@surreality said in Mass Effect MU*?:
Paging @Ganymede (hopefully)...
I've got the system pulled together that I want to use. It's calculated to provide two kinds of experiences: (1) a dramatic system for non-mission scenarios; and (2) a tactical combat system for missions. I'm typing out "special powers" or "talents" that can be picked up by PCs right now, but it's slow-going due to work, working out, kids, and that I've picked up No Man's Sky recently.
I'm more than happy to work with a small team on getting theme/setting nailed down for the game.