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    2. ThatGuyThere
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    T
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    Best posts made by ThatGuyThere

    • RE: Good TV

      @lithium said in Good TV:

      @thatguythere It is early in the Federation, they are still nailing stuff down, it's the middle of a major war.

      That makes great sense from an in story perspective but answers zero of my consumer perspective of is this a product I want. And when I want star trek I want bright and optimistic sci fi.

      Bad Analogy time, McDonald's could start making an amazing Pizza but I would never bother with it because If I am at a McD's I am there for the Big Mac so the best pizza in the world is meh at best.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: POLL: Super Hero MU Gut Check

      @tempest
      How would an OC be different than someone like the Osprey, (1 marvel appearance in the Fantasic Four no less, issue #177 for the courious.)
      He appeared for a total of two pages and likely had less than 30 minutes of thought put into him.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Alternative Formats to MU

      @griatch said in Alternative Formats to MU:

      @thatguythere said in Alternative Formats to MU:

      @arkandel said in Alternative Formats to MU:

      For me RP needs to be real time. Again, it doesn't mean this is the only 'valid' way to do it, but that's what would work for me.

      This would be the biggest sticking point for me to move away from telnet. If the RP is not real time I lose interest. I tend to wander a bit waiting for a pose if it is longer than 5 minutes. With MUSH this is when i get my house work done peeking back every couple of minutes until things pick up. Sadly with web based this would be were I found a video to watch and the scene would likely be forgotten about.

      Out of curiosity, why do you feel telnet is needed for real-time interaction? Modern web browser clients with websockets or ajax/comet can (and do) also produce real-time game play. I can see the argument for long-time mud-clients having more features than their browser equivalents, but telnet has nothing to do with that? Maybe you are referring to "forum RP" when you say "web"?
      .
      Griatch

      I don't think telnet is a requirement for real time, but in the current MUSH environment things have drifted to the point where things move slower than I would like, I can't see how moving the way to play the game to a program that presents literally thousands of other things to do while RPing will not adversely affect response times. It is not a tech issue but a human behavior issue.
      And I will admit I would be part of the problem, if I ended up waiting more than five minutes I would wander down a youtube rabbit hole and cause the whole thing to be even slower.

      posted in Suggestions & Questions
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      ThatGuyThere
    • RE: Big city grids - likes and dislikes

      @faraday said in Big city grids - likes and dislikes:

      , but I also don't know how to help with that. I mean, the instructions say a scene marked as 'Open' has been expressly marked by the creators as being open to anyone joining via scene/join. So the impression they don't want you joining is just... not what the system does. The whole point of marking a scene open or private is precisely to avoid the problem your'e describing where you don't know if you're welcome or not.

      For me there is literally (and i mean real literally not common usage fake literally) nothing that could be done to help it. If someone creates a space for a scene I would not feel welcome unless specifically invited by them. I realize this is not universal nor anything beyond a personal issue but yes i would rather not get RP and wander off and do something else then barge into someone else's space. No amount of policies or or mentioning that scenes marked public are open to all can change the way I feel. Which is what this boils done to it is a people issue not a code issue at least for me.
      However the grid is no one person's space (with the obvious exceptions of private builds) since it was created by a staffer or helper for the good of the game so it doesn't cause my issue.

      posted in Game Development
      T
      ThatGuyThere
    • RE: RL things I love

      The grocery store has the liquor holiday gift sets out now.
      Yay, booze I would buy anyway but with glassware .... and the occasional gift for fellow booze hound friends.
      Yes well over half my glasses have some sort of liquor brand name on them and I am fine with that. For parties I just make sure everyone has a matching brand.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: FCs on Comic MUs

      @kanye-qwest said in FCs on Comic MUs:

      Or you could maybe disallow all OOC communication, like an RPI?

      My big objection to this is that channels are the best way to quickly learn who I want to avoid. I ain't got the time to waste taking a whole scene to learn this.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Bug Report

      @auspice
      It must have happened with the new update, so fixed now, with the added bonus of making a couple other changes I didn't realize were options.:)

      posted in Suggestions & Questions
      T
      ThatGuyThere
    • RE: Big city grids - likes and dislikes

      @faraday
      If I had never had a scene there then I wouldn't care gridded or not, but by having five or six or x scenes in a place it becomes an important place to the characters story. It is where he met the crazy chick that shaved his eyebrows while he slept, or where he got into the bar fight with the scary biker, or where he met his best friend and where later they decided to start a band.
      All those event are what makes Joe's important, but if we go with the RP room way where for scene one it was Charlie's then Franks for scene two, unnamed during scene three, and Joe's during scene four non of them become important to my character.

      Edit to add: For the Momma's diner thing, it would be like hearing that a random RL building burned down, a thought of I hope no one was hurt combined with a twinge of sympathy for the owner but no real impact.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Good or New Movies Review

      I think I have turned the corner on superhero films, now they have become just another genre to me, no different then Rom coms, or horror. I will still go see some of them, since it is a genre I like, but I no longer get excited about them.
      Not exactly sure why, I mean I was planning for weeks waiting in like and going opening day excited for Thor and Thor 2, for Ragnarok I was I defiantly want to see it but waited until the second Tuesday it was out when the crowd would be smaller and I could get $5 tickets like I would for any other movie.
      Not sure if it has just reached the saturation point where I no longer see them as special or what it is.

      Edit to add: I may have to wear a mask when I go to the comic shop again, just saw a commercial for pitch perfect 3 and sadly looking forward to that more than any things else in the pipeline. (To be fair a not small part of that is that i know it will be one of my PCs favorite movie of the year.)

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Make MSB great again!

      @ganymede said in Make MSB great again!:

      @thenomain said in Make MSB great again!:

      I think that the advertiser should have control of what goes into their advertisement. That seems reasonable to me. If an advertiser wants to wipe an entire thread from their thread, let them. And if sycophants come to trumpet, so be it. I think it's reasonable for the average visitor to the Internet know that not all positive reviews are objective.

      If this was the case then why would the ad thread here be anymore useful to a perspective player than the same ad I would see on a game? I have yet to see and add for an open game here that I have not seen already on a game I play. Without criticism in those threads it would just be the same thing I have read with a much of Me Likes place posts under it. Not thanks, if that is what the ad section is going to be please give me a way to say no thanks like there is for the hog pit, for the politics, and code etc.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Bug Report

      @auspice
      And your response was a quick reminder that changes don't take effect if you forget to click the save changes button. today is all about the learning. 🙂

      posted in Suggestions & Questions
      T
      ThatGuyThere
    • RE: Interest check: WH40K Only War

      @jennkryst
      Wait are those for real? I never know they existed and now I want them. Something about children's books set in that setting makes me want to read them just to see how the car crashes.

      posted in Game Development
      T
      ThatGuyThere
    • RE: RL peeves! >< @$!#

      I think we should all support glitch's more boobies initiative. I know Litch didn't think it woudl be a sollution but how do we know until we try.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Make MSB great again!

      @sunny said in Make MSB great again!:

      @thatguythere

      Not all of us play on games where this is the case.

      Cool, I have no problem in this case but please make it a part of the forum that can be opt in so I can ignore it. It harms no one who uses the thread to wall it behind an opt in like the part of the forum that are already like that.

      Edit : In light of the new rules for the ad thread can we please give poster the ability to opt out of seeing it. Please, I do not think this is a great deal to ask for since it already in place for other sections.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Downvotes

      It should also be noted for the most part people are a lot more likely here to upvote rather then downvote, which is likely a positive change from the old WORA.
      As far as it being a signal of reputation I think it is more a signal of posting a lot and occasionally saying something intelligent or funny more so then any sort of community standing.
      A rep per post measure would be more indicative of actual standing but that just sounds like adding a layer of calculation to the already mostly pointless thing.

      posted in Suggestions & Questions
      T
      ThatGuyThere
    • RE: 'Inspired by' rather 'This Work: The Mu'

      While I am all in favor of not having FCs in a game, I think one of the big issues with inspired by a genre rather than a singular property is there is a lot more decision making over head before you start. For example lets take a vampire, are they affected by crosses? What about garlic? Wolfsbane? Running water? Will a stake in the heart kill them or render them immobile or kill them but if someone moves the stake from the corpse they pop back up? etc. All this leads to a big task of getting and keeping everyone on the same page.
      If you have more than one super you then have even more things like how does a vamp biting a werewolf effect both sides, which race tends to be stronger and so on. I think that is the big reason single property games flourish is that someone has already made most of the decisions on how the world works.

      posted in Game Development
      T
      ThatGuyThere
    • RE: Good or New Movies Review

      @sg said in Good or New Movies Review:

      @auspice IKR? 150 minutes is no joke. Like, at least have an intermission or something.

      Have not seen Last Jedi, but god dammit yes intermissions need to be brought back to movies that are over two hours let me stretch my legs and grab another soda with out missing anything you bastards.
      Hell the theatre I go to have refills of soda but WTF is the point of that if I can't get a refill without missing the movie.

      posted in Tastes Less Game'y
      T
      ThatGuyThere
    • RE: Original Sci-Fi?

      @ghost said in Original Sci-Fi?:

      CAVEAT: So long as they don't use the Palladium RPG System, because fuck that noise. While I don't terribly mind the percentile dice system, there is no way a MU would survive a single combat scene where 6 different PCs and multiple combat opponents each got 3+ turns per round.

      Oh it would survive, everyone involved might not but the game would. I still have traumatic flashbacks to large OWoD werewolf fights.

      posted in MU Questions & Requests
      T
      ThatGuyThere
    • RE: Make MSB great again!

      @faraday said in Make MSB great again!:

      I remember the last time a thread like this was posted, I was ridiculed for suggesting that discussions should be less negative. Because apparently "civil discourse" equates to "singing kumbaya" in many peoples' minds.

      Except a section when criticism is not allowed as the current rules of the ad thread state is not discourse civil or otherwise it is a commercial followed by a pep rally.
      People saying something is good while they are not allowed to say something is bad is utterly pointless.

      posted in Mildly Constructive
      T
      ThatGuyThere
    • RE: Earning stuff

      @three-eyed-crow said in Earning stuff:

      Sometimes I'm genuinely unclear ooc if something is impossible or not. I don't care so much about failing at stuff it makes sense for my character to try. That can be really interesting. But it's a waste of my time and staff's time to go down a dead end and I really and truly would be fine with an ooc clarification of 'this isn't feasible at this time and due to future plots I can't tell you exactly why.' A GM being coy with me when i think I'm asking a straightforward question makes me actively disengage. I know this isn't every player but it me.

      this is how I am as well. IN a table top if I come up with an idea that won't work the GM usually says sorry it won't work and everyone moves on. Given that everything on a mush generally takes longer to resolve I definitely want that on line as well, after all the table top process is mentioning it and rolling some dice so only five minutes would we wasted at most. Online, it is open a job waits days to get a reply, reply back with a +roll unless further clarifications are needed, wait more days for the results of the roll, then try to schedule a scene to put idea/thing made/whatever into action. I have no issues with trying and failing but if it is something guaranteed not to work from the beginning I would rather be told that right away rather than wasting a week or more getting being told that.

      posted in Game Development
      T
      ThatGuyThere
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