@Kanye-Qwest said in Personal Agency for Personal Boundaries:
@Pandora It's a good thread, and a good thing to have a discussion about. I wish we could get a group of people who are not comfortable telling others "please don't do this/contact me/whatever boundary" and see what they would feel comfortable doing, because that's my hurdle.
Isn't any coded tool you give them to use in the moment, in scene/conversation essentially the same as saying 'hey could we not'? If the aversion is fear or wariness of conflict or insulting the other party, would throwing a card on the scene not trigger the same anxiety?
I feel like the more something is coded into the game and thus totally normalised, the less of a big deal it seems to use it. Especially if it cuts out any need for actual human interaction/communication, which can be like, hard, for some people.
There's a MUD called After Earth which has a "graphic" command which I think is a pretty neat idea:
Helpfile for Graphic
Class: Command
Syntax: graphic
Graphic is used to indicate that you are uncomfortable with the content of the RP, either due to its violent nature, sexual content, or some other reason which would justify omitting, editing, or otherwise toning the RP down to a more acceptable level.
When this command is used, all persons in the room should comply and reduce the level of detail. It should not require clarification or lapse into OOC discussion.
See also: MUDSEX, TURNS
Mudsex (TS) is also never supposed to occur without use of a "consent" command.
Helpfile for Consent
Syntax: consent list
consent give <name> [note]
consent revoke <name> [note]
consent alert <name> <reason>
consent check <name>
consent request <name> [reason]
All players are required to seek and obtain consent prior to engaging in sexually explicit roleplay.
The consent list command lists all characters that your character has provided consent to. Consent give <name> will add a character to the list, with an optional note if desired. Consent revoke <name> will remove consent at any time, also with an optional note.
All players are required to confirm that they have received consent before pursuing sexual intercourse using the consent check <name> command. Likewise, a player can OOCly declare their character's IC intentions with consent request <name> with an optional reason.
The consent system is PRIVATE. It does not report to staff unless a player uses the consent alert <name> <reason> command to tell staff that something is wrong.
See also: MUDSEX
All good stuff, IMO. Reading these help files significantly increased my immediate level of comfort and confidence in deciding to play this particular game.
Just having these kinds of policies documented, knowing there are very strict, specific systems in place that don't require me to go through the (perceived to be) taxing process of reaching out to and then negotiating with staff.
I will also say that staff reputation goes a long way. I don't play Arx; theme-wise it's just not my bag, I'm not into L&L stuff. But I've only heard good things from friends, who inexorably gossip because that's just kind of the way it goes in this community, which means that if I did decide to play Arx I would probably feel a lot more comfortable approaching its staff about any potential issues.
It's not often that I agree with @Pandora on anything and honestly it's kind of surprising that of all the possible topics on MSB, this is where the line appears to get drawn between me, the popular community consensus, and her, based on past experiences. But for example, I can't think of any situation where it would ever occur to me to reach out to the staff of Haven to express that I'd encountered an issue with another player, as they have a notoriously bad reputation when it comes to dealing with this. (Unless I specifically just wanted to raise a stink up about it without any expectation that they'd actually do anything on my behalf, for cathartic/venting purposes.)
EDIT: Although speaking of Haven, I like the difficult prisoner system.
I have to wonder if the pushback from some of the people on this thread like @faraday (hi, sorry, I'm your biggest fan but your responses here just baffle me) may also be somewhat game-culture based.
If you're exclusively active in the kinds of WoD games that get circulated and advertised on MSB, maybe you can't fathom why it can kind of seem like a big deal to reach out to someone, or to staff, and let them know there's a problem. Maybe you're used to playing exclusively with people you've known for years, and pretty much the only circumstance you'd encounter where someone might need to reach out is akin to a buddy nudging you with an elbow and giving the stink-eye to some strange newcomer who doesn't seem to be doing things the way we do things around here.
But then picture someone like me — I generally feel like more of an outsider in this community, as I don't exclusively play MUSHes and came across my first MUSH only a few years ago — it can be pretty awkward to speak up, as the newcomer, in a circumstance where I might worry that I could be perceived as stirring up trouble in an established community.
Furthermore, on a lot of non-MUSH MU* that I play, OOC communication is seen as a bit of a bigger deal, in that it generally shouldn't happen without very good reason, and may even be an opt-in system. I like this because tbqh I don't come to these games to socialise, I come for pretendy-fun-times and to do what I love most in this world (other than maybe cuddling cute animals), which is creative writing. Having to actually talk to other players via pages to set up a scene or whatever is just a hurdle that I feel obligated to surmount, not something I would actively choose to do for the hell of it, 99 times out of 10. (That is not a typo.)
The culture on MUDs etc. may often also actively stigmatise the idea that you're even allowed to be uncomfortable with a scene. Like, don't be a baby, this is a mature game, a mature community, you need to buck up and just be OK with whatever the game throws at you. Also whatever happens IC is IC and you're not allowed to try and control your game experience through OOC means. Don't want your character raped? Have your character fight back, or report the incident IC to a police character, don't just bitch about it OOCly.
Just telling people in games with these kinds of cultures that it's actually OK to not want to deal with something, and giving them a command to put on the brakes without needing to figure out how to actually express that could be kind of revolutionary.
So maybe you're thinking, OK, but I run a WoD MUSH, so this doesn't apply to my game or my game's culture, and I have that A+ open door policy etc.
That's great but if a lifelong MUD player wanders into your game — if you're intending to leave that door open as opposed to just sticking with a group you know and are super comfortable with — then they may not be used to your vastly superior culture just yet, and an easily tracked, documented system like this may be preferable for them personally based on the other kinds of game cultures they're used to.