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    T
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    Best posts made by ThatGuyThere

    • RE: Good TV

      @sg said in Good TV:

      I remember being so upset when I got my first Misfits tape and finding out it was a Danzig band and not the evil band from Jem.

      This post literally made me laugh.
      The odd thing for me is I really like both sets of Misfits, though I usually refer to them Misfits and Misfits <delay caused by brain remembering things> um the cartoon version.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Original Sci-Fi?

      Kind of related to the tech thing for original sci fi for me is always the culture questions.
      One of the big reasons I prefer modern or games set in properties with a lot of lore is that is makes the social RP a lot easier. In a modern game I can just look at what exists in the world around me, my character has different tastes for entertainment then I do but I can pull up a list of shows that fit a category and with a bit of wiki reading fake being a fan of them.
      That is one issue I tend to run into in original setting is what would my character talk about, what is done for entertainment etc.
      A lot of home brew settings miss this part which for me makes it hard to get into a character.

      posted in MU Questions & Requests
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      ThatGuyThere
    • RE: Alternate Game Systems

      @faraday said in Alternate Game Systems:

      @Thenomain It was numerous people across several games spanning multiple years. Which is why I brought it up here as a 'lesson learned' about MUSHers and computer-based skill systems.

      @Lithium I think you missed my point. Yes, giving players agency in how they use their skills is different than a purely random system. But it has nothing to do with cards or dice. Falkenstein is a card-based system with no agency, for example (*). There can be dice-based systems with agency if you have a pool of "success points" or "luck points" or "auto successes" or anything like that.

      (*) At least I think it was Falkenstein. Perhaps I'm misremembering. It was some system anyway.

      It was definitely not Falkenstein in CF you got a hand of 5 cards and could choose to play one or take a draw from the deck for each action. NPCs just got the deck draw. there were issues with the mechanics more due to the agency (with 4 or more players it became ridiculously easy to count cards since nearly half the deck was known in hands) than lack of it.

      Note our group solved the issue Vegas style by using multiple decks shuffled together.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Experienced Tiers or How much is too much?

      I don't see an issue with it if all players are granted the same access to characters with that xp, if some choose not to take it, or choose to take it and spend it to grow more slowly that is the choice they are making.
      If people who prefer lower powered don't make high powered characters I see no issue with that as long as events and plots get labeled on what xp range they are being designed for. I mean a 50 Xp char will be pointless in a 750 xp plot and a 750 xp char would find a 50 xp plot trivial at best (at least from a challenge perspective) but a 50 xp char and a 750 XP char can interact and rp fine.

      posted in Game Development
      T
      ThatGuyThere
    • RE: The Football Thread

      @auspice
      I watched it in a sports bar, and since I oddly live in an area with a lot of ex-Minnesotans and a lot people who migrated up because of Katrina and stayed around the place was pretty full and roughly evenly split so the atmosphere for amazing given the mood swings of it.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Looking for a MU or Two

      Tenebrae would be my answer as well.
      My review basically concurs with Sunny's easy to find plots and be active, my biggest knock of it would be the lack of social RP not a lot of it going on that I noticed and since unlike a table top there were different people on each adventure, it all felt very disconnected to me so I drifted off. No actual complaints though.

      posted in MU Questions & Requests
      T
      ThatGuyThere
    • RE: Character Information: Wiki or Mu*?

      @faraday said in Character Information: Wiki or Mu*?:

      One other random thought... If we take a step back and ask ourselves what purpose does a desc serve?

      For me, the purpose is to help others visualize my character. And frankly: "Jessica Chastain in a flight suit" helps a thousand percent more than anything I could ever write.

      For me the purpose of a desc is to give me a rough idea what the character looks like. And that bit is a bad example because I have zero idea who Jessica Chastain is, I am sure I have seen her in things but I do not remember actors names for the most part.
      This might be the one time I am on the immersion side of things if I don't have an idea in my head of the character I am interacting with I have a really hard time producing poses that are anything but bland because it feels like i am acting with a green screen. Putting it in the opening pose is alright but a lot of time that is just clothes not an actual physical description of the character.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Rosters: To PB or Not To PB?

      I think having the PB already picked would be by far the biggest upside to taking a roster character, of course I tend to make others pick the PB for me if possible and failing that rotate through soap opera actors most people have no clue who they are.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Social Awkwardness?

      Work place related social activities are probably the biggest bane of modern existence. All the fun or work with none of that pesky getting paid.
      Of course I learned in an amusing way that things said at these outings can and will be used against you later at my first job.
      This was right after college, a small group of co-workers went out and got coffee after ship and just sat around and shot the shit. During the course of the convo one of the coworkers started telling party stories so I shared a few including one with illegal drug use mentioned. Amazingly enough the next day me and said co-worker were 'randomly' selected for a drug test. The amusing part is they told us what was going on but not the third person who was a lady in her seventies who I think was mainly picked to give the appearance of randomness and had been with the company for over a decade. So we get to the place where the screening will take place and 70 old asks what is up. HR dude tells her and she decided to quit rather than take the test because she said she would not pass it. While me and the other one who were sharing war stories the previous night both tested fine.
      Second Favorite moment in work life, was when HR dude who I did not like and did not like me gave me my results and I got to gloat about it. I think my exact words were, "I knew i would pass, but hey any time you want to give me a two hour break to come here and take it again feel free." (Favorite was about 6 months later when HR dude's mommy and daddy sold the company and he got turfed immediately after the meeting where this was announced.)

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: A new platform?

      @faraday said in A new platform?:

      @thatguythere said in A new platform?:

      My concern is that 90 percent of those graphical shells make the reading and writing of the text more of a pain than a simple command line. I am all for new players but not if the trade off for getting them is making my experience worse.

      Wait - are you trying to say that Discord or Slack with its different channels and PMs separated visually is worse of an interface than a MUSH window with everything all smushed together with a single typing window? If so then I must respectfully disagree.

      Yes I am I want everything together, and if I want to separate there are clients that let me decide how I want to separate. I would much rather have every thing in one place or with me having the ability to choose what goes where than to have it preset because the presets, if most of software I have ever used is a guide, not match what I would want out of them so finding anything because an un-fun game of where did they decide x should be.

      posted in MU Questions & Requests
      T
      ThatGuyThere
    • RE: Character Information: Wiki or Mu*?

      @thenomain said in Character Information: Wiki or Mu*?:

      "A cute brunette with cherub cheeks", for instance, is one million times more useful to me than "Felicity Jones in a uniform".

      I agree with this sentiment 100%.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Rosters: To PB or Not To PB?

      @three-eyed-crow
      My persona favorite recasting is a rather recent one on GH, James Franco was such a genius at being evil Franco, but I don't think he could pull off borderline crazy but trying to be good Franco as well as Roger Howarth does.
      the only time I ever hated a re-cast was when Michael Zaslow left Guiding Light, for me he will always be the one and only Roger Thorpe.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Wow hearing about childcare cost make me very glad I have never wanted children and through the grace of God and contraception have been lucky enough to avoid them.

      Edit: Changed health to child as intended, sadly health cost don't require parenthood.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: oWoD - Is there such thing as a good one?

      @wizz said in oWoD - Is there such thing as a good one?:

      Ehh, I don't think I want to play with 50 people anymore. I like having a small group, that the stories both large and small can sort of revolve around. The trouble is, I don't know anybody, haha.

      No snark meant in this at all but is sounds like you would prefer an Online Table Top to a MUSH.
      Not knowing anyone is a hurdle but not an insurmountable one, I know Roll 20 has open game ads where people running on it are looking for players. Granted that is the same crap shoot as any potential dealing with a group of strangers but would probably hit a lot closer to what you are looking for.

      posted in MU Questions & Requests
      T
      ThatGuyThere
    • RE: Character Information: Wiki or Mu*?

      Yes they existed but I was not pestered about them, where as today if you do not make a wiki you do get asked a lot about not having a wiki, granted often with offers to assist in the making there of.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Respecs.

      I never do it but i have no issues if other people decide to, though I do feel there should be some limits, for example if Jane Vampire has fortitude and has used it in multiple scenes already she should have to keep fortitude when the process is over even is she gained it at a different point in the mechanical process than she did originally with the respec.

      posted in Game Development
      T
      ThatGuyThere
    • RE: The Football Thread

      @ghost
      I am so looking forward to the episode where we see how the Gang get screw out of seeing the game. Because as we know nothing good can happen for the Gang. We saw that they missed the Phillies winning the World Series locked in a walk in freezer (I think that was what it was it has been a while) so I really hope it is something worse than that.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: oWoD - Is there such thing as a good one?

      @apos said in oWoD - Is there such thing as a good one?:

      A lot of people on MUs play Who-Cares-More chicken,

      You know I think you just helped me realize how I have managed to avoid almost all on-game drama during my (not really) illustrious MU* career. I am pretty much the living embodiment of The Battle for Who Could Care Less.or the drama is aimed directly away from me.

      posted in MU Questions & Requests
      T
      ThatGuyThere
    • RE: Young Justice / Teen Titans MUX

      @bobotron
      Oh I totally agree with that. I tend to be against the idea of "One Big Reason" why folks are gone because that will become an exercise in illogic if the game lasts very long. For the most part is doesn't need to be addressed at all on an IC level. Just state they are not allowed on an OOC level and move forward.
      As you said it is not exactly uncommon for a comic to not address where the rest of the heroes in a the world (or in the case of Marvel's NYC the same town) are unless that plays into the story being told, (or the sales of the referenced book need a boost which is not applicable for a MU)
      Of course I also see no issue with the Big guns of the setting being used for plots as needed both as assistance and rescue bait. (After all the second appearance of the Teen Titans in the Silver Age was a story where they had to rescue their mentors from alien mind control.)

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Rosters: To PB or Not To PB?

      @faraday
      I would be in favor of some compromise limitation like a year range, for example if someone uses 1995-2000 Bruce Willis then no else else can but if someone wants to get Moonlighting 80s Bruce on it is fair game.
      I mean looks for some people do change a lot, I would think it was ludicrous that someone would be told no on using On the Waterfront Marlon Brando because someone else was using Island of Dr. Moreau Brando because if you show me pictures of those two if I didn't already know they were the same person I would not believe it.

      posted in Game Development
      T
      ThatGuyThere
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