@Thenomain
That is true I should have noted that. Also worth noting there are setting specific varieties that use social stress tracks as well. And my personal favorite game economy system ever, diaspora uses a financial stress track to handle money things.
Posts made by ThatGuyThere
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RE: Influence/Reputation system?
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RE: Interactive GM'ing (Or how to make a dark theme actually dark)
The other thing to consider with horror is how often different STs use the same antagonists.
For example i made a psychic mortal on a WoD much no clue about anything supernatural. I got into some events and plots, first one involved zombies I poses being appropriately freaked out. A few months later the the forth plot scene with zombies my character acted blase when they appeared. When asked about it ooc I pointed out, Hey this is literally the fourth time this character has run into zombies in the last two months. Yeah he might not know vampires or werewolves exist, but zombies to him are like gangs, dangerous as hell and best avoided but not OMG shocking.
Horror needs fresh victims to work there is a reason horror franchises cycle through casts at the rate they do. -
RE: Influence/Reputation system?
Pretty much yes and if you get too much mental stress you can take consequences to represent temporary if sometimes very long term mental issue resulting from taking the mental stress.
That is one of the things I like about Fate is that it encourages parity between the two. -
RE: Good TV
Not gonna bother with the X-Files restart unless or until the Lone Gunmen show up. i enjoyed the first few seasons of the original but by the end lost all interest in it, except for any eps that contained the Lone Gunmen.
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RE: Influence/Reputation system?
Here might be the only thing were Derp and I are in total agreement. Once the dice start flying and you feel like you want or need someone impartial, pause the scene and call an ST, judge or whatever your game call them. I don't care weather the conflict is social or physical that is a good hunk of what they are around for.
granted I am sure I am likely to call for it sooner then he, since at the first sign of real PvP, and not just IC conflict, I call for it every time. -
RE: RL Anger
@tragedyjones said:
I thought it was the Romans throwing Christians to the Lions. AND WHERE DOES THE POPE LIVE, HMM?
Vatican City? ... It is a separate political entity surrounded by Rome but not technically Rome.
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RE: Interactive GM'ing (Or how to make a dark theme actually dark)
I am not sure horror is possible on a MUSH, it is damn hard in table top and I have only had one GM ever who was able to invoke a horror feeling me my and I have played with a lot GMs in horror games.
In games it is generally hard to have horror without removing player agency, and knowledge. On a mush it is even harder. Table top have the advantage of focus, if I am in a TT session that has my full concentration. A mush almost never has that, even if I am in only one scene. I most likely have a web browser occupied to keep me busy between poses, then there is TV and I do not live alone so talking etc. I mean I have had good dark RP on mushes and scenes where my character was horrified but never that gut level reaction from me the player like horror movies or novels can give. -
RE: Influence/Reputation system?
Honestly the way I have found that works the best for running scenes is have the social skills give penalties to the person with effective use if they do not go along with what the user wants. For example Character A rolls to intimidate character B gets a success. Character B reacts by attacking character A we have all know this scenario, what I would do if running the scene Alright but you loose 3 dice because you are shaken by Character A. I think this sort of thing is what they were aiming for with condition to some extant. Every one keeps control of their characters actions but the social characters roll has a real mechanical effect.
In the seduction example Person A rolls well and say gives Person B a 2 or 3 dice penalty on all roles in the presence of Person A because they get flustered. Still no player is forced to do something they really don't want but Person A has definite advantages in a situation of Person B.
I realize that this solution would not satisfy either side but a good compromise is usually the one that leave both sides a little unhappy. -
RE: Kinds of Mu*s Wanted
Setting definitely original. Mechanics GURPS would work but I would likely use Fudge or it's descendant Fate. the card based mechanics of the original were a mess and really easy to game break. Honestly for the setting I would deal with any mechanics.
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RE: What is a MUSH?
I did not know that, as you said Firan was a bit different in a lot of ways but i would still count it as MUSH for whatever that is worth.
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RE: What is a MUSH?
I would say the lack of automated enemies. Really that is the biggest difference I can see, in general there is less of an emphasis on coded actions versus rp but that is murky but i have never heard of a mush that had mobs to take out.
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RE: Kinds of Mu*s Wanted
I know this will never happen most likely, but a Castle Falkenstein MUSH.
I want that probably more then any other kind of mush ever. -
RE: Kinds of Mu*s Wanted
@icanbeyourmuse
I think it is less they don't want bad things to happen and more they want any bad things that do to fit with their perceived story. This is the same with table top, I tend to be a non roll fudging GM so in games I run characters die, for the most part the ones the players get upset about are the more random ones, not by dice roll random but not feeling like it meant a lot to the story.
On a MUSH this is made worse by a lack of real over all story, it is one thing when your characters misery is a poignant moment in a good story. It is another when it is random scene #237 in string that only add up ot a story in your head so now it is also suddenly over. -
RE: Influence/Reputation system?
@Derp said:
@lordbelh said:
Or in the case of @Derp they want to make the straight guy suck their dick regardless of said person's sexuality.
Once again, seduction was used as the previous example because it's the most contentious, and even then I included the fact that you can offer alternatives, much like what people above have already suggested. Come on. Is this homophobia or willful ignorance?
My guess is neither, no offense meant but you come across like an ass on this topic so people like taking shots at you.
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RE: Random links
I just had lunch but damn that picture makes me kind of hungry. Also I highly approve of ginger beer.
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RE: Influence/Reputation system?
@Pyrephox said:
Much the same way we would if people started throwing shit fits about not wanting to take damage in combat.
Really now? I am not so sure about it. I agree with your idea and what you want to have happen but if you challenge a combat result from what I have seen across many games over many years you have about a 50/50 shot at getting the call reversed or simply getting the whole thing retconned. This has gotten better in recent years, I mean you no longer have week long time stops that get never actually get resolved anymore, but it hardly a non-issue.
Note I think this sucks but lets not pretend that people don't get out of physical combat results almost as easily as social ones. -
RE: Influence/Reputation system?
@Pyrephox
that would be an awesome way of social mechanics that I would support and would be really fun.
Sadly it is an example I have seen nothing close to ever in my history of mushing.
I have had scenes where social mechanics have been used without drama where both players works out what the different result would be before rolling then we rolled and played it out and fun was had by all even the loser but never anything close to that extended interaction. And sadly enough even the one scene uses without drama are rarer then hens teeth.
Edit to Add: It should be noted that physical conflicts between pcs are just as prone to be drama bombs. -
RE: Capped XP vs Staggered XP?
@tragedyjones
Well it had +squee which you could give a beat some something above and beyond, but from what i noticed it was not used that often. I think I only gave out a few and got back a bit more then that but it was, in guesstimate, between 10 and 20 percent of the beats I got. Honestly I would pinpoint it on the low in of that but no longer has access to the data. -
RE: Capped XP vs Staggered XP?
@tragedyjones said:
What if someone ran a game (nWoD) where the only way to gain XP was via the in-game beats? Would there be rage?
That was the case with RfK, during my time playing there i don't remember anyone raging against it.
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RE: Good TV
@tragedyjones
I feel the exact same way. The first season of Heroes was awesome and I liked the third though I ma in the minority there but second and especially fourth were not good. Though I will be watching faithfully again this time around.