@Apos said in How does a Mu* become successful?:
Those are are definitely problems, but I don't think they are insurmountable ones. I think they can be addressed. But as much as I want to see the hobby do well, and grow again, and be in a healthy place, I think there's another problem any kind of next gen game would have to address- surviving it being extremely popular. There's definitely enough role-players out there, like just looking at a popular play-by-post forum I counted tens of millions of posts and they had around a hundred thousand users. An enjin website for guild wars 2 role-players had about 13,000 users. That's a niche community site for a single MMO that doesn't even officially support role-playing at all. What would happen if 10 percent of the population of either of those sites decided to give a single MU a try?
I hate to be the barer of bad news here but if 1,300 new players decided to give a MU a try, the sad result would likely be the collective MUSH staff of the world would collapse. This is not even a code thing but a people time thing.
Even if we figure there are 50 active mushes (not sure how many their are but I would guess that to be on the high side) that would be an average of 26 new players each. Staff getting 26 new apps all at once would certainly slow things down, but then you have the question of how many games could assimilate that many new players all at once into the culture especially if all were new to MUSHing in general.
At that was the mall side of your numbers example. If tens of thousands join then MUSHing becomes the side project of the play by post community instead of being anything that unique because the current players would be a small minority in the hobby.
You are more optimistic then I in the ability of games to handle large influxes, the hardest things to maintain in this hobby is the relationship between staff and player base a large influx not only changes the player base side of that equation but also the staff side as more staffer need to be brought in, some of which will be great at it some of which will be horrible.