At this point I would give a kidney for a completely original superhero game. No DC no Marvel but really original with all OC characters.
Best posts made by Kay
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RE: What Is Missing For You?
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RE: In development: pure OC superhero game
From the depth of its two month old grave it rises once more! So, now that I am no longer MU*ing in any real capacity, my energy's back and I'm finally going to do that game test on Icons I was babbling about. Also having it set in what I have so far for the world etc. It's an overall little pre-alpha test thing.
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RE: Let's talk about TS.
@theonceler 'thunderous mastpole' (extra points if you have it piercing someone's sails!), 'sex rocket', 'Rolls Royce of phalluses'. My favorite one I saw in a romance book was 'the throbbing expression of his adoration'.
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RE: What Types of Games Would People Like To See?
I'd kill for an all original concepts superhero game. All OCs, no DC universe or Marvel or anything.
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MU* concept oddities
One of my favorite things is a MU* that's different. When I was a complete newbie I had the fortune to play on Poddington-on-Slossip, an odd little place that unfortunately closed before I knew how unusual it was. It's been over sixteen years and I still remember it fondly. It was set in the British countryside between the first and second world wars, and it had this air of mystery and spookiness to almost everything.
The downside of oddball MU*s is that once they're gone they're gone, and there's usually no way to continue your character's story. I thought I'd put up a post and see what other strange birds others may have encountered, and if there are currently running I might check out.
As far as weird ideas of my own, I am eyeing this old scifi story and pondering how one might use it for a MU*: http://web.archive.org/web/20060719184509/www.scifi.com/scifiction/classics/classics_archive/lafferty5/lafferty51.html
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RE: In development: pure OC superhero game
Whew, I went to sleep and woke up to a lot of interest! Thank you all. Big spammy response ahead:
@surreality - The Roarin' 20s definitely has an appeal. And there's a lot of source material to use for inspiration. I just like that early chunk of the 1900s, it seems, 20s-30s-40s. Especially in a US setting they each have very distinctinctive flavors. And not to worry, I'm not looking for anyone to sign anything, just a show of hands as it were.
@Mr.Johnson - I appreciate the thought very much! Let me know how the rest of your staff feels - no hard feelings if it's a no, I'm just happy you were willing to offer.
@Lithium - I mean, I mostly play World of Darkness in all its various forms these days, plus other games where you might die, so I don't think that's a concern. But could you let me know how you define pure consent? It's been a while since I heard the term.
@Kairos - That looks awesome! I may have to throw some cash their way.
@DeadEmpire - Sweet, another vote for "anything OC is good", thank you! And yes, it would be all pure original characters. OC all the way, no DC, no Marvel, etc.
@TNP - Understood! As I asked the others, would you be wiling to expand on why? The more feedback I get the more helpful it is.
@Cobaltasaurus - M&M is what I was used to back when I was involved in the Crucible City stuff, the only reason I haven't leapt to it is because I heard that the editions in the ten years+ since then has changed a lot? So I'd need to take a look. But mute librarian with shadow powers sounds like a really fun concept, of course I'd love to see you play!
@Ganymede - I will be happy to take you up on the offer of assistance! Judging by @Wizz input, it sounds like City of Mist while very appealing in its own right brings its own setting flavor with the system, which makes me a bit hesitant. I'd rather use something that is easily adaptable, and it sounds like we'd need to cut at least a chunk or two out of CoM. What do the two of you think about M&M, are you familiar with the latest edition of it? And Wizz, I definitely think you should start a new thread so more people can brainstorm on that, including myself. For a different game I think it would be super cool, and I'd be genuinely interested in playing in it.
@TheOnceler - I'm a little puzzled, why should the fact that there aren't any OC superhero games make me choose a modern setting? That one goes over my head, please clarify that some? You're another vote for M&M, which is what I am familiar with from the old Crucible City game, though we used the first edition (I think), and the latest one is apparently a bit different so I'd need to check it out. Gothic Horror Superhero Game sounds amazing, I'd play there!
@faraday - Well, @ixokai first stated that 30s-40s wasn't something he was into, hence my assumption his specification of no 30s also applied to 40s. But that's me assuming things, and you make a fair point that 30s is less represented in pop culture. I like 20s-30s-40s, but as mentioned this is an interest check as I continue to mull things over. That's why I'm looking for feedback as to what people like/dislike/would like/wouldn't like, and I appreciate all the responses!
@Seraphim73 - I know right? It's a lovely spectrum of flavors that ranges from intrigue and mystery across the spectrum to robot Nazi mutants on jets. Not to say you couldn't have that in a modern or future setting, of course.
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RE: Darkwater: The Return
Fanning the flames! The game is quiet right now in US evenings, but there's a few of us on every night, and later on the EU crew rolls in. I personally freakin' love the theme that staff is trying for for the metaplot. It's a bit different from the standard Lost fare I've seen. I'd love to see more US evening people. And if you played on Darkwater in the past as a Changeling, there's a built in RP hook for you to bring the old PC back, as well as built in hooks for new ones, too.
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RE: Favorite Minigames
Crafting minigames are always enthralling to me. As is farming/fishing/treasure hunting/etc. Anything where there's a feeling of a) I actually made a thing! and b) I got a thing! feels rewarding to me. There was some old game I played (maybe a MUD?) where it had randomized treasure in dungeons, so you'd end up with cursed looking jade figurine of three cows etc. I think that may have started my love for randomizers in games in general. That and old school random tables for character generation in old tabletop games.
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RE: In development: pure OC superhero game
@carex said in Interest check: pure OC superhero game:
I say if you are going to have super-powers do it in future or even better on a new planet that humanity started to colonize but something about the world started mutating people and giving them powers. If you are going to be OC, then make the world OC as well.
Well, of course the setting is going to be original too, but superheroic mutants in space sounds like a different game than I'm after. Why not set that up yourself? The more OC games we have the better, I say. I'm pretty happy with my compromise of having a modern day or near future in a metropolis on an Earth pretty close to ours. A friend of mine brought up the idea of pocket dimensions, which offers the option of having a little "1940s in a bottle" option. I like that idea a lot, and could expand that to offer those other flavors like horror and the like, while still having everyone be in the same place.
@Kairos - As mentioned above, I'm not going to go with a scifi setting here. Earth Analogue for sure.
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RE: Heroic Sacrifice
Another thought regarding how to reward the death of a character-
If the death has impact on the game world. If people talk about it afterwards, genuinely, if it's remembered in character. The theme and setting of the game will make that harder or easier: a superhero game, the death of a superhero would of course be a huge deal that people talk about ICly years and decades afterwards. In a fantasy game, a well known hero/noble whatsit would also be remembered. But outside of those positions and themes it gets harder. Why would anyone except his friends remember Joe McBluejeans in modern Chicago, say? Still, given the right story, that would be one way to make it a feel good thing.
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RE: Builders
---> previous builder. I am happy to vouch that the other staffers on this game have been super pleasant to deal with. If I had had the time and energy I'd still be descing. Also the exits get all the messages automatically set up, so no need to dig into @succ etc unless you wanna.
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RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
@royal Best one I could find:
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RE: Let's talk about TS.
@tinuviel said in Let's talk about TS.:
@cobaltasaurus No, I meant that action/adventure/casual/etc are all decent TS categories.
To get back to the subject at hand, you didn't mention the glorious part where you could mix these up. Mystery adventure TS!
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RE: RL Anger
@auspice can you tell them to email you those requests? That way at least there's a written record. I did that at my old toxic job and it worked quite well.
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RE: Kay's Playlist: Crucible City (first one),TR & HM & Darkwater etc
Arise, chicken, arise!
I am on the revived Darkwater and remaking my old character Ida in all her waspy femme fatale glory. The place is quiet, I would love to see more people.
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RE: Darkwater: The Return
We are starting to attract a few new people and there are some old players coming back too. I can feel the momentum, as it were, and if you are reading this and you've considered playing but haven't quite made up your mind, go take a look at the Logs: http://darkwater.wikidot.com/logs See if the flavor matches your preferences. The logs are by date, so fairly easy to follow chronologically.
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RE: MU Things I Love
The smell of a brand new game. Mmmmm. Raw code, bubbling enthusiasm, re-meeting players you haven't knowingly encountered in years!