@bored said in Star Wars: Insurgency:
Took a look but honestly having FC characters makes it a very hard sell for me.
This is understandable. Some people won't do it: I don't really care, myself, because I have no interest in playing any Star Wars FC's.
The success rate for this on Star Wars games, in my personal experience, is a flat 0%. Especially picking a specific planet that isn't in any of the movies, I don't really understand the motivation.
Now this is less understandable to me: we wanted a planet with cities and jungles, where there's shipyards and miners. A diverse planet. The thing is, Star Wars doesn't present very many of those in the movies as options. There's Coruscant for the cities, but that's all it is: one gigantic city. There's Naboo, but it has Gungans and no. Other then that, what do you have? You have a couple jungle planets, a desert planet or two, an icy planet.
Corellia doesn't appear in the movies but it is elaborated in the EU, and really, we can define its setting pretty easily. Its cosmopolitan so we can run a planet-focused Insurgency type resistance, but its got wild spaces so we can tuck a rebel base off in the middle of a jungle, it is a Core World but with an independent streak so there's some good potential for tension between the Empire and the Rebels.
Heck, IMHO, even 'a single planet' is a huge scope for a game: basing a game over a whole galaxy seems like complete death to RP. While plots and events can take place all over Corellia (and the galaxy for that matter) via +temprooms and the like, the grid is Coronet City and the surroundings and that's where we intend 'most' RP to happen.
The motivation is to make it as easy as possible to log on and find RP without having to jump through hoops: if everyone's relatively nearby then its not super weird to have a Cantina scene, or have a random gunfight as an ISB team raids a rebel warehouse.