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    Posts made by deadculture

    • RE: What even is 'Metaplot'?

      It is different; I'll let someone else define it.

      Metaplots affect the world and the theme shifts as a result. A good metaplot kicks things off but is also finite: when it ends, so does the game. Unless, of course, it is limited to a sphere or faction or some other way in its scope.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Dead Celebrities: 2017 Edition

      @Auspice said in Dead Celebrities: 2017 Edition:

      Hugh Fuckin' Hefner y'all.

      A legend has fallen.

      I hope he died from erotic asphyxiation

      posted in Tastes Less Game'y
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Ghost Tokyo Ghoul would be an interesting inspiration for a setting.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Ominous said in Which canon property/setting would be good for a MU* ?:

      @deadculture

      I would only allow shouts in two circumstances - it has a high cost in charge to balance it out, or you allow access to other unique powers from the setting to balance it out. If you go with the letter, it doesn't quite make sense to continue things to just Skyrim. You would want to open up the whole continent and perhaps have the only cities on the grid be the provincial capitals.

      Yeah, I would go with the former. You get to start with Shouts but you aren't as awesome in other things.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Ominous Sounds good, to be honest. I guess my main question is: Shouts - yes or no or heavily restricted?

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Ominous said in Which canon property/setting would be good for a MU* ?:

      @deadculture

      Which city, though? All of them?

      My money would be on a city per 'season' more or less. Like Whiterun, then Windhelm, then Morthal, et cetera. Might be fun to move the game through them so the player has to solve things* on each setting.

      • Metaplot stuff. This might be a bit too much, though.
      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Ominous said in Which canon property/setting would be good for a MU* ?:

      I could do Elder Scrolls. The issue with Elder Scrolls is the issue of doing, say, Legend of Zelda. It's a franchise built on expansive settings, which MUs have a bit of trouble with, since you want to concentrate players in small areas so RP happens, rather than let them spread out. You would have to decide where to focus the grid. The Imperial City? Morrowind? Skyrim? One of the Daedric Princes' realms in Oblivion? Shivering Isles might be fun.

      SKYRIM

      FUS ROH DAH

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: MU Things I Love

      @Thenomain said in MU Things I Love:

      @Roz said in MU Things I Love:

      Look at all the pretend money we've raised to free pretend slaves!

      This reminds me of a scene on a wild west game where they were doing a "date the prostitutes" auction (yes, really) and the pretend numbers got just far beyond believable for the setting. It's good to see this go well, because it can go so, so wrong.

      was that a roster based game?

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Arkandel Well, you can add a Hunters Hunted spin to it.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      I would play the shit out of Supernatural. You can even use Hunter: the Vigil for most of it.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Tempest said in Which canon property/setting would be good for a MU* ?:

      @deadculture said in Which canon property/setting would be good for a MU* ?:

      @Aria said in Which canon property/setting would be good for a MU* ?:

      My issue with Vampire isn't that I hate Vampire. I love Vampire and all of its themes as written.

      My problem with Vampire is that I think it brings out the very worst in players, both IC and OOC, as most of its themes lend themselves to PVP. And because gamers are gamers, in many cases, PVP pretty much turns into the IC equivalent of the Hog Pit.

      So... fuck that noise. I'mma peace out.

      Changeling is way worse.

      I have to say I am surprised to hear this. Admittedly, I'm no expert on Changeling. What's the problem in changeling, fighting over who gets to be Pretty Princess of each Court?

      I really like the "idea" of changeling. But it kind of makes me overthink things. Sometimes I think the making a character gets me stuck. "I was turned into a FUCKING SNOWFLAKE FOR FIFTY YEARS!" Seems like it'd probably fuck you up in ways most of us can't really fathom or play out properly, so I get weird about my durance and shit. Also get stuck on 'okay how do you escape if your Keeper turned you into a thing and then basically forgets you exist? Aren't I stuck as one of a thousand snowflakes? Do I randomly will myself back into humanoid form to escape?'

      The Hedge also fucks me up. Really like the idea of it. But I've never really gotten a chance to "understand" how it works.

      Imagine everyone wanted to be the Most Special Snowflake. That is Changeling. Now imagine people who like being the snowflake banding together for that purpose.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Kanye-Qwest said in Which canon property/setting would be good for a MU* ?:

      Innistrad! VAMPIRES. Wait, no, MUers ruin vampires. But Sorin is my waifu.

      Wow, finally something you and I agree with. Sorin is da man.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Aria said in Which canon property/setting would be good for a MU* ?:

      My issue with Vampire isn't that I hate Vampire. I love Vampire and all of its themes as written.

      My problem with Vampire is that I think it brings out the very worst in players, both IC and OOC, as most of its themes lend themselves to PVP. And because gamers are gamers, in many cases, PVP pretty much turns into the IC equivalent of the Hog Pit.

      So... fuck that noise. I'mma peace out.

      Changeling is way worse.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Eliminating social stats

      @Tempest said in Eliminating social stats:

      @Gingerlily said in Eliminating social stats:

      I feel like even if Bob is a shitty writer, its cool to let your character be convinced by his shitty writing to buy the Avon he's selling at double the price you should, because it does not hurt you and it is fun for Bob.

      The problem is, social dice and stats never come up for this level of stuff.

      If it did, sure, that's harmless and not painful to let happen.

      In my experience (YMMV), people only start wanting to flex their social dice for stuff like "i convince you to support me to be King of the World!" or "I persuade you to betray the Emperor with me!" or "I convince you to tell me all the horrible life-threatening secrets you know about Jane!" and of course the standard "I seduce you!"

      Social stats for things like selling/buying shit is one thing. That's a "okay this is done now" sort of thing. When people are trying to use social stats to influence decisions that affect the entirety of my character's future (and thus, potentially force me to RP in a particular way that isn't fun), we're not really in the same ballpark or even universe any longer.

      And I don't mean 'fun' as in 'oh no I lost, no fun'. I mean it as in 'wow, now based off that social roll my character would theoretically be a lot more involved in stuff with Bob, and I as a player do not really enjoy playing with him'.

      This stuff makes it important to remember we are not just playing a game.

      The only person who has actually judiciously used dice in any social situation including my characters that I didn't think was pure douchebaggery in a social setting was @Pondscum, and she executed it pretty flawlessly, in my opinion. I roleplayed that setback, honoring especially the fact it was 8 motherfucking successes.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Which canon property/setting would be good for a MU* ?

      @Arkandel Supernatural would be an effing awesome setting.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: RL Anger

      @Auspice said in RL Anger:

      @WTFE said in RL Anger:

      If you arrange free food and you arrange something someone can't eat, they just ... don't eat it.

      This is just how I was raised and how I've always been. Just don't eat the thing. If you get asked, that's one thing. If it's offered, for free, as a general course of things... just don't partake. Wtfever.

      But I swear to god, people who are just picky eaters who want free food catered to their preferences drive me up a wall. Esp. the 'I only eat like a five year old' types.

      I'm sorry. Grow up. Learn to try new foods. I was never more offended than the time my roommate wanted to introduce us to his girlfriend, we invited her to dinner, I cooked a big meal, she showed up... and snubbed the whole thing and refused to even try any because 'I only eat pizza, nuggets, and burgers.'

      Wow, what good health she must have.

      posted in Tastes Less Game'y
      deadculture
      deadculture
    • RE: Wheel of Time MU(SH|X)

      @Balerion said in Wheel of Time MU(SH|X):

      @deadculture I would say it is primarily due to a lack of time and coding experience on my part. I have copious notes and ideas for the system, but have never found the time or energy to devote myself to it. But we don't see a conflict between having combat code and being consent based. By participating in fighting, you do consent to some damage, though yes, you won't be killed or maimed against your will. Elendor was rather harsher in that regard as you had no say in what happened if you were knocked down to 0 health.

      The 1-10 scale for skills on Cuendillar was the original, home made system. Some years after Tales of Ta'veren shut down, Nynaeve implemented the CharGen and skill system from Tales of Ta'veren instead of continuing with the old system. I believe the ToT system was based on Ars Magica.

      Well, I definitely hear you on time constraints.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Wheel of Time MU(SH|X)

      @Wolfs said in Wheel of Time MU(SH|X):

      @Seraphim73 The problem with BoD is neither of the people who run the game are all that good at coding stuff like that, and they have far too much going on to really focus on game improvements. There are numerous things that have never been put in place over the years for those reasons.

      It's less that and more of the fact their entire RPing culture is descended from Elendor, and they want the RP to be consent anyway so the combat code doesn't matter. On the other hand, giving people stats when you don't care about giving stuff to do with them is, I think, somewhat sad.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Eliminating social stats

      @Misadventure There was a vampire game that basically used powers as flash cards you could show to the person when you wanted to use them. They had descriptions on when it's acceptable and when it's not, and although it was consent based, it seemed to work back then.

      If anyone recalls the name, appreciated. It's been 10+ years.

      posted in Mildly Constructive
      deadculture
      deadculture
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