@faceless My whole thing with Horizon Zero Dawn is... If all the animals are robots... What do they eat?
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Posts made by Lithium
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RE: General Video Game Thread
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RE: PennMUSH Webclient
@rnmissionrun said in PennMUSH Webclient:
@lithium You do realize that Penn's comsys can be configured to work like MUX channels now?
Yes I do know this, but rarely does anyone /do/ this.
So every time I am on a Penn I am always ARGGHHH!
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RE: Creative Outlets
I love writing descriptions.
I just wish people read them more.
For me a description is how the character comes to life in my head, it's not the background, it's not the sheet, it's the description. I /hate/ how I am /required/ (by people who don't read on a reading based medium) to find a picture. It rarely matches my description.
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RE: PennMUSH Webclient
Damn... I have a hate on for Penn because I hate the channel commands requiring = or + on them all the time, but being able to do a webclient is a good way forwards for the game I think!
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RE: The Eighth Sea - Here There Be Monsters
I will send a PM as requested. @Seraphim73.
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RE: Encouraging Proactive Players
I hate the Aspirations system. It is book keeping and micro management. Someone who is willing to do that, can milk that system for infinite xp.
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RE: Forum upgrade
@cobaltasaurus Ahh I never tried this site with my phone, the orange takes some getting used to but I can imagine it being not so phone helpful.
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RE: Forum upgrade
@cobaltasaurus I have the same problem re-blue and black, and a few other colors. I am kinda guessing at the actual color for Super Hero, but it's dark enough that the white text pops for me without being to sharp.
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RE: World of Darkness -- Alternative Settings
@coin Spoilers tag, jeeze, some of us aren't that far into The Strain
I mean that seriously!
I am slowly making my way through the show still.
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RE: New forum toy!
I don't think adding in a gif box helps anything, since, gifs are just rude most of the time to begin with. Making it /easier/ to be an ass doesn't seem like a good idea to me. Especially on this particular forum, where there was to many gif's to begin with, but... wth, progress.
I'm already well behind the times by not using 'u' and 'r' as whole fucking words so...
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RE: Forum upgrade
@cobaltasaurus That's weird, Super Hero for me is a steel blueish gray background with white text, not hard to read at all...
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RE: Skin Bug
Oddly enough I use Super Hero and it is not bugging for me at all. I am using Chrome though, not sure if that is making a difference.
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RE: Encouraging Proactive Players
I used to run plots all the time, on several games, when I was just a player on those game. I can explain the two things that have /dramatically/ cut down on my desire to do such.
- The lack of staff doing something too.
I will happily run stories for people, but I want to /play/ also. If the staff are not active or doing things except for their besties, I will stop because I want to fucking /play/. Not just run, /play/. I am not a staffer. It is not my duty to run stories for people if I am a player. I will burn out, and stop.
- The inability to tell stories that actively influence /anything/ in the game world.
If I have to jump through hoops to get a plot approved then it should be able to have some impact on the game, and the story, other than for those it was involved in. If it does not, you end up with what is essentially the monster of the week, that is oh so terrible, but not really, cuz even if the PC's all /died/... nothing else happened. The PC's disappeared, got deaded, there may be some follow up, there may not, but let's get real here. If something wipes out a group of PC's then it /probably/ has other goals than to just wipe out said PC's. It should /probably/ have an impact on the world beyond that group.
There are other things, but those are the two big ones for me. I run stories on a super hero game that uses a very crunchy system. I was getting a lot of love from the player base for telling my stories, the players were engaged, I was having legwork mails sent to me, etc.
When I get the rug pulled out under me it really kills any desire to do anything further. If I can't actually do anything to create a /lasting/ story, then it kills desire too.
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RE: Charging for MU* Code?
I wouldn't charge, because I am not that good of a programmer yet. I can do a lot, but I can't do everything (shakes a fist at +sheet code, formatting code can eat me). If I get to the point where I can do everything? I'd still not charge as much as Theno is listing, because I am /not that good/ I don't think it's unreasonable to charge what Theno is contemplating though, not even remotely.
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RE: ShadowRun 5E ... 2050
This project is sidelined. New job etc. I would need help regardless, and right now, I don't know of many people whom I would trust to /be/ staff, especially on a game like SR where PvP can and will take place.
I may get back to it, like I said, consider it vapor ware for the time being.
Sorry
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RE: Cheap or Free Games!
@insomnia said in Cheap or Free Games!:
Cortex Command is free right now on Steam. Not sure how long as I already had it.
Only Free for a Limited Time, you will probably have to buy it eventually. It's sort of like a free weekend if I read it right.
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RE: Real World Peeves, Disgruntlement, and Irks.
@surreality Normally maybe, but Florida doesn't have State Taxes on Wages. So that was a non-issue.
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RE: Social Systems
@faraday said in Social Systems:
@lithium said in Social Systems:
This is FATE social combat in a nutshell. You can argue/debate (Roll social combat fu), you can leave (Concede to losing the scene, have your character leave before any major consequences), or you can go for help (Maybe use contacts or resources as a social attack by calling friends or paying the bouncer to bump someone out the door).
FATE has everything to do with Player Agency, while also keeping system there to adjudicate.Having never actually played FATE I might be missing some core component of the system, so please forgive my ignorance here.
I thought you had said that if my PC failed a social roll to rebuff a persuasion attempt, for example, my only options were to either concede to being persuaded or to get mad and leave the scene. I just don't like that. I'm not saying it's the most terrible thing in the world or anything, I just have a philosophical objection to it because once again it's taking away my ability to decide how my character reacts. Maybe they argue, maybe they throw a drink in his face, maybe they just scoff and say "You're an idiot" and go back to their drinks.
Someone can be the absolute most persuasive salesperson in the world (i.e. roll Amazing Success every time) and still not close a deal because the other person isn't interested in what they're selling, not because the other person succeeded in their Willpower check.
I am a few pages back, just got done with work, so dunno if this has been addressed.
In FATE, you have a social health track, just like you have a mental health track, and a physical health track.
Your social skill determines your social health track (There's more to it than this, but I am not going to try and explain the whole system).
So if you are trying to persuade player A with social combat, you would roll your skill you are using to persuade them. They would roll their social defense skill to try and not be persuaded. If player A did not roll as well as you, you would do some social damage. After your health track is full (For any track) you start taking consequences, a minor one might be being angry at being harassed, or feeling upset at losing the (social) fight.
In /any/ combat in FATE (Social included) you can say you are taken out, you concede the combat, you lose, but, you have /Agency/ over how you lose. The only time you lose direct agency, is if your health track is completely full, and you have zero consequences left.
A character typically has 1 minor consequence, 1 moderate consequence, 1 severe consequence, and 1 critical consequence. (sometimes more or less depending on the setting but again, not getting into that just now)
A minor consequence clears after the next scene. A moderate consequence might take some addressing, and take a few scenes to clear or a week or some such, a severe consequence requires professional help to get past. You need counceling, talk to a good friend who can help you heal, or in the case of a physical consequence might need to see a doctor. A /critical/ consequence is life changing events, where your character might be fundamentally altered.
So the agency is there in that you still choose how your character reacts, even if they lose. The other player might win, and still not get what they want if you choose to have your character storm off and leave the situation, for example.
If your character isn't interested in what they're selling, you can have your character choose to ignore them, taking your character out of the combat but you have left that combat, you are out of it, you can't just but back into social combat if the other guy keeps socialing it up.
It makes sense to me because how many times have people been at a social event (Say a bar, we're all familiar with bar RP at the very least) and someone kept doing something, flirting, hitting on you, being obnoxious towards someone else, and you choose to just distance yourself from that person and remove yourself from the situation. In that case, their social skill at being obnoxious defeated your social skill in dealing with them.
It's not perfect (because no game system is) but it works a lot better than a willpower roll.