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    Posts made by Coin

    • RE: 'The Magicians' again -- time period?

      @silverfox said in 'The Magicians' again -- time period?:

      I like the idea of having a hub and then places that people could go and sandbox in. I'm starting to narrow down some of my dysfunction on other games being that I have to like, get things approved, and then STAY within the confines of that approval (to be clear, I'm pretty sure I have more freedom than my mind will let me believe I have, but I haven't figured out how to get my brain to shut the fuck up and let me be free). When I don't have to get approval I would GM things WAY often and intend to do so cuz running things for other people to have fun at is MY type of fun.

      That's the appeal of games where you can create an innumerable amount of alternate/alien worlds, especially ones with laws of magic/physics that don't need to match the ones in the main world.

      The Strange is almost a perfect setting for this sort of thing, for example, since the shard worlds literally have different laws of physics/magic/existence, so a GM can just build their own worlds without stepping on staff's toes in any way. A Magicians game could easily hit the same notes.

      posted in Game Development
      Coin
      Coin
    • RE: 'The Magicians' again -- time period?

      @bear_necessities

      Fillory was interesting but on a MU you would have a ton of created worlds the characters can go to.

      I found Brakebills to be plenty interesting, too, and would serve as a much better RP hub than just setting it in some random neverland.

      posted in Game Development
      Coin
      Coin
    • RE: 'The Magicians' again -- time period?

      @GangOfDolls said in 'The Magicians' again -- time period?:

      Also chiming in to say modern day.

      I think one of the weaknesses of a 'historical-era' game is that the Magicians as a setting goes out of its way to point out the olden times were real bad times in terms of civil rights and social politics. I'm not keen on a setting that enables racist themes to be more acceptable by dint of it's historical context, etc.

      Yeah, it's a hyper-social-realism that would make it very jarring to play down the stuff that was way worse back in the day.

      posted in Game Development
      Coin
      Coin
    • RE: 'The Magicians' again -- time period?

      I rather modern times, frankly. Not sure I would dive into another historical-era game.

      posted in Game Development
      Coin
      Coin
    • RE: Good TV

      @Wizz Again, can we spoiler tag these things please?

      You've seen it, I've seen it, not everyone has seen it.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @GreenFlashlight

      I didn't see that that way at all, though I was a little confused and annoyed by the end of that episode.

      That said, maybe go back and edit and put that under a spoiler tag, please.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Dead Celebrities 2020

      @Waller Aw man. 😞

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Welcome to the Euphoria - Alpha

      Just the friggin' worst, really. How fuckin' dare.

      alt text

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Good TV

      @Auspice said in Good TV:

      Hawk is the best. #changemymind

      I mean, if you like the character that's basically been modeled after every nerd who was bullied and then became a huge, horrible incel, except this one actually was taught martial arts and is a legitimate physical threat to his peers...

      ... sure. >.>

      I hope he gets a redemption arc.

      It's either that, or jail.

      At least it's not a POC character in that position.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The Celebrated Company of Mongrels

      @Wizz said in The Celebrated Company of Mongrels:

      @Ominous

      This is probably a good place to mention that if the write up didn't make it clear, rape and pillaging and other war crimes are gonna be a hard no when it comes to "things PCs can do."

      I am not interested in having them explicitly on-screen as a storyteller/GM either, I think the implication of those things happening is dark enough for my dark fantasy pretendy funtimes.

      Just in case that was a concern.

      A romantic approach to mercenaries, the same way a lot of media romanticizes pirates. Good stuff.

      posted in Game Development
      Coin
      Coin
    • RE: Web portals and scenes and grids oh my!

      @Pyrephox said in Web portals and scenes and grids oh my!:

      @Three-Eyed-Crow I have forgotten every flashback I've ever been invited to. I pose while I'm on, but as soon as I log off, I forget it exists. I'm so sorry to everyone I've let down on those, but...yeah.

      @faraday said in Web portals and scenes and grids oh my!:

      @Pyrephox said in Web portals and scenes and grids oh my!:

      I pose while I'm on, but as soon as I log off, I forget it exists. I'm so sorry to everyone I've let down on those, but...yeah.

      That's how I was with google doc scenes.

      It's kinda how I am with portal-only scene son Ares, too, though.

      Lol.

      posted in Game Development
      Coin
      Coin
    • RE: Euphoria - Feedback

      @LWhiskey said in Euphoria - Feedback:

      @Coin said in Euphoria - Feedback:

      @LWhiskey said in Euphoria - Feedback:

      @Coin said in Euphoria - Feedback:

      @LWhiskey said in Euphoria - Feedback:

      I don't think Ares and I get along. Tried a scene, entered it, got 1 pose in then the host closed it and private RPed with the other person. That made me think TS scenes were more important than general RP scenes, or meeting/helping new folk, to some of the playerbase.

      This clearly has nothing to do with Ares itself and more with the two people who you ended up trying to RP with.

      You've taken one part of the quote there to apply that for Ares.

      "Then I'd later log in, look around, and go... how do I scene with someone. Do I stand around and hope? Do I proactively join? How many poses in with an active scene is appropriate to join? Tried a bit of each, but to no luck."

      I mean saying, hey that system and I don't really play along too well is fine. Can't all like the same sytems.

      I'm not saying you have to, but the way the entire comment was structured did not lead me to read it that way. @Sunny has expressed her incompatibility with Ares a lot; everyone's entitled to their preferences.

      I'm not sure why what you're talking about would be a hindrance though. I don't know how long you tried; how many times; who the people in those scenes were; if you tried using the RP Requests channel; what time of the day you were on; or a host of other things.

      I'm not saying you can't have had trouble even if you take all this into consideration, of course; maybe the game's playerbase doesn't jive with yours. I'm just not sure this is particularly an Ares problem. But if you need help figuring out the technical aspects of starting a scene and stuff, I can probably help and get you situated lickety-split.

      For me, it's the variables. I don't have the RP confidence to go on an RP Request channel and say - "Hey, any random out there fancy a scene on tea tasting?" Just not how I've conducted RP, and I'll admit my hours aren't EST/USA friendly so already the player base numbers are lower. So the time of day would be a factor.

      That said - what are the answers to the questions. Should I join a scene that is 6 days old and 70 poses in?

      The thread is: "If you are someone who has left. Why." Part of it is those variable with a system that has many-many benefits for people out there. But just didn't gel with me.

      And that's cool, man. (I mean, obviously it's not cool that you had a problem getting into the game.) I have a lot of issues starting up RP, too; I almost never (like neeeeeeeeeveeeeeeeeeer) use the RP Requests channel except to accept requests, for example.

      I was just trying to ascertain if the problem was technical or what; because if you're difficulty starting scenes was "how do I actually open a room" then it's an easy fix! You know? I always suggest going into games knowing one or two people will RP with you. But I know that's not always possible (from personal experience) and sometimes we just dive in lone wolf style and see what happens.

      I'll RP with anyone who asks, though case in point my character on Euphoria is perhaps the difficult type to really gel with. XD But I try!

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Euphoria - Feedback

      @LWhiskey said in Euphoria - Feedback:

      @Coin said in Euphoria - Feedback:

      @LWhiskey said in Euphoria - Feedback:

      I don't think Ares and I get along. Tried a scene, entered it, got 1 pose in then the host closed it and private RPed with the other person. That made me think TS scenes were more important than general RP scenes, or meeting/helping new folk, to some of the playerbase.

      This clearly has nothing to do with Ares itself and more with the two people who you ended up trying to RP with.

      You've taken one part of the quote there to apply that for Ares.

      "Then I'd later log in, look around, and go... how do I scene with someone. Do I stand around and hope? Do I proactively join? How many poses in with an active scene is appropriate to join? Tried a bit of each, but to no luck."

      I mean saying, hey that system and I don't really play along too well is fine. Can't all like the same sytems.

      I'm not saying you have to, but the way the entire comment was structured did not lead me to read it that way. @Sunny has expressed her incompatibility with Ares a lot; everyone's entitled to their preferences.

      I'm not sure why what you're talking about would be a hindrance though. I don't know how long you tried; how many times; who the people in those scenes were; if you tried using the RP Requests channel; what time of the day you were on; or a host of other things.

      I'm not saying you can't have had trouble even if you take all this into consideration, of course; maybe the game's playerbase doesn't jive with yours. I'm just not sure this is particularly an Ares problem. But if you need help figuring out the technical aspects of starting a scene and stuff, I can probably help and get you situated lickety-split.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Euphoria - Feedback

      @LWhiskey said in Euphoria - Feedback:

      I don't think Ares and I get along. Tried a scene, entered it, got 1 pose in then the host closed it and private RPed with the other person. That made me think TS scenes were more important than general RP scenes, or meeting/helping new folk, to some of the playerbase.

      This clearly has nothing to do with Ares itself and more with the two people who you ended up trying to RP with.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Macha said in What Types of Games Would People Like To See?:

      How about a game where everyone is treated with respect? That would be a nice change.

      popcorn

      posted in Game Development
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      @Runescryer said in Spitballing for a supers Mush:

      @reversed said in Spitballing for a supers Mush:

      Also, if anyone ever does show up on your superhero game wanting to play Uncle Ben, you should probably ban them on principle, because nothing good is ever going to come from keeping around a person who thinks playing Uncle Ben sounds cool and fun.

      Actually...

      With the comics retcon that Peter's parents were government agents who died on a mission, it's possible that Ben Parker could have been an agent as well. Specifically, a SHIELD agent. One who helped gather evidence and smash a HYDRA cell. After Peter is orphaned, Ben retires from SHIELD to help raise his nephew. Years later, SHIELD uncovers a plot by HYDRA to get revenge on some ex-agents and replaces Ben Parker with an LMD for his protection. The LMD Ben Parker is the one that gets killed, and Ben, realizing that his family is safe from retaliation so long as HYDRA thinks he's dead, stays hidden away.

      no

      lemme know if you ever play on a comic book mu so I can come app ben

      <.<

      posted in Game Development
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      @Coin said in Spitballing for a supers Mush:

      Or staff can tell the new player "sorry, that's not how it works" and if a new player has a problem with the broadstrokes of a story continuing, then too bad.

      That would be my preference, for sure. I'd rather have a staff interested in and engaged by maintaining a cohesive game world than just "ah, at long last, another game I can play Pepper Potts on and do the same stuff -- it's like being young forever!"

      I mean that's why you go multiversal. If the person has that big an issue, they can play the character from a parallel universe -- and deal with the ramifications of that, and fit into the world. And if they wanna play Babs as Batgirl but Cassie is Batgirl, then too bad.

      Though honestly, at this point, there could be a dozen Batgirls, Robins, Nightwings, whatever. Shit, just have everyone play Logan and put a number after their name, who gives a fuck.

      posted in Game Development
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @reversed said in Spitballing for a supers Mush:

      So you could go multiversal and say "oh, a wizard did it, Babs is different now," but that comes with the risk of people putting less effort into engaging with people other than their own tight circle, because if they do all of this totally epic shit with someone who plays Oracle and then the next player is like "actually, my Babs only just became Batgirl last week and was never Oracle," what can you do other than shrug?

      Or staff can tell the new player "sorry, that's not how it works" and if a new player has a problem with the broadstrokes of a story continuing, then too bad.

      Also, this presumes people put a lot of effort into engaging with people other than their own tight circle, which is so rare it might as well be a pipedream; and when they do, those other people tend to become part of that tight circle, anyway.

      posted in Game Development
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @Runescryer said in Spitballing for a supers Mush:

      I think that 'stagnation' is a better descriptor for the state of Super MU's than 'dying'.As pointed out before, it's largely the same group of players moving from game to game as new ones open and the characters they want to play open up. I confess to being guilty of this as a player....

      But, I suspect that the stagnation is a reflection of comics fandom as a whole. The fandom at large doesn't like change. They don't embrace new idea and concepts easily. I could discuss he whole negative-reinforcement cycle of the fandom-creator relationship, but that's a tangent that isn't going to positively add to the thread & topic.

      For what my opinion is worth, I think what's going to break the Super MU stagnation is focusing on quality of the game experience over he quantity of players. A large player base is fantastic and rewarding, certainly, but you're not going to get it overnight from an entrenched audience that''s resistant to new concepts. Getting the kind of player numbers that you're looking for, who embrace the game's ideas/concept, will take months, possibly years, to grow. You just need to have a lot of patience and a staff willing to do a lot of heavy lifting from an event/scene perspective until the game reaches that critical mass of players and the PRPs become self-sustaining.

      It's also the disease of status quo. people are so worried about their precious FCs being taken down a path a future player might not like (or even sometimes staff just don't want it) that they get all up in arms about it(*). You can't app anything significantly changing the normal way shit works because "what if someone else is upset".

      Why can't someone apping Barbara Gordon decide to take the name Batwoman? Just because someone might wanna play Kate Kane? Hell, why can't Babs become Nightwing? Just because someone might want to play Dick Grayson? These are examples of extremely minor changes, too; you could do a lot more for greater impact.

      If staff (and the culture in general) were willing to go with it, you could find a balance between an FC and an OC Superheroes game.

      And if people dropping FCs and picking them up is a problem, apply Multiverse Theory. It's not that hard, and it definitely isn't out of theme with comic books in general.

      (*) Never mind a large percentage of people wanting to just rehash the same plots (often from comic books themselves) with slightly altered bits to conform to whichever characters are around in any particular game. I'm guilty of it, too, occasionally, but some people it just feels like they are literally following the comic book storyline like a script and get super aggressively defensive when you try to stray.

      posted in Game Development
      Coin
      Coin
    • RE: What Types of Games Would People Like To See?

      @Jennkryst said in What Types of Games Would People Like To See?:

      re: Ares with PDF sheets.

      Is... is there a way to also connect it to some sort of PDF with moveable tokens and/or a map of sorts? In an almost wargame-like manner? Because I've been wanting to do an Iron Kingdoms game for AGES, but it is pretty wargame-y when it comes to combat.

      OR I could just wait for the 5e version to come out. Which I will inevitably buy, despite hating it, because levels are for suckers.

      @faraday said in What Types of Games Would People Like To See?:

      @Jennkryst You can build whatever you want with custom code, but there's nothing like that built in. If it works as an embedded iframe (which is kinda like the PDF) or a link to an external site (like roll20 or google sketch or whatever) then it would be fairly straightforward. Doing your own from scratch would be a tremendous amount of work.

      If you do figure it out, lemme know. >.>

      posted in Game Development
      Coin
      Coin
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