@Ganymede I don't know the ins and outs of vampire or mage in CoD, I don't even know it really that well for Werewolf, there are plenty of more bad ass werewolves than me on Reno for example.
Let's say you were going with an all out rahu build: 5 into physical, 4 into mental, 3 into social.
STR 4 DEX 1 STA 2
Brawl 5 to start, specialization in martial arts or street fighting or Claws or grappling or whatever
Purity 2 to start with gift that adds purity to str for 1 essence for the scene.
Dalu form is +2 STR
All Out is +2 dice
Willpower is +3 dice
Right there we have 19 dice (More in Gauru) with zero xp spent.
Starting Merits
Hurt Locker - Body as Weapon **: I admit not really a die, but just +1 damage
Hurt Locker - Martial Arts ***: Trapping, set aside any successes on one brawl check to add them as dice to the next one. With 16 dice
Hurt Locker - Dual Swipe for dex based builds.
GMC - Cheap Shot (Requires Street Fighting 3) - Remove targets defense on successful feint
W:TF - Warcry - Reduces targets defense by 1 and initiative by 2.
And there's a lot more that reduce defense of the opponent which in effect, add to your dice pool.
Then with 10 xp, buy two more purity and strength to 5. That puts you at 20 dice, in human form, all out with willpower. If you invest in something like relentless assault you don't even lose your defense while doing so.
So I have to assume that Vampires have a way to get more strength than a mortal, and that mages can do something similar with magic if they wanted to.