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    Posts made by Wretched

    • RE: Recipes!

      So this isnt a recipe, but I recently bought a dehydrator.

      I love this thing. All the jerky. Mostly in the experimental phase right now, perfecting my recipes for Beef and Salmon Jerky. So far, more success than not. Just cut up a 3lb brisket and cant wait to taste how it comes out.

      posted in Tastes Less Game'y
      Wretched
      Wretched
    • RE: MUSH Marriages (IC)

      @thenomain said in MUSH Marriages (IC):

      @wretched said in MUSH Marriages (IC):

      @deadempire Yeah, run away from that person fast. There are a few of those people out there, toxic AF. I h ad one time where i was RPing with a person, and her IC boyfriend kept paging us both while we were in the scene trying to figure out what was going on. Paranoia and possession run deep with some people. It's mucho creepy.

      Well, I mean, to be fair, Jack was an asshole.

      Okay okay okay, you could be talking about almost any online dude with an IC girlfriend, but the point still stands: Jack was an asshole.

      I had actually briefly forgotten about Jack and that bullshit. but yer right, he is one of those too. There have been a handful of those over the years.

      Me: Rping with A Female PC
      Dude Female PC is 'dating': Hey what are you guys up to lol just curious winkysmile No big deal just innocently curious.
      Me: Here we go again.

      I'm usually tempted to send them some TS, but it's HUGE RED FLAGS all over.

      Edit: I'm also 'that guy' and will immediately tell the person i am RPing with. Why is this dude paging me about what we are doing?

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: MUSH Marriages (IC)

      @deadempire Yeah, run away from that person fast. There are a few of those people out there, toxic AF. I h ad one time where i was RPing with a person, and her IC boyfriend kept paging us both while we were in the scene trying to figure out what was going on. Paranoia and possession run deep with some people. It's mucho creepy.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Good Music

      Wendy's dropped a Mixtape and it is fire
      https://www.youtube.com/watch?v=Uoc0zOlpvJ8

      posted in Tastes Less Game'y
      Wretched
      Wretched
    • RE: Spotlight.

      I think, and this may seem a bit callous, but a lot of the onus is on the players themselves. Much of the time the people that end up being in 'the spotlight' are there simply because they look at the scene/situation and they take action.

      I've been in scenes//ST'd scenes so many times where the squeaky wheel talking about not getting time to shine are about as proactive as that box of baking powder you forgot about in the back of a kitchen cabinet.

      "Waugggh, she healed them before I did, Daphne did this action and i didn't get to do anything!" Well Daphne fucking paged me/posed doing the thing! There was no one set up to be the stars of most/almost all the scenes I run. Is it the ST's responsibility to pick up the crowbar to separate the wallflower from their perch? Do I really have to listen to someone who's only contribution is 20/20 hindsight and regret? At what point is it the players responsibility to just act?

      For me, I am the star of my story, Luke and Liea and Han can be having a little menage-a-wookie over Palpatine's corpse as the grand finale of their victory lap of badassness, my focus is still on me, and my actions in the world, where some people may be doing heroic stuff, and that doesn't actually detract from my story.

      Pick yer niche, do yer shit. Join things and be proactive.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: MUSH Marriages (IC)

      I've only had one IC Marriage, and it's awesome. Elmo married Nemo for mutual benefit, she makes sure his condemned house in the woods doesn't collapse on him, and she gets the power and whatever of being part of his Family. They bicker constantly and have never consummated it, because she is the 7th daughter of a 7th daughter and wishes to keep her virginity and value intact. She's worth a lot at the goblin market.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Make it fun for Me!

      They are collaborating to entertain the people that ultimately pay them. A Collaboration to Compete.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Good Music

      Imma just leave this here.

      https://youtu.be/z5b_3vf5aak

      Bye Bye Bye

      posted in Tastes Less Game'y
      Wretched
      Wretched
    • RE: What's your identity worth to you?

      Most of my MU friends have me on Skype or Discord. I talk about myself and my life, some folks have even seen my face, or even met me in Real Life. I love voice chat, especially when I'm doing staff things. Some of my best friends in the world I have met online.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: A Wretched playlist

      Added Fates harvest stuff.

      posted in A Shout in the Dark
      Wretched
      Wretched
    • RE: Pineapple on Pizza

      This whole thread is an abomination.

      posted in Tastes Less Game'y
      Wretched
      Wretched
    • RE: Game Design: Avoiding Min-Maxing

      @thenomain THERE IS ONLY WoD. NOTHING ELSE MATTERS

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Game Design: Avoiding Min-Maxing

      @the-sands But that's the entire reason modifiers exist in nWoD. For situational advantages/disadvantages. They would still have the same dice pool for treating a gunshot wound, for the reasons I previously mentioned, but a test on the subject matter that the int 5 guy never actually went to school on, I would most definitely say he would take a -modifier for. That's not the ST being a dick, that's just looking at the situation and going 'yeah that is probably a factor in this roll' the same as doing parkour in an arena evenly coated with crisco.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Game Design: Avoiding Min-Maxing

      @the-sands said in Game Design: Avoiding Min-Maxing:

      @misadventure No, because again the thing that says 'Medicine-3 is a doctor' is just fluff. If both characters went before the medical board and took their test they would have the exact same chance at succeeding. This is why the fluff is so pointless.

      Now if you want to say it shouldn't work like that and the system should be written so that there is a quantifiable difference between someone with 5 Int + 1 Medicine over someone else with 3 Int and 3 Medicine I'm all for it. I'm not arguing that at all. I hate the idea that the person with 5 Int can become as skilled as a trained Doctor. However, that isn't the way the system is written.

      Okay so Ive seen this example a lot the Int 5 Medicine 1 and the int 3 medicine 3. and you are correct, they both have the same amount of dice, but it's for a reason. Dismissing 'fluff text' out of hand is silly, because Fluff is designed to describe.

      So the Int 5 medicine 1 doctor has those dice because they are THE SMARTEST PERSON IN THE WORLD, and with a little medical knowledge they can get by helping heal someone by using the enormous power of their brain. They would however, probably fail medical tests and wouldn't be a doctor because they lack the raw knowledge.

      Meanwhile the other above average doctor with medicine 3 actually knows WTF they are doing and would pass those tests.

      This is why the storyteller system has dice pool modifiers, equipment bonuses, and at least in table top they have ST's there to judge the nuances of raw attribute vs skill.

      posted in Mildly Constructive
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @thatonedude Funny you should talk about automating XP... Also Equip,,

      posted in Adver-tis-ments
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @catsnake I'll talk it over with Sonder, If there is a call for it, and people are okay with it being small and the like, we'll look into it. If there are people interested in staffing it, even better. 🙂

      posted in Adver-tis-ments
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      We also had enormous problems finding people willing to staff it. That + low interest, and a few other reasons it just never really took hold for long.

      posted in Adver-tis-ments
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @catsnake Because only about 6-7 people were ever interested in it. The person that originally brought them in was banned from the game and they are kind of hard to work in a MU in general.

      That being said, if you have a real passion for it, and want to make a pitch/plea for keeping it, we will hear you out, but I make no promises beyond that.

      posted in Adver-tis-ments
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @auspice @Tinuviel

      That is something I actually disagree with, pretty vehemently. A small grid I feel is detrimental when trying to represent a large city and a sprawling wilderness. it makes things feel cramped and small. Could you imagine logging into a popular videogame and being like "Well Geralt, here's yer lobby, there's no real adventure, just imagine it's wide open space, go click that button there when you want to fight the next monster and we'll make a little room for you. Oh that other room? That's Novigard, I know it's just a refrigerator box but if you use yer imagination it's bigger, have fun."

      Using Fallcoast as an example, people were told time and again that Fallcoast was a large city, the size of Nashville or larger, yet time and again people thought it was a small town, it has like 6 grid squares, it's teensy.

      Wilderness? Well my PC is supposed to live super deep in thew woods away from everyone, yet there are 15 other builds on the same grid square. yeah people can 'use their imagination' but there is still a weird feeling of being crowded in.

      What about Territory for things like Werewolves? Well my pack controls... the second paragraph of this grid room description because this single grid room is supposed to cover 20000 houses like 500 blocks of real estate? (Hyperbole I know)

      The argument that a large grid is 'overwhelming' is flimsy and assumes that looking at a +map that is more than 10 square will brake a MUers feeble mind. My first MU had a fairly large grid and there was public RP all the time the fact that this is rare these days is more of a cultural shift than 'big gridz', not to mention we have +travel systems to get around.

      This is a grid were planning to use for years, giving people room, and options isnt going to hurt anyone.

      In the end, We Tried a 'small grid' and we didnt like it. Were going for bigger this time.

      posted in Adver-tis-ments
      Wretched
      Wretched
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      @auspice grin People have been arguing about grid size since... I dunno before I started MUing in 1998? I prefer em big, some like em small, but Fallcoasts Grid is TINY.

      posted in Adver-tis-ments
      Wretched
      Wretched
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