@faraday said in Alternate Game Systems:
@Thenomain It was numerous people across several games spanning multiple years. Which is why I brought it up here as a 'lesson learned' about MUSHers and computer-based skill systems.
@Lithium I think you missed my point. Yes, giving players agency in how they use their skills is different than a purely random system. But it has nothing to do with cards or dice. Falkenstein is a card-based system with no agency, for example (*). There can be dice-based systems with agency if you have a pool of "success points" or "luck points" or "auto successes" or anything like that.
(*) At least I think it was Falkenstein. Perhaps I'm misremembering. It was some system anyway.
It was definitely not Falkenstein in CF you got a hand of 5 cards and could choose to play one or take a draw from the deck for each action. NPCs just got the deck draw. there were issues with the mechanics more due to the agency (with 4 or more players it became ridiculously easy to count cards since nearly half the deck was known in hands) than lack of it.
Note our group solved the issue Vegas style by using multiple decks shuffled together.