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    • W

      Space Games and Travel Time? Why? Why Not?
      • WildBaboons

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      friarzen

      @Sparks That sounds like a great game, really. I'm saddened to hear it never opened. An SG:U game has the advantage that with just one season, most of the overall mystery is still intact, so the game staff could take it in whatever direction they felt like. I have the skills to code it in Evennia, but yeah, I wouldn't be able to run the game day-to-day.

    • BlondeBot

      Teen Drama
      • BlondeBot

      11
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      693
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      S

      @Wretched wait I need to go outside in the dark by myself to check on that weird noise.

    • ZombieGenesis

      [LF] Mediawiki Developer
      • ZombieGenesis

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      283
      Views

      No one has replied

    • Highfalutin

      AnomJobs - Trouble With Installation
      anomaly jobs mux tinymux anomalyjobs anomjobs • • Highfalutin

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      Bobotron

      @skew
      At least some of it had been posted onto a github, but I don't know how public that was meant to be.

    • Highfalutin

      [Request] Dahan's D6 System for TinyMUX
      mux tinymux • • Highfalutin

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      Thenomain

      @RnMissionRun

      Or Rhost for all those same reasons.

    • Highfalutin

      A timestring-ish function in TinyMUX?
      mux tinymux • • Highfalutin

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      Highfalutin

      @thenomain Thank you! Certainly SEEMED the same, but you never know. MU*s are tricky beasts.

    • Highfalutin

      [Request] Chime's vtable() function
      • Highfalutin

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      Thenomain

      I have updated the installer to be more like my other Mushcode installers. (i.e., the dbref is on your personage.

      Right now vtable() is here:

      https://github.com/thenomain/Mu--Support-Systems/blob/master/START MUSH FUNCTIONS.txt#L260

    • Highfalutin

      Enabling SQL on TinyMUX
      mux sql tinymux • • Highfalutin

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      13
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      1114
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      skew

      @highfalutin we use the inline, and really it's the only one you need. So, glad it's working!

    • A. Meowley

      Mu* Clients for new iPad Pro?
      • A. Meowley

      14
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      14
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      Thenomain

      @a-meowley

      Beg someone for shell access somewhere.

      SSH in and use TF.

      Bonus points if you learn how to use ‘screen’.

    • Arkandel

      Is there a game about...
      • Arkandel

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      2300
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      Bobotron

      @ganymede

      The Masquerade game was using the newest LARP rules, seeing as they are pretty suited to MU*-style play. But anywho. If something does happen, I hope to hear about it; I would love to get my game on again.

    • Kumakun

      What's out there now and what has been attempted? A codebase discussion.
      • Kumakun

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      Tinuviel

      @kumakun said in What's out there now and what has been attempted? A codebase discussion.:

      How does your favorite client handle spawns?

      It doesn't. 😄

    • V

      Demon: The Descent
      • Vixanic

      3
      3
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      3
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      639
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      skew

      Not really and answer... but ThenoCode does D:tD.

    • Goldfish

      Paragraphs, large scenes and visibility
      • Goldfish

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      Roz

      @skew Adding onto Skew's, I actually use one regexp to get all of my names into one highlight along with telling the system to only highlight it if it's a word by itself! To avoid the Mae vs Maelstrom thing. It's: ((Name1|Name2|Name3|Name4)(?!(\w|-))). You can do however many names you want divided by | (which is just an OR marker). I personally find it easier to just have the one highlight.

    • BlackDahlia

      TinyFuge
      • BlackDahlia

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      Tinuviel

      What is this goo-ey you speak of?

    • Pondscum

      How To Strip Comtitles in PennMush
      • Pondscum

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      faraday

      @pondscum said in How To Strip Comtitles in PennMush:

      It does seem to be admin level, and whilst I staff on the game in question, I'm clueless with code.

      charformat, alas, is also a code-y thing. It's just one you can set on yourself instead of channel-wide.

      If you're admin and just want to turn off comtitles completely without fussing with code, just set the channel "notitle" as @Bobotron said above.

    • BlackDahlia

      Quiet Room
      • BlackDahlia

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      Ashen-Shugar

      @skew said in Quiet Room:

      If you're using TinyMUX (which I know you are), there's no way to squelch the connect/disconnect (and the leave/arrive?) messages unless you have @Chime's fork. Which a certain cephalopod has just recently informed me has had a very minor update to handle some SSL something something something.

      MUX 2.12 seems to already have arrive/leave handled by blind (on target player or location).

      So to add this functionality to connect/disconnect, you need to edit netcommon.cpp in three locations.

      One to handle connect/reconnect
      One to handle disconnect
      One to handle partial disconnect

      You look for this section:

      if ( loc != NOTHING && !( Hidden(player) && Can_Hide(player)))

      And modify it to this:

      if ( loc != NOTHING && !( Hidden(player) && Can_Hide(player)) && !(Blind(loc) || Blind(player)))

      You should then be good to go.

    • Bossmek

      Anyone else want Beast Wars back?
      • Bossmek

      17
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      K

      I loved the toys, but they were fragile as all heck. I remember having the dune buggy that turned into a flying thing, and the egg-shaped robot that turned into ... a ... scooter... that was also egg-shaped.

    • I

      Potato - /grab for MUX?
      • ixokai

      2
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      2
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      658
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      Ashen-Shugar

      MUX side, Requires wizard/#1 access to @hook, and is an ugly work around, but:

      1. @hook/igswitch @decompile 2. @create HookDecompile 3. @set HookDecompile=inh safe 4. &CMD_DEC HookDecompile=$@decompile/* */*:@break [not(match(%0,tf))]=@pemit %#=Unrecognized switch '%0' for command '@decompile'.;@pemit %#=TinyFugue > &%2 [setr(0,locate(%1,%#,*))]=[get(%1/%2)]

      As for Potatoe, not used enough to hack, sorry.

    • Kumakun

      Setting up a builder Bit
      • Kumakun

      10
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      1186
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      G

      @derp said in Setting up a builder Bit:

      they will be regularly running searches and doing privileged @dols to fix things and ensure consistency

      You would be better off giving them additional see_all powers. A builder already controls everything it owns.

    • CharlottesGirl

      Seeking a Harry Potter Game
      • CharlottesGirl

      1
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      667
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      No one has replied

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