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    Posts made by ZombieGenesis

    • Debating between Marvel Heroic and Marvel Universe RPGs

      Random question...

      For a superhero game which system would be preferred: Marvel Heroic Role Playing or the Marvel Universe RPG? Assume no other options, it has to be one of these two(or one of these two modified to fit a MUX). I've been talking to a few people about it and there seems to be no clear consensus, at least among us.

      Marvel Heroic has a ton of web resources for both Marvel and DC and has a narrative element but it can be a bit "bland" for some people(you end up rolling like a D10, 3D8, and a D6 for most things).

      Marvel Universe is diceless and is pretty quick but not well known and has very few net resources. It might also need more tweaks than Marvel Heroic for a MUX(with Marvel Heroic it'd mostly be customizing the Doom Pool for MU play).

      Anyway, just curious what the masses think. Thanks!

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce

      LOL. I live in Maine, grew up here, and our beaches are the best part of living here. Especially when you watch people from the west coast come and try to enjoy them. I've been asked, many time, "what the fuck is wrong with your beaches?" What's wrong with beaches filled with sharp, pointy, rocks and ice cold water year round?

      posted in Adver-tis-ments
      ZombieGenesis
      ZombieGenesis
    • RE: Gotham Chronicles Kickstarter

      Blah, Cryptozoic. They lost me with the Ghostbusters Kickstarter debacle. Also, with the later sets of DC, you needed a truckload of house rules to keep earlier cards viable and playable. So I sadly stopped playing the DC version of the game but I do still play their Hobbit card game.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • Gotham Chronicles Kickstarter

      Thought this looked pretty decent. Trying to decide if it's enough to tempt me away from the DC Universe/Batman Miniature Game.

      Batman™: Gotham City Chronicles

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: RL things I love

      As someone who has played every iteration of D&D from way back when plus a good chunk of the various knockoffs I have to say that, in my opinion, 5E is the best version of D&D to ever hit print. I think Wizards really hit it out of the park with this one. Now maybe one day I'll finish my 5E character generation and see about opening a 5E MUX.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Game Theory: Pro Wrestling MUX!

      I don't necessarily agree but I see what people are saying about FCs. I think it'd still be awesome with OCs, maybe even better because then you can combine your favorite wrestlers; I'd totally have The Macho Maniac.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      I'm not really sure what the focus of this post is supposed to be but I'll say this, I'm a fan of social combat being played out just like or in a similar way to physical combat. If I have a character that I think should fight like an MMA pro I invest points in it and go with the +rolls. If I want someone who is super willful or is a seduction master or an expert politician it's "Well, then we just RP it and things go your way" and I don't like that.

      I want to invest points into the things my character is good at and have it played out with rolls, you know? I'm not my character and I like taking some of the decisions out of my hand. If the roll fails, I roll with it and RP accordingly.

      Now I see why some people have a problem with that type of a system, I just don't. To me there's not much difference between physical combat "fuck, my character is dead" and social combat, "fuck, you seduced my character and now we've slept together ICly" or something like that. Now everything has context, sure, and these are just broad strokes but, in essence, I'm a fan of social combat.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Game Theory: Pro Wrestling MUX!

      @fatefan I've been thinking about picking that up recently, is it any good?

      @Bobotron For some reason I didn't even think about Kinnikuman but that would be amazing.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Game Theory: Pro Wrestling MUX!

      My idea for a wrestling mux would be Legends of Wrestling MUX. I actually run a Legends of Wrestling fed using homebrew stats for the Legends of Wrestling card game. The idea is the game takes place on Clone World, a planet populated by clones of celebrities from "the past"(the game world takes place like 1,000 years in the future). So...

      1: FCs obviously. Any wrestler from any era is eligible to be played.
      2: Kayfabe. Wrestling is REAL and not scripted!
      3: I'd use a lite system like the Legends card game because it'd be easy to code up a +wrestle system with that and it'd be very easy to code up an AI system so a single player could have a match against an NPC pretty easily. We wouldn't have to have PC vs PC matches for everything.
      4: I'd set it up so that there was 1 card per week, posted on a Monday. All wrestlers would have till Friday to play their matches (which would be archived by the system) and results would be posted on Sunday. We'd then have a monthly PPV that would follow the same rules. If there were enough players or interest we could do a second card per week or have a women's division/card every week.

      Beyond that, it'd be living in the Pro Wrestling HQ and just living life and playing through storylines and stuff. Probably mostly social but there could be impromptu non-sanctioned matches or whatever. Live some wrestling storylines!

      Anyway, that's it. Like I said, a game that would never happen but I think it'd be a blast nonetheless. 🙂

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • Game Theory: Pro Wrestling MUX!

      So I had this discussion on a game not that long ago and I thought it was an interesting topic; could you make a pro wrestling game work? Now, this isn't really about testing for interest, I'm assuming there's actually minimal to no interest in an actual pro wrestling game, BUT what would it take to make one work and be interesting? These are the questions I've been pondering.

      1: FC(real wrestlers) or original characters?
      2: Should the game be from a kayfabe standpoint or deal with RL politics and things?
      3: What kind of system should be used? Freeform? A simple system like Filsinger Games Legends of Wrestling or something more in-depth like an actual combat system?
      4: What would players do? What would a typical week on the game look like?

      We had some thoughts as we discussed this the other night but I thought I'd toss it up here in case anyone else thought it'd be fun to throw out some ideas. I'll post my answers in a comment below.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • Welcome to Lovecraft Looking for Directors and Stage Hands

      Welcome to Lovecraft is looking for storytellers (Directors) and builders(Stage Hands). We're a mortal horror game powered by a modified version of the Slasher Flick RPG. We're a game looking to emulate horror TV and movies from a mortal perspective. We're nearing a time when we think we'll be able to open we just need to nail down a few things first. One of those things is trying to find some people willing to lend a hand in building and running the game. We're looking for the following...

      Directors: These are our plot runners. We're looking for people who can help run staff plots as well as PrP plots. Even being able to do something once a week would be a great help!

      Stage Hands: Right now we're mostly looking for builders to help flesh out our grid but we'll also eventually need plot staffers, character generation helpers, and all the regular stuff.

      We are not ready for players at the moment, when we are I'll post a regular advertisement in the ads thread. If you are interested feel free to come and chat with us at lovecraftma.com:1880. Thanks!

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Game Theory: Mortal Horror

      Well hey, if your Whoniverse game doesn't work out and you decide to go in this direction let me know and we'll see what we can work out. 🙂

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Dancing GIFs?

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: Dancing GIFs?

      alt text

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • RE: DC : Gods and Monsters MUX

      @Mr-Johnson My apologies then. It was just one of those things that struck me the wrong way.

      posted in Adver-tis-ments
      ZombieGenesis
      ZombieGenesis
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