@wildbaboons said in Good TV:
From what I have seen currently it is the only Marvel show that has had the second season be better than the first.
Hello, Marvel's Agents of SHIELD would like to have a word with you.
@wildbaboons said in Good TV:
From what I have seen currently it is the only Marvel show that has had the second season be better than the first.
Hello, Marvel's Agents of SHIELD would like to have a word with you.
Also keep in mind no tutorial can possibly cover every eventuality - while dealing with different platforms and Linux distributions, not to mention hosting companies' interfaces and internal procedures a great lot of things can go differently than the original write-up. We're not even talking about errors per se, just... stuff where you need someone with a minimal understanding of Linux (or, in some cases, the specific MU* codebase you are setting up) to remove small roadblocks.
But that's why having a community comes in handy. If you have a specific problem, ask.
@rogue-spirit said in Zero to Mux (with wiki):
Okay, I get to the SSH step using both kiTTY or puTTY and I can't get passed that. As it was a suggested step I tried to skip it and just log in(on the droplet console) with root and the password given in my email and it keeps telling me the password is wrong. Given... I can't even see myself typing the password in so I'm not certain I'm even typing.
If your password is incorrect then your hosting company's admins should definitely change that for you, since without it you can't do much else.
But even if you could log on through a console I very strongly recommend figuring out what you need to do to log on using a proper SSH client, since otherwise you'll run into display issues, pasting might be problematic, back scrolling could be difficult, etc. The console is there to recover from situations that otherwise lock you out your server (say, if your ssh daemon is unresponsive, you block its port by mistake, the machine won't boot up fully, etc).
Update: I had droplet send me a new password and I was able to create a new password with that. Now I'm trying to do the mysql_secure_installation to run and I'm not sure I'm doing that right. You enter this at the root@play:~# or what do I do there? Because I enter it in and then type my password and I get "Error: Access denied for user 'root'@'localhost' (using password: YES) This occurs even when I use the password mysql as suggested by @skew.
Try to log on mysql with
mysql -u root -p
then hit <enter>. If your password is blank (as it should be) then you should be logged on mysql, and you can do
UPDATE mysql.user SET Password=PASSWORD('NewPassHere') WHERE User='root'; FLUSH PRIVILEGES;
at which point you should be set. If not we can go into password recovery which shouldn't be too hard since you've got system root access now.
@ganymede Just be cautious going forward, lawyer-bot. 2 lbs/week is the typically recommended 'ideal' healthy maximum rate- although for most people water loss gives it a nice boost during the first few weeks.
@zombiegenesis It's not that it's not a good idea on paper, it's that people generally speaking don't want freedom. They want things to do, and sometimes those are mutually exclusive goals.
In other words being able to run whatever the hell they want is as likely to leave them paralyzed than telling them "welp, this is a DC Universe game, go beat up Weather Wizard", you know what I mean?
Sandboxes of all kinds suffer from this, unless they're based on TS, in which case they're all sandboxes.
Nova Launcher too, for a couple of bucks you can get a pretty cool looking UI for your phone.
Edit: PocketCasts for sure, if you're into podcasts.
@admiral said in General Video Game Thread:
TotalSpend 2018-06-22 02:17:27.513 $4,597.01
Holy shit! You literally outspent me by an order of magnitude
Of course a guy at work owns 420 games so...
@admiral said in Real World Peeves, Disgruntlement, and Irks.:
P.S. - I understand you are contractually obligated to make Five Finger Death Punch every other song as well, but please. It's hard to downvote them all in advance.
Gasp, fite me.
I am looking into the root causes but at some point last night - sadly before the daily backup hit - our redis database got corrupted.
I restored us to the last day's snapshot but some posts will have been lost. Until I know more I'll switch to a bi-daily backup schedule.
To play devil's advocate, she may not realize she's doing it.
I use 'we' when someone I work with has done something wrong but I don't want it to sound like an accusation singling them out instead of a team trying to fix a problem.
"We should avoid dividing by zero" sounds softer than it could have been.
Some interesting stuff about The Last Action Hero, one of my favorite movies.
Something not enough games do which would be really sweet: time skips. Might also help with the plausibility of stuff.
I've considered that, but it's just hard to coordinate for everyone. A time skip might be awesome for me right now but maybe you're in a different IC situation?
Handwaving stuff is a great thing. Yer a doctor, Harry!
@surreality said in Respecs.:
@faraday Definitely a different thread, but I like learn times. I think they need to be more condensed to, yes, allow it to happen faster than it would in the real world in most cases, but not 0-60 in 0 seconds flat.
I think it kinda sorta belongs in this thread because one of the arguments against respecs is plausibility; as in "hey, yesterday you lost a fight to that little girl but today you karate-chopped a brick in half".
My personal preference is to handwave most of these things completely because if examined closely enough very little would hold up in 'realistic' terms. Whether becoming a surgeon took you one week or six months it's still impossible, and yet very few games running in real time would even stay open long enough for the skill raise to make strict sense.
There are also so many factors which if we take under consideration wouldn't hold up. Sure, you've been training like hell on your surgical skills but did you also learn how to be a great hacker in that time while going on adventures with the rest of your group? I guess you did!
Typically this is magic woo woo powers of some kind, though, so in that context (read: 'this is really a magical transformation/superhero origin/etc.') it doesn't bother me.
Another factor here are common genre tropes; from training montages to revelations in dreams, depending on the kind of game these sudden bursts of insight would be more... appropriate.
It holds zero water. If that was the case no character in nearly any game should pick up new skills at a high level after CGen; it takes going to medical school for years to become a surgeon after all, so if you started with Medicine 1 you should never raise it past, say, 2 - if even that. The same thing applies to melee; you don't become a kung fu master or gain a BJJ elite belt quickly 'realistically'.
But... that's exactly the path that some systems take. I wouldn't allow somebody to go from First Aid 1 to "expert surgeon" in the game for precisely the reasons you describe. You may not like it, and that's fine, but to claim the argument holds no water seems uncharitable. Managing IC plausibility is a thing for some people.
Fair enough, I'll ammend my statement: I personally consider skills (or powers, where applicable) to be organic parts of a character's growth and arc, so I don't like systems which place artificial limits on that growth by essentially capping it universally to a snapshot taken after CGen. While some characters can grow without that reflecting on their skillsets I don't support enforcing it across the board.
However it's unreasonable to assume everyone shares that view, so I withdraw the argument.
Although a lot of arguments here are subjective there is one I will never accept - and that's plausible realism for spends against time.
One of the arguments I have read about respecs is that it 'doesn't make sense' that a character (for example) learns Medicine 4 or Life 3 overnight. Such things take months or years to develop, so you can't just redo your spends and learn whatever so fast.
It holds zero water. If that was the case no character in nearly any game should pick up new skills at a high level after CGen; it takes going to medical school for years to become a surgeon after all, so if you started with Medicine 1 you should never raise it past, say, 2 - if even that. The same thing applies to melee; you don't become a kung fu master or gain a BJJ elite belt quickly 'realistically'.
But, y'know, this is a game and all.
Any game, of any Genre, needs to have limits otherwise there is no point in even trying to have anything remotely resembling game balance.
Why do all games need to have limits? Why must they all be balanced?