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    2. Arkandel
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    Posts made by Arkandel

    • RE: More Fitness

      @Three-Eyed-Crow The funny thing is I'm more addicted to wearing a watch now (i.e. a thing which tells the time) than anything. I hadn't had one on since I first started carrying a cellphone around, but it's so much more convenient than one.

      Having said that, I wish Fitbit models were more streamlined. There are so many of them and the differences aren't quite clear on some models, plus they seem to overlap a whole lot. But yeah, if you like keeping track of your routes and times the Surge is awesome - although GPS eats through the battery charge like crazy. 🙂

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: More Fitness

      @tragedyjones I got a Surge (the GPS is sweet if you bike) but it's pretty large.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: More Fitness

      @Three-Eyed-Crow If the watch was a bit smaller I could wear it while I sleep to track my zzz'ing patterns but I'm just not comfortable with it on.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Good TV

      The Flash and Supergirl are teaming up.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: More Fitness

      @thebird said:

      I'm also terrible at Googling for some reason. b ) Why the hell is the charge on my Charge not lasting much more than a day...? Did you find a fix for your issues @Arkandel ?

      It's on a thread here somewhere - basically I contacted Fitbit's support, they have the charging data from when it syncs so they could tell something was off, and they're sending me a complimentary replacement (so I didn't even have to use the warranty). Which was rather nice of them.

      But yeah, I think Fitbit's got an issue with their batteries. And man they're pumping out model after model - they'll cannibalize their own stuff very soon if they haven't already. Apparently their newest model is "focused on fashion".

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Coming in 2016 - Bump in the Night

      A @Coin? As if his ego wasn't inflated enough.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Improving MSB

      @lordbelh Before we discuss how downvoting works (... @Glitch's teeth are grinding hard by now) we should know what it means.

      On a site like Slashdot it actually affects the visibility of your posts. If enough people 'downvote' - it's not exactly the same thing there - a post then it can become invisible and if enough 'upvote' it then it shows up higher. But that's on a site with thousands of visitors per day, we quite likely don't need anything like that.

      If it's just popularity do we even need it? Is that a thing we want to care about? It occurs to me the people most direly in need of downvoting won't give a damn (I didn't notice Sovereign caring, as long as we were paying attention to him) and the ones receiving the upvotes usually don't give half a damn. We already function on a highschool level as a community as it is, do we need more ways to know who the cool kids are and are not?

      So what's the point? What should it do?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Scenes You Have Always Wanted to Have...

      @Misadventure, I could go as far as to say the mechanics are a symptom and that the underlying problem are players refusing to understand they're supposed to be collaborating with each other and the ST, not winning.

      Storytelling isn't that much unlike playing a character, you still need to be entertained. In the past I actually had characters who posed once - right at the beginning - and then did nothing else anyone else could see for the rest of the scene other than page me with what their character was rolling. Even if we assume the Storyteller enjoys adjudicating mechanics and dispensing rulings how much fun can that possibly be for the rest of the people in that scene? What are they given to play off of and interact with?

      At least if such players understood the objective of a challenge is not to win it but to participate and entertain. Those are the kinds of scenes I want to see.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Scenes You Have Always Wanted to Have...

      Ah, @Misadventure, you are just the person I wanted here for this. I have two problems with the existence of systems in scenes where I'd really like to evoke interesting reactions from characters.

      1. Systematizing the challenge makes it relatable, understandable. It's a clear solution, an obvious approach; you encounter something that's truly horrific and instead of having to figure out a proper reaction to it, you have a very easy way out.

      "Let's roll +init!"

      There have been many times when I was the ST when I wish players - rather than characters - didn't always have that option. For starters even one player doing it seals the deal; everyone rolls. It's all broken down neatly into numbers and specific actions from there, an old song and dance.

      1. Players who front-load the dice. And then roll constantly, going through their goddamn list of powers one at a time, best to worst, trying to solve the encounter rather than participate in it. It's one of the worst things in scenes, particularly because this kind of player spends so little posing and so much of it trying to throw bags of dice at the problem until it goes away.

      "So you walk into the room and here he stands, a cloaked figure who..."

      "I roll detect magic!"

      "There are elemental energies around him! So he lifts a skeletal hands and says..."

      "I roll read thoughts!"

      "Its thoughts are alien, you glimpse at flickering images and concepts instead of words and sentences, like dipping your hand in dirty oil. So the figure points a finger at you and says..."

      "I roll flame shield!"

      "Alright, done. So he says, 'Did you bring me what I seek, interlopers? For I...'"

      "I roll wits+occult. Do I know anything about skeletal figures?"

      "@^&^&*@#@#^&$"

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Scenes You Have Always Wanted to Have...

      Speaking as a Storyteller, not as a player.

      I always wanted PCs who are overwhelmed or afraid for their lives. IC speaking there are many brave people around, many stupid people around and many weird people around but few who actually let the plot get to them; who will take a long wide-eyed look at the insanity of a situation and allow it to make them go 'nope, nope, shit, I'm outta here' instead of ... well, instead of treating it like a TV show where it doesn't really matter what happens because everything will turn out okay in the end.

      It's rare to see it as a Storyteller. I bring in NPCs the characters have every reason to fear but they don't show it. They'll give lip, stand defiant, try to negotiate... but they won't ever lose their composure, back down or be intimidated. Sometimes I'd like that as well, to see the hopelessness sink in. Everyone conquers their fears, it seems.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Improving MSB

      @Lithium said:

      @Arkandel said:

      @Cobaltasaurus said:

      @Ganymede said:

      @Arkandel said:

      For that matter, do you think downvoting matters at all?

      No. This isn't a fucking popularity contest.

      But I am more popular than a lot of other people here, so fuck you I'm popular.

      But you'll still never have more posts than @Arkandel or @Coin. 😛

      Grindin' respect, one post at a time.

      I don't know about that, I'm still waiting in rapt fascination for one of your characters to start killing and eating high priced hookers because of your picture here... Elijah Wood, forever freaky and no longer just an innocent hobbit...

      If that's what it takes to be someone around here then that's what I'll do!

      ... how many calories is a high priced hooker?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: More Fitness

      @Cobaltasaurus said:

      I'm starting going to the weight room/recc room at the college on the days that I work past 4 (three to four days a week) since it isn't open to general students until 4pm. I started my first attempt Monday, I'm debating going for round two tonight but I've a] a lot of homework, b] a midterm tomorrow, and c] my legs fucking hurt and I'm a cry baby.

      The first week (or two days after Leg Day) are owie. It gets easier after that. 🙂

      I don't have a fitbit, I feel left out. :<

      Grab one if you can afford it! Gamifying fitness works for many people since having an incentive to get off the couch and do things is a resource, and the damn thing runs out so fast. Anything helps - for me Ingress was a big deal too, and it's free.

      If you don't want a Fitbit you could always get Runkeeper or any other number of free apps though. They essentially all do the same thing, keep track of how far you walk, it's just that Fitbit is popular enough to pin your 'scores' against your friends'. @Luna keeps me honest, for instance. 🙂

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Improving MSB

      @Cobaltasaurus said:

      @Ganymede said:

      @Arkandel said:

      For that matter, do you think downvoting matters at all?

      No. This isn't a fucking popularity contest.

      But I am more popular than a lot of other people here, so fuck you I'm popular.

      But you'll still never have more posts than @Arkandel or @Coin. 😛

      Grindin' respect, one post at a time.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: More Fitness

      http://www.newyorker.com/magazine/2014/06/30/stepping-out-3

      As a blog post about being inspired by a Fitbit to get better it's actually ... well, inspirational, but goddammit that person ended up walking nine hours a day ?

      Now I feel like a filthy casual.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • Improving MSB

      I can feel @Glitch twitching but no, this isn't about the platform MSB runs on or asking for more skins but the content itself.

      Basically I was browsing through a thread asking how to improve Slashdot earlier (this one to be exact) where a very good point was made. Someone was asking for a "disagree" Mod for posts - as opposed to using that site's equivalent of our downvote button when they disagree with someone - and other posters disagreed with the idea because of how counter-productive it was. The proper way to deal with disagreeing with a post, they claim, is to post back and rebuke it.

      Now, personally I don't pay much attention to upvotes/downvotes but I think it could be healthy to discuss this; although they have no real bearing on our posts, do you think we generally downvote when others make an argument we disagree with but is on topic, presents an interesting point of view and contributes to the thread? For that matter, do you think downvoting matters at all?

      I mean we're not WORA - WORA was on average a lot more heated than this is. But although I vehemently disagree with some of you people (you know who you are, and you are still wrong about all the things) I still like having a forum like this to debate games, and as much as we're often accused by outsiders of having a hive-mind I think we're pretty good at fostering completely different points of view here.

      Thoughts?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Cutey Cat AKA Sensational's Playlist

      Fuckin' corrupt admins everywhere. Eat the rich!

      posted in A Shout in the Dark
      Arkandel
      Arkandel
    • RE: Kinds of Mu*s Wanted

      @Lithium said:

      Bad players can kill games. Bad staff can kill games. LACK of staff will kill a game faster than anything.

      While you are quite correct, it's still usually better for a game to die because it has no staff than have to linger on with bad people staffing it.

      A dead game is not the worst case scenario.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Make us love your favorite game

      @tragedyjones said:

      If I am playing Superhero in an established world I enjoy being an FC.

      Same. I like FCs for comic book-based games.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Good TV

      @Coin Banshee. It's relevant from the first few minutes of the first episode until, I assume, its final season. For the same reason, Gotham works well. Or something like Suits where the show is all about those people wearing them (or is it the suits wearing the people)?

      But yeah.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Good TV

      @Jaded The Less Than Or Equal To 100 has a certain ring to it, doesn't it?

      No Hollywood, stop banging on my door, I won't market your shit. Go away.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
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