@lithium You and me both. I have a lot of faith in CD Projekt Red... so here's hoping.
Posts made by Wretched
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RE: General Video Game Thread
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RE: General Video Game Thread
CYBERPUNK 2077
https://youtu.be/8X2kIfS6fb8i cannot wait
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RE: Experienced Tiers or How much is too much?
He is referring to the currently in development Miami game.
We are eliminating the 'catchup xp' and the loads of xp gained for a tier system with a much slower gain. 750 was arrived at because that was the average xp on Fallcoast when we first started development. But rather than have every single PC being boosted to the top Xp as the systems on TR and FC did, we are going for a spread of XP levels.
So every player will be allowed one alt with high xp from the get go (how/when they spend it is up to the individual) and subsequent alts on lower tiers. See Fates Harvest for an example. SF I believe is also doing similar with a lower start.
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RE: General Video Game Thread
@thenomain From the latest I hear it'll be like Destiny with better story and easier to solo play, but there's worries that the actual gunplay wont be as good.
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RE: Now for something different
@lotherio said in Now for something different:
Humans are zombie like hermits living vicariously through replicants/avatars.
Isnt that what i'm doing right now?
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RE: Let's talk about TS.
@apos said in Let's talk about TS.:
'Naw man it's a political game, don't worry about it', and then find that the political meetings are happening in the middle of a bondage club that has an orgy going on. And that might cause just a little bit of friction.
See, that to me seems like a political tactic. Create an environment designed to make your opponent uncomfortable, and never acknowledge it. i mean as long as they don't spend half the time describing the graphic sex in the background or be a total creeper about it.
I think I once had a meting with people while my PC was doing some ritualistic scarification on another PC, but that fact was like background to the conversation, but it totally made the other PC's (hopefully not the players) uncomfortable.
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RE: How did you discover your last three MU* ?
Mostly word of mouth/Other?
TR i knew about because of WORA/MSB, and I wasn't into this hippy dippy 'allow everyone to have everything they want' nonsense that was new at the time. But later a friend dragged me to it.
Fallcoast was a direct followup to TR and Sonder bullied me to staff.
Fates harvest because Annapurna is a BFF4EVAR and I watched her build it from the ground up.
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RE: Health and Wealth and GrownUp Stuff
@auspice said in Health and Wealth and GrownUp Stuff:
I would like to be able to dye my hair (teal!) for my birthday next month. I plan to / can do it myself, but it'll cost me about $60~ for dye/supplies.
I know there's ways to earn Amazon credit/gift cards out there. Anyone know any of these ways so I can start working on that?
$60 for dye and supplies?! Girl who is overcharging you?
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RE: Heroic Sacrifice
On Fallcoast we implemented http://fallcoast.net/wiki/Failure_Incentive but not a lot of people take advantage of it. It's only really focoused on XP, but i thought I'd point it out in this thread.
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RE: Class/Society Systems, WoD
@royal @Lisse24 Re: XP timers. Not to get too far from the original topic (factions and neighborhoods whee), but I want to clarify what I mean by Xp timers that we are talking about.
So you wanna buy up yer strength. You do yer +xps me buy strength +1. Bam done. But now there is a timer before you can buy that strength again. It's not a long timer, maybe a couple weeks.
I know WoD Mu Culture has changed over the last buncha years, away from justifying your stats and all that. TR in particular opened a Pandora's Box of 'get everything you want now now now with no justifications i want, you give!' but it's really struck a blow to measured growth or any sort of reflection of reality. And no, were never gonna get real reality, because actually becoming a body builder takes years and years and years. But i do not think it is unreasonable to ask players not to go from str 1 to 5 overnight. Yes you 'earned' that XP, but there should be some semblance of reasonable structure to spending it in a setting that is supposed to be at least partially based on the real world. It takes time to learn things and get better at things. You don't go from a sedentary tub-o-lard to a glistening Adonis, Or from a Paint Chip connoisseur to a leading astrophysicist over the weekend. Even if you have the 500 xp just sitting in yer back pocket. I dont believe that asking someone to just... spread it out a bit is too much to ask.
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RE: Class/Society Systems, WoD
@derp With the xp system and the scope of the game, putting hard chargen limits on resources is unlikely to fly. Nor do i think players would be cool with itr (I know most times I have a business of any sort, players will come and get jobs for resource raises,) And I personally dislike chargen only limits for the most part, just because it inhibits growth. I like growth, i just prefer it to be slow.
@misadventure said in Class/Society Systems, WoD:
How would Organized Crime and local Crime figures who present as upper class get represented? They are neither here nor there in either neighborhood.
Crime and such would be a faction separate from Social Class or neighborhoods, tho Gangs and other Orgs could be tied to certain neighborhoods. You dont have to be part of the 42nd Street Kings to be well respected in little Havana, but it might give you some clout when dealing with the gang in the area. Definately something to think on, how the various factions would interact with one another.
@bobotron said in Class/Society Systems, WoD:
A lot of this is represented in how Status is written up in the NWoD 1e core blue book. You buy it as Status (Thing), and it gives examples of dots representing clout in a way that I feel gets glossed over. I think it's a good starting point to work from.
Yesssss. We would really like for these things to matter, and if they become part of the base game, it might? maybe even a couple free dots of it in chargen. Maybe a few more freebies for mortals only.
@autumn @Lisse24 That is another conversation i am having with Sonder. It ties into one of the things that really gets to me, and that is people jumping certain stats all in one go. Strength takes time to build, so does learning how tyo be manipulative, or punch more gooder. HM's system I liked (After buying the stat you must wait X time before buying it again. I never like the 'spend it and wait for it to take effect)
Nothing is set in stone, but if we did do something like that we'd have to find the balance between onerous wait times and so quick we might as well not have it. We are aiming to have Xp as automated as possible, so in the best of worlds such timers would be automated as well. As for Justifications, some stats will always need it but most wont. That much shouldn't change
@kay said in Class/Society Systems, WoD:
Limiting it to four classes ("High Society, Middle Class, Poor, Homeless") seems limited. Maybe offer sub classes/speciality for each flavor? High Society = Old Money, Noveau Riche, Celebrity? Middle Class = Upper Middle Class, Solid Middle Class, Lower Middle Class. Poor = Working Class, Slum Dweller, Almost Homeless? Homeless = Hobo, Addict, Destitute?
That might be a bit more than we would like to have, I'd like it to have some depth but not so over complicated we lose the forest for the trees. Probably n ot sub classes but many of these would be 'good examples of what fits in each.'
New Goal: Exactly how large and what specific bonuses one gets based on each. How they interact with others. More reading to do. I love all this feedback.,
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RE: Class/Society Systems, WoD
@thatguythere Yeah, supernatural things do things supernaturally, and people can lie/present themselves in defferent ways potentially.. I'll definately make a note for this kinda thing.
A couple related ideas were to uncouple actual resource scores from it (white trash hitting the lotto aint gonna be high society, at least not over night)
Another idea was to give mortal types bonus influence in these area in cg.
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Class/Society Systems, WoD
Okay I'll take a stab at this new forum catagory.
Disclaimer: None of this is set in stone, this is really me throwing ideas at a wall to see what stick and what eggs are rotten. Srsly sky is not falling.
So as many of you know, Sonder and I are working on a game set in Miami Florida, with some elements of alternate present (which is what WoD is anyhow). One of the ideas I've been toying around with is factions and neighborhoods and influence on a basic character level, things to define you, and also get invested in.
In L&L games, Historical Games and even oChangeling, there are usually class systems, Noble vs Commoner, but in 2018 we still have that. High Society, Middle Class, Poor, Homeless.
So the idea is that each character in theory belongs to one of these areas, and that we could give people various bonuses/access/flaws based on which level of society they live at. A member of High Society would probably never be arrested for long, unless they did something incredibly terrible and obvious. They will not however, fare well in many neighborhoods and will stick out like a sore thumb just about anywhere below middle class. Meanwhile a guy 'from the streets' will have all sorts of connections and access to more low class and criminal places a member of high society wouldn't.
Another Disclaimer: These are broad strokes I am painting with above and below, no offence intended
Neighborhoods: This can be something small, but a benefit of having a large grid is that neighborhoods and the like will be more than one grid square. The idea that I am tossing around is small bonuses, and perhaps even influence (social bonuses?) in the neighborhoods/areas where you live. Swamp People in the rich gated community will stick out, and be known not to be local, and vice versa. AMybe you're known as the guy that can get you the best black market pharmaceuticals in little Havana, you have a certain clout here that you wouldnt outside of your neighborhood.
Goals: Investment. More Variety. Fun systems for people that like those little systems. More room for people to have niches. No one has to be the best Back Alley Doctor in the whole City, but darn if you arent the best in yer neighborhood.
What I need:
Thoughts and Feedback. Flaws? Expanded ideas? Actual Systems. -
RE: Hello MSBites! Grade your administrators.
Excuse me. I haven't held down a job in 11+ years THANKYOUVERYMUCH. I was smart and married a sugarmama. #Iwinatlife Don't lump be in with responsible job havers.
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RE: RL Anger
Bitches, I'm not asking for syringes for fun. I need to take my motherfucking insulin. Give me the goddamn needles.
When I burst into tears and sobbed about being afraid I'd DIE, the latent Southern Gentleman'ness kicked in and suddenly they believed me.
ES
Also my actual insulin. yes I know your computer say i cant get another refill for 2 weeks, but i mean, i'm not gonna stop being diabetic for those next two weeks, so you know, help me not die?
This happened to me enough that the last time my doctor just ordered me double. Like their schedule of when to give me drugs and the amount I'm taking by doctors orders are not matching up. Aggravating.
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RE: Recipes!
@kay That first link is the one i was using, or at least the base of it. I've altered some things, adding my own spices (I just got a 3oz bottle of Habanero powder) Mostly It's finding the sweet spot.
That second one looks interesting, havent tried boiling the marinade beforehand.
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RE: Recipes!
@tnp I've made a few batches of each over the last couple weeks, most are amazing.
I'm finding Salmon interesting to work with and it's hard to figure out which kind to use. Fattier stuff doesnt dry properly, but i got some super lean salmon and it crumbled (So i really have these tasty spicy salmon jerky flakes in some tupperware right now)
Beef is easier, as little fat as you can, ive been doing roasts. Even chuck roast is good.