@Akurel said in Welcome to Fallen World MUX!:
Guestave? Gueston?
NOOOOOOOOOOOOO OOOOOOOOOONNNNE
QUITS LIKE GUESTON
WON'T MAKE BITS LIKE GUESTON
ASKS WEIRD QUESTIONS ABOUT GYM CLASS MISFITS LIKE GUESTON!
@Akurel said in Welcome to Fallen World MUX!:
Guestave? Gueston?
NOOOOOOOOOOOOO OOOOOOOOOONNNNE
QUITS LIKE GUESTON
WON'T MAKE BITS LIKE GUESTON
ASKS WEIRD QUESTIONS ABOUT GYM CLASS MISFITS LIKE GUESTON!
If you don't like campy/cheesy things, there's a solid chance you are not going to like it, yeah.
I mean, there's an episode with Bruce Campbell playing Santa Claus. That should tell you everything you need to know in advance as to whether it's going to be your deal or not.
@Arkandel I almost stopped there too, the two-part pilot is definitely super cheesy (its roots are a made-for-TV movie trilogy), but give it a couple more episodes and the writing, acting, and production values all noticeably bump up.
Has anyone been watching The Librarians? I had no idea this was a thing until a random Hulu recommendation, but I just finished the first season and I am loving the hell out of it. It's a little campy (OK, pretty campy) but has such a positive, upbeat, pulpy feel that is super refreshing to me after all the other grimdark supernatural shows out there.
I've got mixed feelings about this season. Elliot's big reveal about where he really was felt like an enormous and insulting waste of time of time considering how many episodes they dedicated to it, it was almost enough to make me give up on the show...but goddamn do they know how to hook you back in.
I really appreciated the sheer weirdness of this week's episode, I was really missing that aspect of the show from last season.
@Misadventure said in Vampire the Masquerade 5th Edition:
I assume you mean real life Player Characters being the focus of #7. Otherwise it sounds like you are supposed to play yourself.
...a strain of vampirism that only affects or is somehow limited to your stereotypical LARPer/tabletop gamer/MU*er would be a recipe for nonstop hilarity. Like a society of immortal creatures built around the kind of hissy-fit drama that Vamp Spheres are known for? There are no words, they should have sent a poet
@Kireek said in Arx- Gareth:
@Roz Don't see the point of your quote, I mean why would you just repeat exactly what I'm saying?
Roz didn't quote you word-for-word. Read it out loud, in a sarcastic tone, and if you still aren't getting it and don't understand why some of us are feeling a little exasperated, there is just no hope for you bub.
@Ganymede
Yeah, I think that's ultimately what I'm walking away with.
Still, WTF. I don't get people.
I had finally thrown in the towel with a girl I work with and been on-off flirty with and kind of close to for a few months after she ghosted on me for the third consecutive time we'd made arrangements for a date.
Yesterday she had a medical emergency that everyone assumed was a panic attack at first, and one of my coworkers took me aside and told me she'd just had a pregnancy scare with another of our coworkers. I didn't know they were seeing each other, and I guess with that context I can't be mad at them...I really like the other dude and the only reason I feel any resentment is that she didn't just tell me to back off.
But holy moley am I pissed at the coworker that told me. She's not really close to any of us and she was probably told in confidence. Why did she feel like she had any right to tell me that?
Somebody grab Alex so we can buddy cop flick up in this biz. I'll be the loose cannon, you can be too old for this shit, good times all around.
Maybe there...you'll be free...if you truuuuullllyyyyy.....NO I CAN'T WHY
@Arkandel said in Mostly Mage, Partially Descent Mux:
@Ganymede Pft. Primeval Miasm. Basically anything that buys the Vampire a minute - then the Werewolf is so screwed.
Unless the Werewolf Death Rages, which means they can stay in Gauru anywhere from ten minutes to several hours, depending on Primal Urge. Or has access to one of multiple Gifts that allow them to detect hidden opponents, like the already-mentioned Lore of the Land or Impossible Spoor.
It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason. It's going to depend a lot on which Conditions get applied both personal and environmental, how long the fight lasts and how it started, etc. That is an explicit design goal the developers had for both games this time around that got mentioned over and over in Open Development. All you accomplish by stating that there's some surefire strategy vampires have for killing werewolves or vice versa is sounding obnoxiously smug and goading other people into dragging the conversation on to the point of exhaustion.
@Kanye-Qwest
It was a thing in 1E, but I actually don't think it exists anymore.
EDIT: Just kidding, they just changed what it's called and how it works...and also buried it in an Appendix, for some reason. It's "Dissonance" now, and it can donk up your spell factors and even destroy a spell with enough successes.
"This scene takes place in a crowded shopping mall/park/beach/any large public space"?
A lot of people seem to shrug off Paradox as a paper tiger, but if you're in a place where every "obviously magic" spell cast will incur a Paradox roll with the rote quality with a pool that is cumulative, it seems like it would at least take some of the air out of their balloons.
@surreality said in The Descent MUX:
@Wizz said in The Descent MUX:
Sure, with the right Arcana they can have access to a much broader view of the CoD cosmology, but it's like a Neanderthal with access to the Hubble Telescope. The Hubris of that caveman thinking he fully understands what he sees should break him.
The problem is, this never happens on a MUX from what I've seen.
That's still just a problem with the community, it's not written in stone at all.
@Misadventure said in The Descent MUX:
EG a Sin-Eater should have some relationship, some innate thing, some capacity relating to death that no mage can touch, or even understand via magic.
They totally do. They died. A Moros Mage might have had a near-death experience that Awakens them, and has the potential to control ghosts that Sin-Eaters don't, but that doesn't automatically mean they understand ghosts better, or will ever have anything approaching the intimacy of the relationship between a Sin-Eater and their Geist. I think suggesting otherwise is spitting in the face of the theme of each game.
The new core book literally comes right out and says this about Mages and Werewolves; a Mage can wield great power in the Shadow, but they will only ever be an intruder. They aren't of the Shadow like Werewolves are.
Hell, 2.0 hasn't revisited Imperial Mysteries yet, but I strongly doubt they will ever stray too far from the idea than even the Archmasters can only ever be locked in stalemate with the Deathlords, Celestines, Old Gods, True Fae, etc.
Everyone's pants-on-head opposite day experience with this, ie
@Auspice said in The Descent MUX:
My primary experience with Mages on multi-sphere games are either:
'Let me come in and rule the plot and look how amazing I am.' / (if Staff) 'I am going to flood this +request with so many different ways that I am trying to bend/break the rules and hoping you don't notice so I can solve this plot thing in one fell swoop LIKE A GOD'
'IT'S NOT FAIR THAT I CAN'T <insert thing that's rightfully unique to another splat>'
completely boils down to complacent staff letting obnoxious players get away with it, in my opinion. I don't see why that has to always forever be the default assumption, the end.
@Misadventure said in The Descent MUX:
Actually, I think it is in part the game material. Mage is at the pinnacle of the "let me explain the cosmos to you" in the game rules. No one has a better understanding than they can.
That's a very oWoD Mage attitude. From what I've read, it runs against the spirit of everything Dave Brookshaw and Matthew McFarland have said about CoD Mage; one who thinks they can explain the cosmos should have the game board flipped upside down on them. Sure, with the right Arcana they can have access to a much broader view of the CoD cosmology, but it's like a Neanderthal with access to the Hubble Telescope. The Hubris of that caveman thinking he fully understands what he sees should break him.
@Insomnia said in No Man's Sky Thread:
You can dig so far into the ground going after gold that you can't get out. >.>
...A game that teaches you the pitfalls of greed?! SOLD
@ThatGuyThere
Yeah, most of the conditions are fairly self-explanatory, and for the rest (like Anchor for example) I can't imagine why you couldn't infer what is supposed to be going on from the mechanics or the context of gaining the condition.
@ThatGuyThere said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
New Way: I get told I have Intimidated or Shaken or whatever they call the condition. I then have to dig out the book either physical copy or digital one look up the effect of that condition, then make a note of said condition, put in the req for the beat for receiving a condition then get back to the scene.
...Why does everyone assume this? I've seen a few people mention this drawback almost verbatim, like "Oh goddamn it, time to pause the entire scene and whip out the Ol' Dusty Tome." It's a MU*, why not just create a quickref database for the purely mechanical effects of the condition to your roll(s) and if you're genuinely curious about the fluff you can look it up later? Also, not to get nitpicky but you don't literally have to put in a req or create the note right then and there, you can do it after the scene is over. You guys make it sound like such a huge hassle but it's mountains out of molehills in my opinion.