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    Topics created by Ghost

    • Ghost

      Nemesis Board Game
      Other Games • • Ghost

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      442
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      Alamias

      @Ghost I'm going to double check when I get home, just to make sure

    • Ghost

      Labyrinth Tabletop RPG
      Other Games • • Ghost

      1
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      177
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      No one has replied

    • Ghost

      Omaha
      Tastes Less Game'y • • Ghost

      5
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      287
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      Lotherio

      @PuppyBreath the lone deserted highway east of Omaha, not so deserted with all the people trying to get out of the city on weekends ing Loess hills for recreation or wineries. This was a crazy winter, I still use a shovel and got a his five foot pile at the end of the driveway this year.

    • Ghost

      Modiphius Games
      Other Games • • Ghost

      21
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      21
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      1037
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      ZombieGenesis

      I had fun enough with their Star Trek game with my TT group. For a MUX I think I'd suggest using GURPS and their Prime Directive line.

    • Ghost

      Pro Wrasslin'
      Tastes Less Game'y • • Ghost

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      SparklesTheClown

      There's probably an amazing marketing opportunity that WWE could take by having Wrestlemania be from the Performance Center, but probably won't because of course they won't.

      Also I need to catch up with AEW, I'm a few months behind due to all my writing shit.

    • Ghost

      +TXT
      MU Code • • Ghost

      5
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      5
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      1599
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      Pondscum

      Some of my funniest RP has been through text messages. Love it!

    • Ghost

      White Wolf Street Fighter
      Mildly Constructive • • Ghost

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      G

      @tragedyjones said in White Wolf Street Fighter:

      Cool! I only briefly flipped through that book, once. Never saw that part.

      Yeah, it's pretty good. It's like a deck-building card game crossed with an RPG. Any White Wolf game can be cheesed, but the simplicity of the mechanics prevent a lot of that, and the card game aspect brings in elements that add entirely new player skills to gaming.

    • Ghost

      Meanest (But Funniest) Thing You've Done in a Game
      Mildly Constructive • • Ghost

      37
      4
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      37
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      5276
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      Pandora

      Got naked, rolled on her stomach, looked back and said 'Kiss me.' all demanding-like. He kissed my character's shoulders, got an impatient look for his efforts. Kissed down her spine; her back arched - better. He finally kisses her ass cheek and that's what I'd been waiting for. Rolled over, pulled on a robe, and told him she was merely interested in seeing if his actual ass-kissing was more interesting than his repeated attempts to do so publicly for favor. It was not, and he was dismissed.

      Never pestered me trying to suck up and put others down to make himself look good again. Maybe he learned a lesson, maybe I just pissed him off. Doesn't matter, I thought myself very clever and laughed about it for days. I'm still laughing now and it's been years. Where does the time go.

    • Ghost

      Papa Emeritus III
      Tastes Less Game'y • • Ghost

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      Auspice

      I gotta say, tho, He Is is one of my favorite songs of theirs in a while.

    • Ghost

      The Hockey Thread
      Tastes Less Game'y • • Ghost

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      14707
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      Lotherio

      Shenanigans!

      https://youtu.be/laNRPAjKQsM

    • Ghost

      The MU*Bucket List
      Mildly Constructive • • Ghost

      10
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      2090
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      Ghost

      @Chet Nah I've never played sociopath before. Far too likely that people will assume that I am representing myself through the character. People get judgy like that and sociopathic heel-type characters tend to end up just being avoided outright.

    • Ghost

      Lucha Underground
      Tastes Less Game'y • • Ghost

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      T

      LU is some of the best entertainment wrestling easily available in the US.
      I personally prefer RoH but that is mainly based o nthe quality of in ring action, production value and storyline-wise LU is superior, even if you are not a wrestling person the storylines are quite fun.

    • Ghost

      POLL: Super Hero MU Gut Check
      Mildly Constructive • • Ghost

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      Collective

      @tnp That would have the potential to be a hell of a lot of fun.

    • Ghost

      Destiny 2
      Tastes Less Game'y • • Ghost

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      Saulot

      Day fucking one.

    • Ghost

      NO-GO IPs for MU*
      Mildly Constructive • • Ghost

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      W

      I'm really surprised, actually that anyone cares about MU*s in any official capacity. That astounds my brain considering how few people are involved with any particular game.

    • Ghost

      The Apology Thread
      A Shout in the Dark • • Ghost

      241
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      Cobalt

      @Spitfire Peta-player Here. Glad to hear you're still alive and kicking. I hope things are going good in your life these days. ❤

    • Ghost

      Faction-Based Villain Policy Idea
      Mildly Constructive • • Ghost

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      Ghost

      I think the genre of the game applies, too. In Game of Thrones, being the victim of a villain or facing justice for being one, usually isn't a pretty sight. Whereas Darth Vader's TIE fighter can get beaned and float off into space "CURSE YOU, LUKE SKYWALKERRRRrrrr...."

      How this could be implemented highly revolves around the IC stakes of the game. WoD, Walking Dead, Game of Thrones, etc would require a lot more creativity to determine what kinds of defeat don't equate to death, but if you look closely these genres DO have villains that are defeated, evolve, return, etc.

    • Ghost

      Anime-Themed MUs
      Mildly Constructive • • Ghost

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      Misadventure

      It is literally derived from their Rail Wars wargame. They produced that and Deadlands, and the wargame version won out. Would it feel better to call it a skirmish game?

      Most RPG rules hold their basic form based on their descent from wargames. The most famous would probably be Blackmoor which gave personalities and goals other than win this battle to a wargame, and inspired Dungeons & Dragons.

      A few examples of games moving away from that would be Burning Wheel/Burning Empires, the Apocalypse Engine, FATE, and more free narrative oriented systems like Don't Rest Your Head, The Solar System.

      It's never about what you resolve, unless you can only resolve combat I suppose, it's about how you go about it.

      And yes, I agree with you @ThatGuyThere. It fails to be engaging as a roleplaying game, nor striking as a wargame. Malifaux and other skirmish games do better because they know the game mechanics and how you go about resolving things is the game play and has to be engaging. Savage Worlds relies on the strengths of any roleplaying group to make their generic system fly.

      tldr; My criticism is that as a system it aims at the personal engagement level of a skirmishing game. That it is not great as a skirmish game only makes it worse.

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