening the need for moderation as those who find the guidelines too restrictive can leave, for example me and the advertising board. -
RE: Plot session duration
@valkyrie said in Plot session duration:
P.S. One bit of advice that most people will overlook, and not apply is the fact that a PrP/Scene/Event/Plot does not need to begin in the setup phases. You can start players right in the action and skip 1-3 hours of 'setup' RP where everyone is getting to the scene, or preparing etc.
I agree with @Arkandel, if you are doing this let folks know. If it is part of a pre-existing plot where RP along the story has happened it is no big deal if you go directly to the combat, but if it is a show up beat up monster kind of one shot then skipping the getting to the fight RP pretty much turns it into a video game with not visuals to me. I know most won't agree with me but I would much rather have the preamble RP in the scene and the fight part quickly summed up or cut than vice versa simply because the fights tend to be anti-climactic since in most one shot PRPs there are no stakes.
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RE: RL Anger
@Shebakoby
The job of every corporation is to maximize profits. In fact in the US they are legally required to or can be sued by their own shareholders. So yes if Canada had no price controls US consumers would be charged the same, just likely that Canadians would be getting the higher prices as well. -
RE: Tracking Alts on Dynamic IPs
I would like to second the warning about possible false positives as this has actually happened to me.
It was in the mid 90s and the friend who got me into mushing recommended a new game. I took that recommendation and made a character there. Naturally since i was going there on his recommendation I made a char to interact with his. We were both in college at the time and living in the same dorm, 5 floors apart but same building, on the same campus, and connecting on the same university supplied internet access, before long staff decided we were the same person because of the IPs, it took quite a bit of going round and round and pointing out others that were also playing there and living on campus that also played before staff finally let the matter drop. I am not sure they ever beveled us.
While the mushing population currently is a lot lower I do know there are a handful of other mushing living in the same town I do, some I am friends with some I just know of. I do not know which ISPs they all use but I would not be surprised if some of the others used Verizon like I do. So it is conceivable the situation could repeat itself. -
RE: Sexual themes in roleplay
Also look at modern tv and movies. You might notice most characters of either gender tend to be put in situations to show off hotness weather or not it fits the character. And the mechanic who is a hot chick is a totally common trope. to use that specific example someone mentioned. This also happen frequently in novels., comics, video games etc, why would mushes be any different?
After all the main purpose of Wiki's is rp plumage, through hooks and other character connections but lets not pretend looks do not matter to humans numerous studies have shown that people respond in different ways to people based on looks and I am sure we could all cite a ton of anecdotal evidence to that as well. -
RE: Plot session duration
@faraday said in Plot session duration:
I don't really buy that though. I think it's the other way around. The reason there are 250 pages on combat/magic is because that's what the players want to play.
I would argue the main reason players want to play that is because that is what RPG have trained us to expect. If you look at the granddaddy of them all Chainmail (first edition in 1971), which was made by the man who would later create D+D, it was Gygax and his friends doing table top small unit wargames with rules added for progression for the character that survive one battle to the next and adding fantasy touches.
As things have moved on more non-combat stuff has been added but table top RPGs in a lot of ways still mirror the table top wargames they descended from.
I definitely prefer the moves away from pure combat to adding more avenues of play, but the combat first was baked into the beginning of RPGs. -
RE: RL Anger
One thing bacon can do that by definition nothing else can, i my may favorite summer lunch, a nice BLT.
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RE: Classic World of Darkness
Question: if you don't want cross over why include both games? This leads ties into player base split issue I mentioned in regard to multiple cities. How is 30 people on a game only 10 that a PC can interact with any different from just having a 10 person game?
An unrelated question about mortals, would they be allowed to move between cities or would they app in with the condition of being tied to one city or another? -
RE: How should IC discrimination be handled?
@faraday said in How should IC discrimination be handled?:
It really didn't work out too well. Only rarely did people emit NPCs reacting as historical NPCs would. And the prevalence of progressive viewpoints far overshadowed anything the NPCs did occasionally dish out, leading to a sort of weird cognitive dissonance.
Not that I want to see more IC discrimination on games, I am in the opposite camp in fact and prefer real life conflicts to be left in RL and game conflicts to be based on game things.
But I have to echo Faraday's point. If it is something that requires NPCs to exist it will exist a very small portion of the time since the main times when people would emit NPCs are in plot.On the specific discrimination thing having that NPCed would make me uncomfortable, either the player is emitting the NPCs reactions to their own PC and while that could be done well, it would also be the same sort of "Pay attention to Me, Make me the center of the scene" behavioutr that we see in other areas like the PC showing up randomly chased by someone, or injured etc. Or other players would be emitting the NPCs being discriminatory and that just strikes me as skeevy.
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RE: Open Sheets?
I would go with completely open for most games, but leave that to the mechanical bits on public knowledge stuff on the characters.
But have it so things like IC secrets etc could be kept from public view, i really like having the mechanical bits open to view because it makes running PRPs so much easier, the big down side is how this impacts PVP though so I can see some reluctance in some genres.
For example every superhero game I have been on has had completely open sheets but are also consent based so PVP is not an issue.