@Tempest said in Eliminating social stats:
@Gingerlily said in Eliminating social stats:
I feel like even if Bob is a shitty writer, its cool to let your character be convinced by his shitty writing to buy the Avon he's selling at double the price you should, because it does not hurt you and it is fun for Bob.
The problem is, social dice and stats never come up for this level of stuff.
If it did, sure, that's harmless and not painful to let happen.
In my experience (YMMV), people only start wanting to flex their social dice for stuff like "i convince you to support me to be King of the World!" or "I persuade you to betray the Emperor with me!" or "I convince you to tell me all the horrible life-threatening secrets you know about Jane!" and of course the standard "I seduce you!"
Social stats for things like selling/buying shit is one thing. That's a "okay this is done now" sort of thing. When people are trying to use social stats to influence decisions that affect the entirety of my character's future (and thus, potentially force me to RP in a particular way that isn't fun), we're not really in the same ballpark or even universe any longer.
And I don't mean 'fun' as in 'oh no I lost, no fun'. I mean it as in 'wow, now based off that social roll my character would theoretically be a lot more involved in stuff with Bob, and I as a player do not really enjoy playing with him'.
This stuff makes it important to remember we are not just playing a game.
The only person who has actually judiciously used dice in any social situation including my characters that I didn't think was pure douchebaggery in a social setting was @Pondscum, and she executed it pretty flawlessly, in my opinion. I roleplayed that setback, honoring especially the fact it was 8 motherfucking successes.