@arkandel said in Plot session duration:
But why is no one interested in politics!
I love it. But... whenever I try to engage in politics in games it is usually treated almost as an afterthought. If I deal with mortal politics in a game with powers, the default response is usually 'okay, you can do that, but it would take X months for the bureaucracy machine to get there. Oh and you'd having to be working at making this happen the whole time so you won't have much time to work on anything else political. Okay, see you next year.'
In games where PCs hold all the positions, I think people dislike politics because it very quickly becomes less about IC manueverings and more about OOC preferences. Who likes who and is buddied up with who. Clique madness or whatever. In games where NPCs hold the highest positions it feels that actions are dismissed in favor of steering the PCs towards the direction of the current plots being run. There's not much change being influenced by PCs, especially if it goes against the current plot threads.
Because politics affects so much of the game, it is a sensitive thing for staffers to let go of. It can easily turn the game into a ghost town if it goes the wrong way, especially when you add in powers. So much mind control stuff out there. So I understand that. That is probably why staff isn't big on freely allowing PCs to dive into politics.
For players, you'd need a full group of mature players who can handle getting backstabbed, manipulated, thrown under the bus, or played as a pawn without causing ooc drama over it. And I would guess most people don't have high hopes for that, so that's why players stay away from politics.
Even knowing this, I can't stay away from playing at politics because I find that to be one of the most fun things to do. I run my head into the wall frequently but its better that than focus on things that don't nearly interest me as much. Every now and then I can get stuff done, but mostly I think that's cause staff has found it easier to give me some thing of little consequence than deal with coming up with reasons to steer me elsewhere.