@faraday said in Big city grids - likes and dislikes:
@sunny - For the record, I don't think anybody is stupid for liking a grid, I just honestly don't understand it. I accept it as a preference, I just don't get why it matters how you get to a scene. It's like somebody speaking a foreign language to me - it just doesn't compute. If that failure to grok has ever unintentionally come across as intolerant, my apologies.
I can explain this one! Yay!
The how is important because it helps make the world feel /real/, at least for some. A character moving through streets makes it feel like the character is actually /there/ on that street, in that environment. It builds a shared environmental continuity.
If all you do is port into scene rooms, then there is no sense of continuity, there is no sense of that place actually /existing/ which is big for some people to get into the characters and the setting more.
It's not really a right way wrong way thing, just one of those things that people are going to have to make up their minds for themselves on.
I personally hate RP rooms. I feel they close off that RP to outside influence. They feel private and not welcoming to people.
If I am RP'ing on the grid in a public room, I should by default be willing to have others involve themselves in the RP.