@Lisse24 said in What Types of Games Would People Like To See?:
@Ganymede said in What Types of Games Would People Like To See?:
@RDC said in What Types of Games Would People Like To See?:
Unpopular opinion: Generic CofD 2e game where the defining feature is that staff just kind of stay out of your way and let you play the game without metaplot or too much staff-lead politics and stuff. >.>
It's a fair opinion to have, but I have not seen this work in practice for longer than a few months.
I think in order for this to work, you still need to encourage play. In most recent WoD/CoD games this has been through metaplot, which is top-down. I think if you want a game that is bottom-up, it can still work and would perhaps work even better, but only if replace the time you'd spend planning an elaborate metaplot instead focusing on systems that encourage interaction and RP. I think you'd really have to heavily think about design and how/why characters would interact and how do you push them towards that. And I don't think that relieves the staff from having to put in plot seeds, they'd still need to give story reasons for players to interact, they just might be smaller, more personal stories.
So fun story, I think about Reno? I dunno.
For the like... two weeks I was active there, I was HELLA active there. I don't really recall if there was meta plot at the time...
What they did have were the Aspirations. Like full on 'get XPz for doing the thing' along with the quick squirt of happy brain juice that goes along with that.
Which I admit I maaaay have over-used/abused.
Literally every scene involved fulfilling a short-term aspiration, or work towards fulfilling a long-term aspiration.
Then again... if you're not working towards these things, why have them at all? They are designed to be a roadmap for what sort of RP path you would like to follow. So if you have staff that reacts to these aspirations, plot-wise, and weaves them into a meta-plot, instead of writing their own and hoping the players engage it... that might be a thing?