@Tempest said in The Metaplot:
as it has screwed you up when you were trying to RP something that interested you more?
This complaint genuinely baffles me. Not targetted at you, but I've seen other people make similar complaints over the years.
"I just want to play X, not be forced to deal with Y, ugh!"
Okay...go do your thing in the corner if you can find other people interested in it?
The problem arises when people expect the entire game around them to cater to the thing they want to do, and they get mad when it doesn't.
No, the problem is when staff makes a metaplot so intrusive you can't escape it. And, indeed, when you try to escape it or avoid it they go out of their way to make sure that the plot follows you around.
Example from a pathological MU*: Castle Marrach. There was once a metaplot on that. (It withered on the vine for many reasons, but in my time there it was active. If you want to call what was happening "action".) At one point in the metaplot, the consort of the queen (whose name I've forgotten because it doesn't fucking matter), who was somewhat of a weather mage, got into a foul mood and it got reflected in the weather. Players were expected to jump through the hoops to find out why Lord Foulweather (not his real name, duh!) was upset and do something to soothe him. Since, however, most people didn't even really know Lord Foulweather existed, and those who knew he existed knew next to nothing about him besides that, this plot was met with a joint, loud yawn from everybody except the five players who routinely got plot bones handed to them to gnaw on. (And who were actually in a position IC where they could even go to where plot-fu was happening.) The rest just ignored the occasional weather emits.
This pissed off the staff. So they ramped up the weather emits. People still ignored them.
This pissed off the staff even more so they ramped up the weather emits more and added code that made it hard to move around anything that was outdoors (the wind would push you back, or a snow flurry would disorient you and send you to the wrong exit, or exits would be impassable because of piled-up snow, etc.). People still tried to ignore this.
This brought staff to the brink of insanity and they actually had some people FREEZE TO DEATH (this wasn't the huge handicap it would be in other games--basically it was a day of no RP) after being trapped out-of-doors.
All this to force a plot nobody wanted anything to do with.
When metaplots reach this level of disruption, I think "I want to play X and not be forced to deal with Y" is a perfectly valid reaction, don't you think?