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    Best posts made by Thenomain

    • RE: Changeling the Lost: 2nd Edition

      @ominous

      Well do note that the core character template is "victim and abuse survivor". I try sincerely not to play that way, but reacting to the threat of being re-captured is the driving motivating force for characters in the game.

      Compare this to Mage, where the driving motivating force is to understand mysteries that have no pattern to one another.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Dragon Age: Dread Wolf's Rise

      @escapegoat

      DA:O and DA:A, yes. DA2 and DA:I, not so much. I prefer the gritty side of Dragon Age far more.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @bobotron

      Composure, thank you. Again doing technical typing from my iPad without reference material. Still, Appearance is gone, tho there is a merit (a la nWoD, tho nWoD’s Striking Appearance I think is more flexible),

      Considering how happy people here are to write Bloodlines, I don’t think coming up with Loresheets would be hard if they are tweaked to be available for groups, more like Status. I would love to see players writing their own, tho I would have the same creativity block that I do for all writing things I do.

      I’m sure something can be done for a more Mush oriented system. The Coterie setup itself looks like it would be the hardest sell for online play.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Dragon Age: Dread Wolf's Rise

      @Ominous said in Dragon Age: Dread Wolf's Rise:

      George R. R. Martin making video games. No one will expect their character dying halfway through the second chapter.

      We call that game Chrono Trigger.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Do we need staff?

      @ganymede

      The main problem with WoD is that it started as an antagonistic system. Look at Vampire from day one and we see that even the PCs have dramatic tension based on bloodline.

      We largely had okay success on the original multi-sphere game, MasqueradeMUSH, where our overall staff philosophy was "work it out yourself". There was a '+judge' command when people couldn't, but my personal rule was when I had to get involved you agreed to live with it.

      And of course people couldn't live with it. GOMOs (Gold/Game Of My Own) popped up as people demanded their way was better, and "their way" was either:

      1. Be fair
      2. Their way was the right way
      3. An abusive combination of both

      Nowadays we know better, but that culture plagues us. The one WoD game I know that tried to solve this, The Reach, had its well-meaning creator pretty much hammered by friends and others until he shrugged and went off to have a more reasonable life away from mushing.

      My takeaway from that, from seeing it happen over and over, is that we who stay are not reasonable people.

      This makes it hard to attract and keep reasonable people.

      I'm glad that people are asking the hard questions, but unless a game has a PHB on staff (psycho hose-beast) to play the unreasonable viper, I feel that no game will be able to maintain reasonableness when just one player decides to piss in the apple cart, or however that phrase goes.

      Oh it can be done otherwise, with all staff willing to stand firm against the unreasonable players, but that's just as tricky.

      Do games need staff? Yes.

      Do they need a lot of staff? Up to them.

      They need the right staff.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fear and Loathing

      @Carex said in Fear and Loathing:

      I'm not saying it's bad, I'm saying there are simpler, easier, ways to accomplish the same goals.

      I read all your replies in this thread and couldn't find this solution, so I'm asking for a citation, please.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Social Stats in the World of Darkness

      @ganymede said in Social Stats in the World of Darkness:

      @thenomain

      Yes.

      Then this answers your question: Social and mental stats should be usable against other characters. (Maybe you've already said this amidst your responses; it's been a busy day on the board.) The question is then how to implement it, what to allow, and how to allow it.

      WoD is such an "everything goes" kind of system that I don't envy anyone who's going to try.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Game of Bones

      @Roz said in Game of Bones:

      @Thenomain said in Game of Bones:

      @Roz said in Game of Bones:

      Guys, did you hear that Serenity MUSH had a video ad?

      Er...yes?

      You were the third one to mention it. 😉

      What, I'm supposed to pay attention to you people now?!

      So unfair.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: Social Stats in the World of Darkness

      @faraday said in Social Stats in the World of Darkness:

      Even Hank Aaron struck out sometimes

      @thenomain said in Social Stats in the World of Darkness:

      Just because someone is narrowly better doesn't mean they'll succeed, and most everyone offered failures at such narrow a success.

      --

      @faraday said in Social Stats in the World of Darkness:

      Others prefer more concrete answers like “Faraday takes a moderate wound to her right arm.”

      As someone I know regularly says, "No system is going to make everyone happy."

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: BSG: Unification

      @faraday

      Hey, even most Superhero games don't model super powers that well, because there is always the power-vs-reality issue, whether or not it's physics (in which case "a wizard did it" applies), or ethics (which is not readily solvable).

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: How old are MU* players?

      @ganymede

      That depends on what the definition of “is”...is.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Lords and Ladies Game

      @icanbeyourmuse

      My proactivity is to throw hooks into scene sets. The intent is to say, "Are you interested in this?" I personally love it when someone else offers to set a new scene because I am absolutely horrible at it, but I try to thank them by diving right into whatever they've offered.

      And that's a lot of what this hobby is about. You don't just pick and choose who you will and won't interact with, but you are there to start a communication about what that means, though poses and scene sets if you'd like, or through OOC pages and forum discussions. Hell, even the game you log into says a lot of what you're looking for.

      If you're having trouble getting involved, saying it's you is fine, by the way. Even saying it's the game is fine, because most of us are adults and understand what you mean. You can reach out and let others decide whether or not they are going to help you specifically get involved, or work with you to find the hooks that you are looking for.

      Nobody has a system that absolutely works. It takes all of us to make a good game culture.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: When Staff No Longer Cares

      A note about GOMOing it: If it's an original setting, don't.

      Make a game that takes the parts that you like and create your own original thing.

      Then be both stunned and awed when you average 135 logins at a time.

      Just sayin'.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Lords and Ladies Game

      @icanbeyourmuse said in Lords and Ladies Game:

      @kitteh Same (not counting missing poses in large scenes.)

      This is a constant obstacle for me. One of the flags for "friend material" is someone who doesn't flip out if I miss mention of my character in a pose. They will page or even publicly mention it, which is fine. It happens.

      To some of us it happens a lot.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: I owe a lot of people some apologies.

      @kanye-qwest said in I owe a lot of people some apologies.:

      @thenomain said in I owe a lot of people some apologies.:

      @kanye-qwest said in I owe a lot of people some apologies.:

      @saosmash said in I owe a lot of people some apologies.:

      I also appreciate the apology and the context that it provides. I'm still a little confused about where the bullshit in question came from but I guess haters gonna hate?

      in any communication issue, I am being misunderstood and it is totally explainable. You are absolutely doing it on purpose to ruin something for me.

      ...

      it was my take on why these sorts of things happen, man, not a serious statement. Obviously this is no big deal to me, i was kidding about being mad.

      Oh I've seen you mad, and I was kidding you about it.

      I don't think anyone could reasonably think that you were actually mad, which made it a good time to pretend to take it seriously.

      All in all: 😉

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Lords and Ladies Game

      @OldFrightful

      Well, when two people act like I've been massively burned I can handle it, but that third person? Man, I'mma going to flip the fuck out. I mean, I have to entertain people and not be boring, right? The people demand non-boringness, and we must do what people demand; we have to be the monkey dancing for their pleasure.

      Someone flips that water bottle and everyone goes crazy.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: I owe a lot of people some apologies.

      @derp said in I owe a lot of people some apologies.:

      This thread seems to have taken a hard turn at some point.

      That point was when people decided that keeping the identity of Surr's complaint private was not good for the community.

      So it was inevitable.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Big city grids - likes and dislikes

      @kay

      You don’t have to make it big, but make it FEEL big. Use big terms, describe how that area not just looks but what it evokes.

      I absolutely adored Hanuted Memory’s grid, which was mostly four blocks per room, because it felt right, because the grid creator was intimately familiar with Vienna and also a decent writer. Somehow I never was confused where in the grid I was, probably because the map and naming convention helped too.

      posted in Game Development
      Thenomain
      Thenomain
    • RE: I owe a lot of people some apologies.

      @surreality said in I owe a lot of people some apologies.:

      @thenomain It is not about that, though.

      It was when the thread turned, though. It went from your apology to talking about why your apology.

      The apology was well-received and I think you're going in the right direction, but it was an answer to Derp's question, about how the Soapbox community is responding.

      And so it's not buried: I think you're going in the right direction.

      All the best,
      - Thenomain

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Fallout: Montreal

      @secretfire

      Because that worked out so well for Arroyo.

      (Meaning I agree. And if the players get bored, say it was raiders!)

      posted in Game Development
      Thenomain
      Thenomain
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