@faraday said in Real life versus online behaviors:
Have hog pit posts really cost anyone RP?
Yes, they have.
@faraday said in Real life versus online behaviors:
Have hog pit posts really cost anyone RP?
Yes, they have.
Why would we want to play out the events of the book @WildBaboons ? We should be creating our own story in that world that is familiar and loved.
There is no need to follow the story in that respect. Maybe on this world male channelers take a long time to go mad, so they police their own. Maybe there is two towers already, one male, one female, and the politics between them etc.
Trying to create the exact same story is kind of weird in my opinion, because that story has already been told.
I always wanted a third age game from a mirror world with no dragon, no big names, there may be people in those same positions but they aren't FC's. Like for example: The Dragon is being Reborn, but nobody knows who it is yet. The Forsaken are known to be active (NPC's for plots), the big heroes are being reborn etc but nobody knows who they are, PC Male Channelers could try to become the Dragon, let the cards fall where they may with zero big FC's to push stuff.
So you wouldn't even need to mention anything about the book chars at all. They just never existed in this turn of the wheel.
@coin Dang you for making me... anyways this would be way more fun to me too. Buck Rogers goooo!
@prototart I guess it comes down to what you are. I am a coder. Code is relatively easy. I may struggle with something unusual, but, I can usually figure it out and I enjoy coding. It is a fun thought exercise to me because I am not a psychocoder yet who would get bored with it.
Writing is also fun, but, detail is /super/ important, so that everyone has the best information for the setting/theme/rules. In my opinion it's more important than code. So it takes longer for me.
@arkandel That may or may not be true.
Code could be easy.
Writing tons of theme and/or setting information, plus story plus everything else?
That can take a long ass time
@shincashay At the very top there is another 'reply' line, that reply line worked, though the icons are all broken on it too.
@alzie I have tried all the reply buttons to no avail, the bottom line where the normal reply bar is not in the right spot either.
I still can't reply to a thread that I created. I logged out, logged back in, cleared cookies, etc.
Don't know why but the formatting of the Serenity MU* being alive thread is all borked.
When I click on reply, nothing happens, when I click on a person's individual post to replay, nothing happens, etc.
So weird.
@bored Exactly, there is also plenty of time where there is little to no information at all, because it was lost to the current times. So you could have a local big bad, keep the game set in a specific sector, and still have huge stories that over such a short amount of time (A mush is not going to be a significant amount of time to the huge history of Star Wars) that there's really no surprise that it wasn't ever known to lore in general.
There's a lot of freedom in time periods outside of those set with the 'big names'.
@prototart said in Game Restarts:
I can't actually think of any games that decided to restart that actually, like, started again after it was decided to restart
I am /still/ waiting for Treyvan 2.0...
I've always wanted to see a post apocalyptic game with restarts like this. Say, a zombie apocalypse (just as an example). The game progresses, the characters struggle, but eventually there will be more zombies than they can handle or people will die during random outings whatnot.
It does need to be built into theme though that character loss is going to happen and replacements made sufficiently easy.
@seraphim73 By cannon you mean... the cannon that was thrown out after the change of ownership?
But clearly people would prefer to rehash the same old stuff.
Not a hill worth dying on.
@faraday That is why you avoid all that stuff, you take away the expectation of previous knowledge beyond: Star Wars!
Write your own stuff up.
@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@lithium
You run into unfamiliarity issues. And often, people do want to be part of some of the amazing scenarios brought in with the timeline.
What unfamiliarity issues? It's Star Wars.
It doesn't change /that/ much. You have the Republic. You have Big Bads. You have privateers, pirates, mercenaries, cutthroats, merchants...
All it means is that you make up a new big bad, or multiple, tell your own story.
How is this a bad thing?