@surreality I actually agree with this. High enough you can shape your character a certain way, and then a slow progression.
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Posts made by deadculture
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RE: POLL: Vampire Requiem 2E Settings/Theme
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RE: POLL: Vampire Requiem 2E Settings/Theme
@zombiegenesis How much XP to start?
EDIT: Actual question, because I'd be down for playing in 80s Los Angeles with 30-40 XP starting.
GTA: San Andreas flashbacks along those things listed above.
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RE: How do you construct your characters?
I do not like to repeat concepts, but sometimes I make variations of the same thing based on how much I enjoy it.
First, I ask myself what's the conflict of the character. Did he leave something behind? Did she kill someone and hide the corpse in a wardrobe?
Then I stat them out based on what I think they would be like. THEN I write the background based on the sheet I built, because the sheet gives me more insight on who the person was and who they want to be.
And then I more or less have the character, since descriptions don't come easily to me and I more or less write them using mental ad libs.
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RE: Book Recommendations
The Grail Quest series by Bernard Cornwell. He shouldn't have restarted it, truth be told, but the original trilogy is well worth the read.
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RE: Book Recommendations
@surreality said in Book Recommendations:
@deadculture said in Book Recommendations:
Lions of Al-Rassan's ending made me smile a little.
I was weirdly relieved at the ending! He did such a damnably fine job of cliff-hanging the individual chapters that the book was almost physically impossible to put down until I got to the end, and that there really was an ending that felt whole and complete was, oddly, comforting and extremely satisfying. (It was also the first of his books I read, so I was still fighting with the worry that it might end on the same sort of note, begging the start to a series that might never be realized.)
Yeah, I was tired of the Martin-Rothfuss-et-al habit of postponing the resolution to their stories through cliffhangers instead of decent endings.
William Gibson didn't cliffhanger any of his cyberpunk books, and the final two in the trilogies were still credible sequels.
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RE: Book Recommendations
@arkandel I felt that way about his books, too. But then again, they are self-sufficient in every sense of the word. You don't want to play out stories in it. You're happy with the stories by the time they end.
No cliffhangers with GGK, which is something I appreciate very much, too. Every book is final.
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RE: Book Recommendations
@kanye-qwest @tempest OH. Oh, that chick. I liked her.
@Arkandel Tigana left me with a sensation I hadn't felt since I finished the Sprawl trilogy for the first time. Lions of Al-Rassan's ending made me smile a little. But Song for Arbonne, man. Holy shit.
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RE: Book Recommendations
@kanye-qwest Wow, we agree on something there. Kvothe is the worst kind of wish-fulfilment character in modern fiction, IMO. You might enjoy the main character in Song for Arbonne.
@Tempest Do you mean Denna? Because she's another infuriating trope.
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RE: General Video Game Thread
@ganymede Depends on your playthrough. The dwarf playthrough was pretty good, but I liked noble warrior/rogue.
I had a highly powerful arcane warrior/blood wizard mage and it was a very meh experience.
Favorite fight: The Revenant
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RE: General Video Game Thread
@tempest Morrigan always brings me the feels, I have no idea why, to be honest. Must be the Lovely Savage trope or something.
I only like Leliana when she's mean.
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RE: General Video Game Thread
@tempest Is the first picture a cinematic? Or is it from DA:I? Damn, man.
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RE: General Video Game Thread
@tempest You'd hate Ultima Online. The PvP consists of using Magery status locks to make sure your opponent can't heal or is trapped behind a poison status that will have to get resolved first. Then you disrupt their actions with quick but harmless spells, before moving in for the kill.
Alternatively, you could go melee, with alchemy and bandages. So you'd spam potions for yourself and throw explosives at your enemies.
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RE: Descent Reboot
@ganymede said in Descent Reboot:
Here's the working document. These are in draft form and not final. The Ventrue will take some time, as I need to re-work the Dragolescu a bit, and have to really bear down on the Melissidae and the Sons of Cade. The former I want to convert into a more Borg-like bloodline, whereas I'm turning the Sons of Cade into American-noble soldiers that fight Horrors.
https://docs.google.com/document/d/1x1SJk_MEsd3bWtplsMla6w3UPNVJUnxeWzsc2G8R2Xc/edit?usp=sharing
Questions and comments are welcome by PM. Would prefer that, over this thread.
Are you reworking the Discipline spread of the Sons of Cade? I noticed you changed the Icarians, but probably to conform to 2E.
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RE: Werewolf/Mafia
Just don't... don't do this, or the villagers will lynch you all.
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RE: Werewolf/Mafia
@auspice I quit MUing to play several rounds of being a murderous space janitor in a 2D game once summer.
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RE: General Video Game Thread
@tempest said in General Video Game Thread:
Got a PS2 Emulator to work (I am not computer savvy, and prior attempts have failed), and let me tell you, it's like christmas.
Yeah, once you get it right, you get it right. And then you can play any fucking thing you want in it. Still waiting for a NDS emulator that doesn't suck. I need to finish The World Ends With You.
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RE: humble Bundle Games
Dibs on Beat Cop since Jealousy didn't say she claimed dibs on it!
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RE: Swashbuckling and continued success
@Misadventure said in Swashbuckling and continued success:
Has anyone had a RP success with the swashbuckling or pulp action feel of Indiana Jones, Three Musketeers, The Mummy franchise(maybe), and of course the classic swashbuckling films?
Some of it is allowing or demanding things like swinging across rooms or from ship to ship.
Some of it may be basically assuming the most basic of plans and a sense of daring will work.I've seen game rules where you gain a bonus to succeed, but the magnitude of failures either accrues or just is larger. This pulls off flashier results with a sense of risk, but I am not sure that gambling aspect works for /players/.
Anyone?
I hate the typical answer that most RPers expect that everything will proceed towards an agreeable end, even if there are setbacks.
I have read almost every swashbuckling RPG from En Garde to Flashing Blades, to 7Th Sea, as well as Exalted and Weapons of the Gods.
I have done swashbuckling in a Fading Suns game. But I was a rogue psychic who stole into someone's ship to rescue someone else.