@Seraphim73 said in Searching for Star Wars RPI:
A couple of the Talents actually don't do -anything- without house rules. Expert Pilot: Elusive Dogfighter, for instance, adds a penalty to attacks that... can't happen, because the person with the Talent won the Pilot check in the dogfight already. It's not the only one. Some Talents/Feats are just bad.
Yeah, but the penalty applies to gunners in the dogfight. The pilot may not be able to shoot, but the gunner can do so at -5 penalty. It's not super-useful, but Y-Wings and other two-man ships have an advantage in a dogfight.
That said, I know what @Arkandel is getting at. You shouldn't feel compelled to twink out to be an effective whatever, but the system is such that you can be more effective in one build over the other. The more focused you go, the better you are: e.g., my PC would be a much better engineer/ship designer if she plopped down more shit into Superior Tech, but she can also pilot a ship, blow shit up, sneak around, and generally be a pretty good tech-based rogue PC.
One of the benefits to SAGA is that leveling up automatically makes you better in combat. Further, squad-based tactics put a premium on players that work as part of a team, which is also a departure from WoD. So, my tech-based rogue PC is pretty damn good against low-level twerps, no matter what Feats and Talents I take.