There's http://duckclient.com/
I don't use it but a couple people on Marvel:1963 do that I'm aware of.
There's http://duckclient.com/
I don't use it but a couple people on Marvel:1963 do that I'm aware of.
For my part, I never witnessed any creepiness from Jumar, but I'm a dude so am not the target audience.
What I did see is that his OOC attitude was exhaustingly negative. I don't have any problem with the fact that ICly, Jumar was antagonistic towards the peace movement some characters were pushing IC. I have no problem with ICly, Jumar held a grudge and thought the Grounders were nothing but mindless savage lunatics without a perspective or POV of their own. That's IC.
But dear lord could he not keep it IC. The amount of time he spent expousing this belief on channels, both argumentatively and passive aggressively, was almost physically painful. More then once I just gagged channels when he entered what was otherwise an interesting discussion (note: discussion complete with differing POVs, not everyone falling over eachother to agree) because of his OOC negativity and ranting.
@Monogram IPv6. It's not that the game has trouble trying to deal with it (Hi, I'm Theorem), but that something between you and our server was having issues connecting via IPv6. I have no idea why -- its completely beyond the scope of anything we can actually address.
As it happens, it isn't that DNS was failing, but "portent.genesismuds.com" has two addresses in its record, A (IPv4 address) and AAAA (IPv6 address). Since your new network seems to prefer to be IPv6, it returned 2607:fc88:100:9::8.
For some reason you couldn't connect to us via IPv6. I have no idea why: I've never quite gotten around to using IPv6 in real life. Things get interesting from here, though, as I can access it via IPv6 address fine from my machine (and from my work network, too)-- so its nothing wrong with the server itself, I surmise. There's just something borked between you and our host.
That said, we're going to be changing the address in our ads to 'marvel.chrysalis.me' which just advertises the IPv4 address just in case this is an issue for anyone else. It should make it all just a non-issue.
Thanks for helping investigate.
@Monogram Yeah nothing has changed, it hasn't even rebooted for for months, has had no DNS change or server change of any kind.
But just for the sake of trying, its IP address is 216.136.9.8 9630, does that do anything differently? And what exactly is the error you're getting? Connection Refused? Or Timed OUt?
I live for Earl Gray tea, with a bit of honey (orange blossom). Sometimes a bit of cream, but usually that's at night. Morning I want it without cream, the sharpness helps wake me up a bit.
I'd like to say I'm a snob about it but I'm totally not: laziness wins out every time. So, Twinnings keurig cups.
Anecdotally, and entirely in hearsay, I've heard Penn's database loads and saves get pathologically slow with even a moderately large database.
I can not provide any supporting evidence for this claim but have heard it several times from reliable sources.
I couldn't resist and jumped in it. There's a lot of code-- a LOT-- think, not quite Firan, but more like then not.
Yet, its not insane.
And the staff is very helpful.
Huh, I assumed it'd be one of the 100+ other connections it made. Sorry, no idea.
Before you load the site, go to More Tools -> Developer Tools. Now go over to the Network tab, and go to the site. See if anything is erroring out. (Christ this website's home page took 101 separate http requests to load!)
Either its stalling out at one of them or you should see an error.
My 0.02 on Alts:
I don't mind reasonable alt limits, but unless a game has a very small scope, I don't consider 1 character to be a reasonable limit. If I'm in the mood to RP, having more then one alt opens up more then one avenue or set of reasons to RP. It makes RP more accessible to me, it makes it more likely I'm going to find interesting and meaningful stuff to do. If I have only one character, chances are there's a certain range of stuff that character would never get involved in.
This might be what has been called 'roles' earlier in the thread, I don't know, I don't think of them that way because to me 'roles' are things you fill and are then filled there's no room for someone else anymore. An alt's interests, associations, and limitations define the spheres of influence he might be in, but having the same spheres as someone else doesn't stop me from playing mine.
What's reasonable? It depends on the scope of the game. Somewhere around 2-4 is how I feel about it generally.
The thing about alts in the modern games that I don't like is this tendency to allow 'freezing/unfreezing' at least like how TR did it. I hate alt swapping. If you want to abandon an alt, fine. That alt is now dead. Or gone. Its never coming back. Ever. Having a roster of alts that used to be active that you can just swap in or out is a horrible environment for a game, IMHO.
@Coin said in How Many Alts Would An Alt User Alt If An Alt User Could Use Alts:
@surreality said in How Many Alts Would An Alt User Alt If An Alt User Could Use Alts:
@Sunny Er, most folks I know who have multiple characters don't designate one as a main and the others as secondary. They're just all alternates to one another.
Yeah. At this point 'alt' has just taken the same meaning as 'character' in common parlance, in my experience.
Agreed. On some games I have a clear main, but its as likely to change from one month to the next depending on what's going on, so I just think of them as my alts. 'Alt' has been a synonym for 'character' in mushing to me for years now.
More years ago then I can properly count (but something very close to 15-20, exact timing I'm lacking), I was on a game called Armageddon. The game was about Angels, Demons, and humans: about the Blessed, the Damned, the Chosen. This game started out on another actual server, but got migrated to its own existence at some point before I became involved with it.
I was a child and deeply invested in this game. Someone on this game loved me (he thought I was a girl at first, later didn't care when I wasn't, the drama here is everything you can imagine for a game where I'm like maybe 16 at the oldest at this point).
I've always been something of a nerd. Somehow, I became site-admin for this game. I upgraded it to a new version. It was, originally, a game firmly set in TinyMUSH 2.2.
Why? Because shiny.
(What is shiny? I want to swear its TinyMUSH3 but I can't remember for sure so make no accusations. It was an upgrade from TinyMUSH 2.2 for sure) Anyways.
The corruption started.
Exits sent you places exits were not set to. You examine an object and see things on it that should not be there. The game was before my eyes dissolving.
I logged onto some game, I don't even remember which-- but it was something like MUS*H, MPUG, or similar developer centered game-- and asked for help on a channel.
Ashen-shugar answered: Rhost could load this database and fix its problems. While any errors that existed would still exist, it wouldn't get worse.
This seemed like a godsend, as weirdness was increasing almost with every minute.
I set up Rhost.
I had some questions, and Ashen answered them.
I loaded Armageddon's database, and made the major announcement of the transition, and...
Armageddon was fine.
It ran at least-- at //least//-- two years after the conversion where it was boiling itself alive in corruption in its original server.
Man, the faith.
I can not tell you how firm the faith has been since then. I think Rhost, I think two things-- and one is directly from that point of my life that decade and a half ago-- one? I can trust it.
Two? This I got as I became a more sophisticated coder. Rhost is a toolbox that gives me, the coder, all the toys I could ever need.
I decided a couple years ago I only "code" for Rhost games, because things like... say... its printf function (not to be confused with C's printf, but similar in intent) are revolutionary in what I can achieve vs what I want to happen. To say that's the only point is minor: SO many distinct features Rhost allows are exceptional from a coder's POV.
As it turns out, my dedication isn't perfect and I've recently agreed to code for a pair of PennMUSH games because... reasons. (Faraday's +combat is really, seriously, honestly, a better approach to mass combat then anyone's ever done before in the genre)
But still, on my own project, Rhost is the only answer for me. Rhost is reliable. Fast. Capable. But Reliable. I'll never forget that first interaction with Armageddon. A game I loved was dying, literally, and lasted for years after the conversion.
I trust Rhost.
IMHO.
@Apu said in Flights 'n Tights MUX:
You're right. The ad itself didn't mention LGBT. It was @ixokai who did.
Yeah, I was saying, if they wanted to be a LGBT haven, I could get behind them. I find them being a dicks who like dicks "haven" ... extremely distasteful. I wasn't saying that they misrepresented themselves as a LGBT haven.
They were totally upfront. To be a PC there you need a penis: you may want more penises in your life, or be okay with just your own, as long as you're open to other people wanting more penises in their life.
It gives me the creeps.
I've known about this place for awhile and I can't get it through my head to so much as reach out and look at it, let alone log on, for fear of the sticky creepiness that seems to just radiate off of it.
This is not homophobia. Secret comic book reveal as I throw off my cape: I am teh gay! (I know, @sunny, you are shocked, SHOCKED)
Here's the center of what bugs me: "This is a haven for gay, bisexual, and queer male characters." The fuck? No gay guy I know thinks like this after the stupid college years. If you want to be a LGBT haven, where is the lesbians? The transgendered Superwoman? I can see and get behind you there. But no. This is about the GUYS. All about the people you wanna bang in tights.
This entire thing reeks of a creepy fetishization of what's my life and noo thank you. I suspect there's a lot of women with gay fetishes instead of actual LGBT people on this game. I don't have an issue with those ladies usually, I don't go poking my RP partners and asking their RL genders (talk about creepy!), but this is a step too far.
Yeah I see they say they welcome everyone etcetc but when you declare what you're for you can't just walk that back.
@VulgarKitten said in Kushiel's Debut:
@Sunny said in Kushiel's Debut:
As for getting people involved on TR, there were plenty of people bitching because you (and the others) were doing the exact opposite.
That's great. I didn't make everybody happy, the way I did things didn't. The fact of the matter is that I put a great deal of effort into trying to include people. Seriously. Open-to-everyone scenes every other weekend covering Metaplot 101, then sharing any new information people had. Me plot-hoarding and being exclusive is literally the furthest thing from the truth. You can bitch all day about how it was a bad effort or that I should have done something else instead, but you seriously cannot truthfully say I excluded people. There was a total of one person that was, due to their IC behavior, ICly not allowed to come to the meetings. One.
Not the way it appeared to a group of us Dunlins who were excluded, despite asking to be included.
Sorry, got to say: everyone was invited to those metaplot spreading scenes. Everyone. I was there for at least half of them. (And my character was the one had to be reined in to keep them open)
I can't remember his email address but as soon as I get it I'll PM it to you. He hosts a number of games and doesn't charge, in fact is sorta eager to host the world and make use of his vastly superior resources that are underused.
Hey, Merit. I suggest you give more information here. There's a couple threads on original games that have attracted support and they are distinct in that the creator is really infodumping into them about the world, theme, etc.