Fun fact. Sean Courturier was born in Arizona, which means the runoff energy of my presence in this city is 2% responsible for him being great.
Good to see you're still in one piece.
Fun fact. Sean Courturier was born in Arizona, which means the runoff energy of my presence in this city is 2% responsible for him being great.
Good to see you're still in one piece.
I'm not saying I'd approach it with the same time and energy as a second job, but I'm going to check this out and if I can throw my full sh/ksh scripting knowledge in, I'm gonna get some shit done.
I wish I could code in shell or kornshell.
Not happening, but I wish that I could.
Clarification: I can script just fine in sh/ksh. Its just not supported on codebases for MU
@Collective I think having a game plan for this, even if it's just a loose one to start, really helps.
I don't think it's a dumb idea at all. Though, I do have a suggestion for you.
You're going to have to make a choice, and while neither is a perfect choice, only one will be right for your game:
PVP or PVE
Are you going to allow the players to faction-up and decide to war against themselves, or are you going to provide the players with a target to rally against?
When going into putting together a theme, pay close mind to the trends of MUers and how they approach PVP/PVE.
PVP allows players to faction as they choose and tends to create pockets of roleplay. Also, due to the risk of players getting upset, factions on a PVP game tend to avoid each other until absolutely necessary. People tend to get upset when one faction becomes popular, and when this happens, they tend to throw their weight around. A good example of successful PVP factioning are the old Star Wars games centered around Empire vs Rebellion.
PVE can have player-led factions, but will require the game-runners to provide the players with information that keeps the setting relevant. If players have nothing to do, they'll usually end up sticking to relationship roleplay and playing house, which will leave you with a semi-decent population of roleplayers, but your proactive, theme-building, DOING SHIT roleplayers might taper off. So, if your focus is going to be PVE, you have to be prepared to do 2 very important things:
So, a setting is great, your setting works just fine, but when it comes to original themes, your main task is finding a way to help others invest in the setting through either available information or immersive RP. Then, make sure you have a game plan as to how the PCs are going to congregate.
PCs are like farm animals. You need to give them drama and tasks to perform or they're just going to end up taking up barn space and fucking a lot.
Maybe I don't want to visit y'all in Ohio.
I had two double gin-and-tonics and a shot of whiskey last night for $15. And then sang some karaoke.
You sure you don't want to come visit?
Click that shit ^^^^ (ONE OR TWO F-BOMBS, SO NSFW)
Discovering that at least one of my co-workers is a pro-Trump, anti-immigration, men's rights activist means I'm not even sure I'm going to be able to look at him, much less talk to him.
Wait till he finds out that you roleplay Fae Creatures online on Unix boxes.
I love my fiance. I wouldn't have been with him for 16 years if I didn't. But god damn if I don't hate a lot of his friends, which makes me happy we have separate circles of friends. One friend in particular, who has to make a nasty or inappropriate joke at/about everything, I fucking hate hanging out with him
LARPers are, yet again, getting on my nerves. I love my group, but this is the first time EVER, outside of the clusterfuck that is the Mind's Eye Soceity, that I've been bombarded with so many 'if, then' rules questions that are clearly laid out in the book. Read the rules for Dominate. Read the rules for Auspex. Read the rules for Obtenebration. It clearly explains what I just explained to you. No you can't use Auspex to get around Fighting Blind; it doesn't say in Auspex you can, therefor you can't. You can't be 'blind and deaf' through tearing out your eyes and ripping off your ears and expect to function normally.
I used to LARP VtM/Wolf/etc back in the day (enhhhh 17 years ago?). When I stopped LARPing, I found I couldn't hang around 90% of the LARPers I knew. Aside from the fact that very many of them all worked 20 hours per week at sandwich shops while living 12+ people to a house with bedbugs, being around them pretty much went like this:
I could go on, but really, for a lot of LARPers I've met, it's both their primary form of entertianment and social life. For some of them, it's been that way since high school. I learned that when I stepped away from that social circle, just how alien being outside of those social circles felt.
I had little in common with them, anymore, since I moved away from that obsessive focus, got a woman, got a kid, got a career, went on vacations, etc.
Edit/Afterthought: I also learned that LARP is devastating on the social skills of awkward teenagers who learned to come out of their shells by roleplaying as leather pants vampires. Some of them take those social skills out of LARP, translate them into social skills outside of LARP, and suddenly everything is tactical. Man, the shit I hear and the amount of fucking around and cheating I still hear about outside of game. Them fuckers learned some manipulative shit.
@HelloProject Love and Peace. You're alright.
@Ganymede Aggressive/Aggressive is fun and cathartic
@Ganymede said in General Video Game Thread:
@Ghost said in General Video Game Thread:
PM me if you're on PS4 and wanna get axed a few questions. We will swap PSN IDs
Sure. Don't invite me.
Whatever.
That second part was a general invite. OH MY GOD PASSIVE AGGRO MUCH??????????????
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If u use PS4 and have F13, PM me, @Ganymede
@Jaded additional development is on the way, and it's a really fun game if you get a group of friends to play.
PM me if you're on PS4 and wanna get axed a few questions. We will swap PSN IDs
F13 uses P2P to run games but has no construct at the moment for reinitializing with a new host if the host leaves.
In FOR HONOR, if the host leaves, the game just finds the next suitable host in match, pauses the match, then resumes after reinitializing.
In F13, the game needs a HOST and a Jason. If the host disconnects, the whole game dies and no one gets xp. If Jason disconnects(and isnt the host), all of the counselors are informed they survived the night and get their xp.
Answer: update P2P to include reinitialization. May be more difficult than it sounds.
Goddamn you, Friday the 13th.
Ill play 10 rounds in a row as a counselor with no connection issues, but then I will be doing SO FUCKING WELL as Jason, kill the guy who is hosting the match, and then suspiciously, the host disconnects and I don't get my xp.
@Packrat said in Lords and Ladies Game:
Apparently I do it wrong then, none of the characters I played on Arx ever ducked anyone, I figured that even if here was no social stigma to sexy times it would make any eventual political match come across as much more convincing and effective an alliance if they got the impression they were special, etc.
My name is @Packrat of House HOUSENAME and I'm fucking NO ONE, but I'm supposed to be fucking WHOEVER MY DAD TELLS ME TO.
You can update your character post-political marriage.
No offense to the people who like the L&L games, but this thought came to my head:
LORDS AND LADIES CHARACTER SHEET:
INSTRUCTIONS: Fill in the blanks, then you're ready to go.
My name is __________ of House ________ and I'm fucking __________, but I'm supposed to be fucking __________.
I have a fidget spinner in the shape of a batarang.
I am done for.