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    Posts made by ZombieGenesis

    • POLL Gothic Fantasy System

      I might have done one of these before, not sure. Either way I'm bored at work and talking to some people about gothic fantasy and what may or may not work on a MUX. The options for a system are...

      D&D 5E
      Pros - Great system and we all think it would work well on a MUX for the most part.
      Cons - Level based and people hear D&D and just think "Dungeon Crawl" and RP might get thrown out the window.

      Savage Worlds
      Pros - Versatile system that is easy to learn. Could probably put everything someone needs in a tutorial room on the game itself.
      Cons - Some people just seem to hate it.

      This is NOT a game that is in progress. Just some discussion among friends about what may or may not work on a theoretical game.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: POLL: Super Hero MU Gut Check

      This is gonna be a quick post but yes, in my experience a smaller more focused game would work better than a large sprawling game. I eventually had to close DC because of this lack of focus. I tried narrowing it down to just Gotham in the end but by that time I think it was too late. A nice narrow focus and plots to go with them would work very well for a comic MU I think.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Vampire the Requiem 2.0 Bloodline Resources

      Thanks for the info! Looks like Reno has the best options on the net!

      posted in MU Questions & Requests
      ZombieGenesis
      ZombieGenesis
    • Vampire the Requiem 2.0 Bloodline Resources

      I'm working on a nWoD 2.0 c-gen system and I'm trying to find some good info on 2nd Edition Bloodlines. Was wondering if anyone had any good sites or fan-made material or anything? Thanks.

      posted in MU Questions & Requests
      ZombieGenesis
      ZombieGenesis
    • DC Elseworlds MUX

      This is just DC Rebirth rebranded to more accurately represent our theme. We have also moved to a new site.

      -- Ad --

      Reality can only be destroyed and rebuilt so many times before it becomes permanently damaged, fractured beyond repair. The latest so-called "crisis" was too much for the DC Universe to bear and the walls separating the various multiverses have weakened becoming porous and insecure. The univese did the best job it could in rebuilding itself, in creating as rational a reality as it could for the beings that called it home. Unfortunately bits and pieces of other universes keep finding their way in, contaminating the home universe with things that do not belong. Beings are finding themselves ripped from home realities and timelines and deposited here in this one.

      DC Elseworlds MUX is a game based on DC Comics. We use the New 52 timeline as our base but that is only for the convenience of having a base to work from. There is always the possibility of Elseworlds characters being pulled in from their native realities into this one. Our goal is to create an easily accessible game with a continuity to build upon (New 52) that also allows for players to play whatever version of a character they want (Elseworlds). It's a game where realities collide, where familiar heroes are often replaced with strange and unusual versions of their classic selves.

      We offer a streamlined character generation system using the DC Heroes RPG as our backbone and the Comic Vine website as a means of minimizing tedious data entry for character backstories. We offer a number of "mega" grids (Metropolis, NYC, and Gotham) and a number of minor grids (Oa, Themyscira, Atlantis), as well as the option to add RP spots on the fly. While we offer a +dice system for conflict resolution we also allow and encourage consent based RP using your +sheets as a guide for your character's abilities and limits.

      Site: dcelseworldsmux.com
      Port: 2001

      posted in Adver-tis-ments
      ZombieGenesis
      ZombieGenesis
    • RE: Poll: Changing Breeds Game System

      Similar is not the same. The Apocalypse Fera were described in great detail over, what, like 10 or 11 books? Where as W20 Fera are described in a single tome and, to me, were dumbed down quite a bit.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • Poll: Changing Breeds Game System

      So I've been getting back into WoD and I was talking with some folks about games and spheres and how you could possibly do an entire game centered around Changing Breeds. My question is, and this is just for gits and shiggles, if such a game were to be made what system would you want it to use...

      I personally like oWoD but nWoD is very close. I felt the W20 changing breeds were rushed and kind of bland.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Dead Celebrities: 2017 Edition

      Yeah, Stewart Wieck. 😞

      If you go to the Onyx Path page on FB they have a tribute to him up.

      posted in Tastes Less Game'y
      ZombieGenesis
      ZombieGenesis
    • Vampire 5E Playtest

      You can check out the pre-alpha stuff here:

      https://blog.white-wolf.com/

      Gonna try this with my TT group for sure. If people wanted to do it in an MU type environment I'd be willing to host it.

      Not sure why but this has me very excited.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Cinematic Unisystem - Dexterity Issue(?)

      For simplicity my TT groups uses an "active defense" system where everyone has a defense score equal to their Dexterity + Acrobatics or relevant combat skill + 10. It remains active for the entire round suffering cumulative -2 penalties every time the player is attacked that round. A player can use a "full offense" move and forfeit their active defense to gain an extra action at the standard penalty (it incurs no additional penalties).

      It seems to work well for us.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • Cinematic Unisystem - Dexterity Issue(?)

      So I've been talking to some folk about putting together an urban horror game using the Cinematic Unisystem. One of the issues generally brought up when we speak about this system is Dexterity and how it potentially breaks the balance of the game at higher levels. I'll explain below.

      At higher levels of Dexterity players start getting extra actions every turn. At Dexterity 5 and 6 you get +1 action, at 7-8 you get +2, at 9-10 you get +3, at 11-12 you get +4, etc. These extra actions may be taken as extra attacks or defenses. Each action beyond the first suffers a cumulative -2 penalty.

      Example: A character with Dexterity 7 can declare up to 3 actions in a turn. Say he's fighting 3 vampires and wants to attack each of them one time so he declares he's taking 3 actions, all of them attacks. He makes a single combat roll, getting a 20. He compares the roll against the first vampires Combat skill (a 19) and notes a hit. He does damage and moves on to the second vampire. He takes his initial roll of 20 and subtracts 2 adjusting it to 18. The second vampire also has a Combat skill of 19, however, meaning the attack misses. Because this attack misses he does not get his third attack.

      While a Dexterity of 7 is very high for a character it is certainly possible, especially for a vampire or other supernatural creature.

      Thankfully the designers of the game actually address this potential issue and give some alternative ideas. This is the rule we use in my TT group and one I'm thinking about using for the game I'm working on.

      Alternate Rule: Any character can attempt any number of actions they want in a round. Before they act they declare how many total actions they want to take. Each action beyond the first adds -2 to all actions that turn. So in the above example the player declares 3 actions incurring a -4 penalty to all his actions that turn.

      We've found this to be pretty balanced and generally keeps players from just pumping points into Dexterity to get those extra actions.

      For those familiar with the Unisystem what are your thoughts? Do you house rule Dexterity? If so what rule do you use?

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Which canon property/setting would be good for a MU* ?

      @Runescryer Nice, I think that'd be really neat. I once worked on a game using the old Warhammer RPG that would have done something similar.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Urban Fantasy System Poll

      I limited it to those for a reason. Most of those you mentioned I just personally do not like for one reason or another. That said the Powered By Apocalypse could be an option, I had not thought about that one. And I've never heard of Unknown Armies. I'll have to check it out.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: Which canon property/setting would be good for a MU* ?

      I love the idea of superheroes in an alternate setting. Unfortunately what I read is "Victorian Superheroes" but what I hear is Steampunk Superheroes. I'm a fan of the Victorian era but the internet has killed Steampunk for me. It just seems to come down to weird goggles and obnoxious contraptions. And it seems whenever I see the topic of a Victorian era game come up it invariably transforms into a steampunk game. That said I'd love to see a game set in some alternate era or world (fantasy, dark ages, zombie apocalypse, etc). I'd actually like to see this for WoD or something too. I'd love a good Dark Ages game.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • Urban Fantasy System Poll

      A few friends and I were talking about if a non-WoD urban fantasy/horror game could work. Thought I'd post about it here too.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • RE: DC Rebirth

      DC update: We're still in a bit of a player slump but we do have RP going on regularly with those who have stayed with us. We also continue on with the TP that will transform Gotham into No Man's Land. I'm also pondering a possible soft reboot of the game with a new name, something that more embraces our theme. Not sure what or how that will come about yet but there often seems to be some confusion about what exactly our theme is. I'm hoping to clear that up a bit.

      So for those interested there are a ton of great characters to be apped and we have a really good core player base and I'm quite excited for the changes coming to Gotham. 🙂

      posted in Adver-tis-ments
      ZombieGenesis
      ZombieGenesis
    • Looking For Help With An OC Superhero / Scion Like Game

      So I wanted my next project to be something Savage Worlds related and be something in the superhero sphere. I didn't want to just do an OC capes and cowl type game though. I'm thinking what I'd like to do is something Scion-like. Maybe not just a Scion port but something similar. The Titans have returned and the gods are activating the divine sparks of those humans in their lineage. Or something.

      Right now I'm kind of just working on code but I'm at a part where I need to know HOW powers work so I know how to code them. I could just go exactly how it works in the Super Powers Companion or it could be some sort of a tiered package system like Scion that we create. I'm not exactly sure where I'd like to go with it so I thought I'd post here for ideas and for people who might be interested in signing up to help out.

      What I could use are people interested in helping with theme, people interested in helping build, and people who would like to stay on to help run plots and what not. People familiar with Savage Worlds would also be great but I'm also planning on having a "tutorial" room.

      So feel free to post thoughts and ideas here and PM me if you'd like to take on a more active role in the game as it develops. Thanks!

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • ISO - Playtesters for V20 System

      For a few years now I've been working on a V20 system potentially for use in a game set in Miami or in recreating the first game I ever played on (Twist of Fate). In reality it's likely neither will actually happen but I enjoy coding and wanted to work on the system anyway. Recently I think I got to a point where character generation is finished. I coded this up entirely on my own, however, and have not had it tested by someone who is not me. To that end I was wondering if anyone was interested in running through the character generation and giving me their thoughts and opinions? I've also don an XP system that I'd love to see tested.

      Right now it's just Vampire and Mortal and I really did not have any intentions of adding anything beyond, maybe, Werewolf/Changing Breeds.

      If interested feel free to log on to muxmadness.com:3311.

      posted in Adver-tis-ments
      ZombieGenesis
      ZombieGenesis
    • RE: Poll: RPG System for OC Hero Game

      @WTFE I agree about the organization of their books. It can be an exercise in frustration trying to find a rule or term or the definition of a trait or keyword or whatever. To the point where I nearly gave up on the system entirely. This is present in all of their books as near as I can tell. They just have no idea how to rationally organize a rule book. Sadly I find this true in a lot of games today, however. I just got a copy of Gloomhaven and their rule book suffers from the same issues (though maybe not quite to the same extent). I've had to hit the internet more than a few times to find clarifications on things that were not really clear at all in Savage Worlds.

      The example that almost made me quite was Mega Damage/Heavy Armor. In the Rifts book they mention that Mega Damage functions just like Heavy Armor. Great. Except they don't explain that in the Rifts book. So I go to the rule book. I can find a mention of Heavy Damage under gear mentioning that it can effect Heavy Armor. No mention of Heavy Armor any where in gear. Where do I find the definition of Heavy Armor? Under the vehicles section. It just makes no sense.

      Then there's use of Size which also took me a day or two to wrap my head around when and how they use size to modify things.

      Savage Worlds is certainly not perfect but I find it to be the best of the "generic RPGs". Once you wrap your head around the concepts I find the game plays fantastically. It can just be getting to that point that's the difficult part.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
    • ISO Low Continuity Marvel Game

      I've been itching for a low continuity Marvel game. Something along the lines of a Year 1 game or something. All I can find is Marvel Reborn (which may or may not be dead, I'm not sure...I can never find anyone on and active) and Marvel 1963. I'm looking for pure Marvel (nothing against blended games, I play on one, just not what I'm looking for). Anyway, if anyone knows of one please let me know! Thanks.

      posted in Mildly Constructive
      ZombieGenesis
      ZombieGenesis
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