@skew said in Quiet Room:
If you're using TinyMUX (which I know you are), there's no way to squelch the connect/disconnect (and the leave/arrive?) messages unless you have @Chime's fork. Which a certain cephalopod has just recently informed me has had a very minor update to handle some SSL something something something.
MUX 2.12 seems to already have arrive/leave handled by blind (on target player or location).
So to add this functionality to connect/disconnect, you need to edit netcommon.cpp in three locations.
One to handle connect/reconnect
One to handle disconnect
One to handle partial disconnect
You look for this section:
if ( loc != NOTHING
&& !( Hidden(player)
&& Can_Hide(player)))
And modify it to this:
if ( loc != NOTHING
&& !( Hidden(player)
&& Can_Hide(player)) && !(Blind(loc) || Blind(player)))
You should then be good to go.