I remember they had hired my ex-gf to design their spirit world and then just removed her from the process but apparently kept her work. That is my one bit of dirt on the game.
Best posts made by tragedyjones
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RE: CoD - Victorian - Penny Dreadful-ish.
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RE: Shadows over Reno
Update: Supernatural Merits from Hurt Locker are available, and by the end of the week, all 6 Minor Templates should be live.
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RE: Comics Stuff
For those of you excited for Spider-Man/Wolverine action - tough titties, Fox is holding onto X-Men with a death grip (and Fantastic Four with a hand cramp).
Also, Andrew Garfield done got fired.
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RE: Can RP be art?
@Coin said in Can RP be art?:
@tragedyjones said in Can RP be art?:
@DnvnQuinn - Since there is literally a blog devoted to the artistic quality of the dick pic, I concede your point.
The art is in the photography of the shit and/or dick, not the shit and/or dick itself. Just sayin'.
Counterpoint: My dick is a work of art.
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RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted
You guys done yet? I wanna play.
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RE: RL Anger
Man, the past 2 rpg books I have bought have been major let downs. Not a fan of Beast, and I am very unsure of Exalted 3rd
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RE: Can RP be art?
@Coin said in Can RP be art?:
@tragedyjones said in Can RP be art?:
@Coin said in Can RP be art?:
@tragedyjones said in Can RP be art?:
@DnvnQuinn - Since there is literally a blog devoted to the artistic quality of the dick pic, I concede your point.
The art is in the photography of the shit and/or dick, not the shit and/or dick itself. Just sayin'.
Counterpoint: My dick is a work of art.
And I've seen photographs of the Mona Lisa that look like shit.
But have you seen dickpic.png?
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RE: Sin City Chronicles
@Tempest has every right to be wary, especially given my personal history. Like my sig says, this isn't my third rodeo, I've tried, failed, succeeded and everything in-between in this area.
And I do like the attention, it feels good. Not going to apologize for being human.
That said, on to @Arkandel's actual question. For on-the job staff, I have a handful of volunteers, but I don't believe any of them currently have a MSB account. They all have experience staffing, and staffing with me, from TR to Reno to BITN and the like. My "core team" includes my usual cadre of consultants (@Coin @skew @Thenomain).
Another lesson I have learned in doing this too many times, is you can have a solid core group pre-arranged and shit the bed a lot faster than if you have a solid idea and then add in good people.
I don't know if that is the answer you want, but it is the truth.
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RE: Comics Stuff
@silentsophia said:
... I still hope there's another Punisher movie.
Punisher was indirectly referenced on Agents of SHIELD. In that Micro/Microchip, his sometimes partner, was referenced. Also I would expect him to possibly show up or at least be more directly referenced in the Netflix series.
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An open letter to Fallcoast
Dear @Sonder,
In a conservative-ish estimate, by the end of 2016, there should be new core books for Changeling: the Lost and Promethean: the Created.
That would mean there are 2nd edition versions of: Vampire, Werewolf, Mage, Changeling, Hunter*, Promethean and non-2nd Edition versions of Geist, Immortals and Purified. We can call generic M+ a wash, but I'll give it to the non-2E camp.
Basically.
You should make Fallcoast a 2nd edition game. To help with your decision, I have made a pro-con list for you.
Pro:
- Better rules
- I would play on your game
- Richer, more rewarding source material
- Streamlined rules for crossover encounters
- You would get to laugh at any whiney complainers
- Could justify dropping those shitstain Possessed
- Your boyfriend thinks I am a cool dude
Cons:
- Need to convert Geist
- Would need to convert Immortals, Possessed
- Loss of many Thaumaturgy stuffs
I am even willing to help out. That's right, I would even temporarily be your staff bitch.
However, I know you will say yes anyway, because I am super good at manipulating you, as described by @Sovereign (long may he reign).
Thank you for your consideration,
@tragedyjones -
RE: Sin City Chronicles
@Arkandel derp, yes I am working on a metaplot. Seasonal arcs work, too.
Also, pretty sure Sookie is in every episode of True Blood.
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RE: Comics Stuff
The setting for Agent Carter is likely to be polarizing - late 40s spy thriller is either going to be your jam or it isn't, but the acting is solid, the writing, everything is solid. It is rarely spectacular, but it is quality.
Also, Hayley Atwell is gorgeous. Also also, Howling Fucking Commandos.
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RE: Sin City Chronicles
Couple updates.
We have people working on everything but Beast. There will be some sort of supernatural intercooperative group but it is being nailed down.
One thing I am excited to say is we are adopting splat-specific XP in the vain of Arcane XP/Vitriol as a means of encouraging in_theme RP.
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RE: An open letter to Fallcoast
Guys I didn't expect @Sonder to be all "yasss throw out all the old and change everything". But making a funny* thread costs me nothing.
*funny to me
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RE: Sin City Chronicles
@tragedyjones
Did you remove PT from the game?-Probably yes
Can Vampires blood bond other supernaturals and have hawt, filthy, disgustingly demeaning TS with their mage and werewolf subby fucksluts? I mean, uh, 'tell interesting stories with the other splats'? Sorry, I got distracted.-I am leaning towards no, at least without the same ability to resist as Kindred
Can Mages cast buff spells on other supernaturals?-Presumedly, but mage mechanics are not my specialty
Are you going to do anything to mitigate the fact that Mage is absurdly stronger than the other splats? And I don't just mean this in the blatant 'power level' ways. There are some very core things that are dumb and just tilt the powerscale towards mage. Resistance against any vampire power, as I know it, is Attribute + Power Stat. So Dominating a mage, they'll get Gnosis in the resist attempt (and as we all know, gnosis is a power stat with no drawbacks and tons of incentive to just get as high as possible), they also potentially get stuff like Mind-arcana shields, or things like the Fate 4 attainment where they get to roll Clash of Wills to resist supernatural compulsions. A mage using magic against the Vampire, the vamp has no 'defense'. Even if the mage SPECIFICALLY emulated an effect similar to Dominate, the Vampire only gets whatever the withstand is (as far as I am aware, anyways?), like a normal human. Vamp is the example I used here, but this goes for the rest of the splats, I think.
Are you going to have any sort of systems or ongoing plot/theme in place to punish mages who walk around lit up like a christmas tree 24/7 with permanent +10 dexterity spells and shit hanging on them and don't have a Supernal Veil to go with it?
Are you going to do anything different with Paradox? Somehow, Mage 2.0 the book managed to make Paradox even more toothless than it used to be, which is baffling. This, combined with the last question tends to just make Mage feel really silly, to me, because let's be honest, players will ignore these 'dangers' entirely. This splat is the strongest, and has virtually no weaknesses or drawbacks unless an ST proactively enforces them.- For all of the above, I cannot answer directly other than to state that we will have a much smaller cap on the mage population. Mage Mechanics is not my area of expertise
Are you going to have an actual Praxis/Consilium/etc that the players are INVOLVED in or just some cookie-cutter placefiller 'Council'?
-Yes
Are you going to remove Claws of the Unholy, because it's got the same problem as PT, IE pretty much no reason not to buy it, especially not when it's 1 fucking xp? (The correct answer to this question is HOLY SHIT YES I WILL, FUCK THAT MERIT.)-Probably not
Are you going to have Bloodlines and Legacies and Lodges and wtfever the similar things are for the other splats?-No
What level of XP are you going to start at? Is XP going to be automated? Will there be a cap on XP?-Moderate XP. Lower starting. A slowly rising cap and, at this point, a mix of player-assigned XP and Gameline specific XP
Are you going to do "territory'? If so, will there be any meat to it, IE having to work to claim space, or just 'okay pack/coterie XYZ claims Neighborhood B'?-Territory and Domain will be tied in to our SMART system
Is @surreality a whiny ho?-No
Would you ever consider adjusting XP costs of various things? Personally, the more I play 2e nWoD, the more I find the costs of Attributes specifically to be mind-bogglingly steep, especially when compared to the cost of POWERS and POWER STAT.-No
Most importantly, and I'm asking this one for all the children out there listening, afraid to try and follow their dreams, can I play a Lost Boy who is also a Mage/Vampire/Werewolf?-No. You cannot because you are not welcome on Sin City Chronicles. And no one else can because they are not compatible with Supernatural templates
- For all of the above, I cannot answer directly other than to state that we will have a much smaller cap on the mage population. Mage Mechanics is not my area of expertise
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RE: Shadowrun: Modern
Shadowrun, is, to me, the sum of its parts and yet not. Because some of those parts are things I don't even know about.
It is, yes, the core tagline: "Man and Magic Meet Machine". I enjoy the juxtoposition of high fantasy elements alongside an evolving sci-fi and cyberpunk core. I enjoy the unique things - Dragon CEOs, elven nations, and a hardline spiritual and environmentalism aspect.
That said, there are parts I don't as much care for - the treatment of American Indians feels a bit out of date, I suppose. Things that felt super sci-fi are now less so. Drones, longtime features of the setting, are becoming ubiquitous in reality.
Also, I prefer my shadowrun to be 60-70 percent "pink mohawk". That is, less srious and punishing and more escapist power fantasy a dark underside. There is grim and grit and grime and horrible things happen, but I like being able to have some flash and high octane adventure as well.
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RE: An open letter to Fallcoast
@Arkandel said in An open letter to Fallcoast:
@tragedyjones said in An open letter to Fallcoast:
Guys I didn't expect @Sonder to be all "yasss throw out all the old and change everything".
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Your mom is funny.
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Even if you are right, and I think you have a point, it'd be really inappropriate for a game's direction to be influenced by people, many of whom aren't even playing there, on a separate forum. I'd hope FC's people are talking about new, interesting directions to take their MU* in but this isn't the place for it.
What are you the appropriate police?
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RE: Sin City Chronicles
Hey folks, it has been 25 days and I want you all to know that the project is not abandoned!
I wanted to share a few things so that people may get a taste of what we are working on:
In Regards to Crossover Considerations
In 1951, there was a major conclave brokered by the Sangiovanni, the Pentacle, the local Freehold, The Mojave Protectorate and an assembly of Free Created. There, they ratified the Vegas Compact, commonly called the Midnight LawThe Terms Include:
Vegas belongs to no Society in the compact, it belongs to all Societies in the compact- Compact Societies are prohibited from undue intervention in the affairs of other members.
- Every year, The Compact shall appoint 6 citizens from each Society to act as enforcers of the Compact among their own.
- The Black Chips shall be the coin of the Compact, all Societies must tithe 50 chips per year to the Dealer.
- The Dealer represents Las Vegas itself in the compact, and is a neutral party
- Members of any Society may be blacklisted by a majority vote of that societies Enforcers, or a 2/3 majority of all enforcers.
- A Compact Society shall respect the nature of all other Compact Societies
- The Straight Flush Hotel and Casino is property of the Vegas Compact.
An Example Spirit Court
The Strip
The Strip is comprised of spirits allied with the oldest aspect of the Vegas avatar, Big Daddy. The Strip is spirits of Old Vegas, of gambling and vice and classy glamour. While once the dominant Spirit Court in the region, The Strip has waned in power since the late 70s, today riding in a middle of the road position, primarily due to the power of their lead spirit and the long memory of the Shadow.
Lead Spirit: Big Daddy (Vegas Avatar)
Primary Domain: The Strip is the spirit court of Gambling and chance, lead by Big Daddy, a facet of the Las Vegas city-spirit. It is primarily found in and around casino's, but is actually stronger in older, more established gambling dens than in the newer mega resorts.
Represented Umia: City spirits, Artificial Elementals, Luck Spirits, Addiction Spirits, Money Spirits
Allies: The Tourism Board, The Machine-Born, The Enduring Mojave (strained relations)
Enemies: The Lap of Luxury, The HouseMechanical Concerns
- Paradox - Paradox is going to have teeth on Sin City Chronicles. For example, containing a Paradox could result in Bashing Damage, but it can quickly lead to Lethal or even Aggravated wounds,
- Fetishes - Fetishes Will follow the same rules for all gamelines which can access them
- Swarm Forms - These rules will be uniform across all means of becoming a swarm
Example NPC
Malcolm Platt - Seneschal to Prince Styles, Malcolm is a Ventrue in the Ordo Dracul and a master of the Coil of the Ascendant. Though a member of the Ordo Dracul, he has worked closely with the Invictus for twenty years, and is known, sometimes derogatorily, as the Daytime Prince. Officially, Mr. Platt's Title is COO.
Other Update
We will not be utilizing Beast: the Primordial.