I am a woman. The beard is a prosthesis.
Best posts made by tragedyjones
-
RE: The State of the Chronicles of Darkness
More information on Dark Eras (the actual eras chosen so far) Pulled from https://www.kickstarter.com/projects/200664283/world-of-darkness-dark-eras-prestige-edition
Vampire: the Requiem — Requiem for Regina (1587-1593): Elizabeth Tudor wears the Crown Imperial and redefines the nature of power in Europe. In a London both grimy and vibrant, vampires wage their secret wars. Some set their sights on a new Empire of the Damned, while their cults are riven by religious schisms. All the while, they watch over their shoulders as the Elizabethan police state emerges. And then there is the matter of who will kill Christopher Marlowe. Anna K Loy, Renee Ritchie writers & Rose Bailey, Audrey Whitman developers.
Werewolf: the Forsaken — The Bowery Dogs (1969-1979): New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And Werewolves. It's a lean, ugly time to be alive, and the lone wolf doesn't stand a chance out there. In the end, all you really have is family. David A Hill, Jr writer & Travis Stout developer.
Mage: the Awakening — To the Strongest (330-320 BCE): In the rise and fall of Alexander the Great's Empire, armies march and cultures clash. In the birth pangs of Hellenistic civilization, Mages all over the ancient world meet, fight, and join together. In the chaos of Alexander's assassination and the wars that follow, Cults become Mage Orders amid conflicts still burning in the present day. Malcolm Sheppard, Danielle Lauzon writers & Dave Brookshaw developer.
Promethean: the Created — Handful of Dust (1933-1940): The Great Depression and the black blizzards of the 1930s turn the American Midwest into a wasteland. For the better part of a decade, thousands of people experience deprivation and alienation right alongside the Created. Like mortals, the Prometheans also cling to the faint promise of hope, that the rains will come and restore the land. Mark L. S. Stone writer & Matt McFarland developer.
Changeling: the Lost — Lily, Sabre and Thorn (1600s-early 1700s): In the Age of Reason under the reign of Louis XIV, enlightenment goes hand-in-hand with court intrigues. The Sun King's court influences a time when Changeling freeholds gain increasing unity and communication. It is a time of adventure, deception, betrayal and passion — the roar of cannon, the rustle of silk, the ring of steel. The joys and sorrows and outrageous fortunes of the swashbuckler — these are all too well-known to the Lost. J. Dymphna Coy writer & Ethan Skemp developer.
Hunter: the Vigil — Doubting Souls (1690-1695): Immigrants and tribes struggle to co-exist on the eastern seaboard in the ever-expanding North American Colonies. Violent clashes, supernatural beliefs, and demonic influences spell disaster for Salem Village and its surrounding towns, while other Hunters fight werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women are deemed innocent — and those are few indeed. Monica Valentinelli writer & Matt McElroy developer.
Geist: the Sin-Eaters — God's Own Country (1950s): World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the Māori and the European New Zealanders, flooding the world with the restless dead. Sin-Eaters are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with mourning their lost soldiers. Cam Banks writer & Michelle Lyons-McFarland developer.
Mummy: the Curse — The Ruins of Empire (1893–1924): During this quintessential era of the Mummy in the mind of Westerners, the Arisen maneuver through the intrigues of two great, falling empires: the British and the Ottoman. As mortals catch glimpses of their glorious past, Mummies hurtle towards the Great War, a conflict on a scale unseen in recorded history. Jess Heinig writer & C. A. Suleiman developer.
Demon: the Descent — Into the Cold (1961): East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, Demons find themselves the targets of increasing human scrutiny and begin to realize that the God-Machine's plans didn't end with the War. Eric Zawadzki writer & Rose Bailey developer.
-
RE: Bump In The Night: A Chronicles of Darkness MUX
@Ganymede said in Bump In The Night: A Chronicles of Darkness MUX:
@tragedyjones said in Bump In The Night: A Chronicles of Darkness MUX:
Now now, many people can be lame.
Like FDR.
Too soon.
-
RE: More Fitness
I, too have a FitBit now. Add me and we can be friends until you make me feel bad about myself!
-
RE: Question on NWoD combat
@skew said:
@Thenomain said:
Mocking me. Watching me.
Can confirm.
So, back on topic, what is your defense penalized by when you grapple?
Ex: I roll a grapple "attack" to grab Steve and establish the grapple (which would be str + brawl - Steve's defense, yes?). Assuming, I pass, we will then roll the grapple (str+brawl vs str+brawl) during the next highest init. What if, between my grabbing Steve, and Steve and I rolling our grapple, someone walks up and hits me with me with a bat?
You apply your defense as normal, but are not able to take a Dodge action.
-
RE: Fallout 4
I believe fallout shelter won't let you imbreed for 3 generations.
-
RE: Question on NWoD combat
To elaborate a bit more, If a character opts to use the Hold Maneuver in a grapple, both characters lose their defense. While not entirely unclear, I don't personally believe that someone under the effect of Hold would be subject to a killing blow; it takes more than a lack of Defense for that. However, from a Hold one can apply the Restrain Maneuver, which may be enough.
-
RE: Eldritch - A World of Darkness MUX
Also, just throwing this out there, if they do end up allowing multiple Super alts, I am looking for people to brainstorm an Invictus Dynasty, because that is a cool thing that can be done.
-
RE: Good TV
@Bobotron I am looking forward to how Crazy Jaha can go, and how many people will die in horrible CW-expectation defying ways.
-
RE: The State of the Chronicles of Darkness
Newest Update, Outline of The Hurt Locker: http://theonyxpath.com/world-of-darkness-hurt-locker-outline/
Probably the most important part, from a mechanics perspective:
"It probably bears mention: No multiple action Merits. They’re the bane of existence, and you don’t want to be associated with the bane of existence, do you?"
-
RE: Good TV
The 100 starts as a young adult dystopian post apocalyptic CW show. Then it defies expectations in so many ways.
-
RE: The State of the Chronicles of Darkness
In defense of Fencing (he said knowingly) it was at least a big gamble. Sure you pump your Dex to infinity and then swing for the auto-damage. But you only get the one roll. I say this as someone who's combat twink died when he missed this one roll, heh. But yes, perhaps even more importantly than the mechanics, was the fact that a trained shooter was almost always significantly more deadly than any sort of supernatural power. Even most super-splats used their powers to simply buff Combat Marksmanship.
-
RE: Bump In The Night: A Chronicles of Darkness MUX
@Arkandel I cropped the image to just one room.
-
RE: The State of the Chronicles of Darkness
@Wizz said:
@Arkandel said:
@silentsophia said:
I'm on board if I get to app
BladeBella.FTFY.
Some motherfuckers always trying to ice-skate uphill.
Sadly I have but one upvote to give. -
RE: Bump In The Night: A Chronicles of Darkness MUX
Mad props to Amorrachius - activity is up, new applications are in, people have unfrozen and new events are being posted.
-
RE: Good TV
Man in the high castle is a beautiful show with an interesting setting, amazing supporting cast and shit terrible protagonists. It is also very slow, so binging may be tough.
-
RE: The State of the Chronicles of Darkness
New Wave Requiem was a beautiful thing and deserves a spin-off Mux.