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    Posts made by Lithium

    • RE: General Video Game Thread

      @admiral said in General Video Game Thread:

      So uh... two hours of State of Decay 2 played.

      The game is pretty meaty. I can see where it would really shine in co-op.

      I like it so far, but I just hope there's no 'shit gets worse when you're offline' mechanic like the original seemed to have.

      Logging in to a nearly dead base was kind of lame.

      The world pauses when you are offline, unlike the first one. If it isn't in yet, it is supposed to be in very soon.

      posted in Other Games
      Lithium
      Lithium
    • RE: Character 'types'

      @pyrephox Don't spring RL Sexual torture on people either.

      I've had some real darkness in my life, I don't need to be blind-sided by it on a game.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @packrat This is why I always buy EVGA cards, lifetime warranty.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Let's talk about TS.

      @sunny said in Let's talk about TS.:

      @lithium said in Let's talk about TS.:

      @sunny Then you do not want to communicate about a potentially sensitive topic.

      IC is IC, I get that.

      It's not impolite to ask someone before getting into a potentially intimate scene what is good for that person anymore than it is asking someone you're about to create a conflict with what they are ok with happening.

      Communication is important.

      Absolutely! And I don't mind the asking, at all.

      It's when I say 'this is my preference' and that answer is not good enough, that's where my issue comes in. My answer of 'I have no limits, I will let you know if I get actually upset by something that happens as a natural part of the RP' should be enough. If I then get upset/offended/bothered by something at this point, it's on me.

      Ok that I can get behind.

      Your comment read to me originally as:

      DO NOT TALK TO ME ABOUT THIS AT ALL

      Which is what I had an issue with.

      Thanks for clearing up the misunderstanding.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Let's talk about TS.

      @sunny Then you do not want to communicate about a potentially sensitive topic.

      IC is IC, I get that.

      It's not impolite to ask someone before getting into a potentially intimate scene what is good for that person anymore than it is asking someone you're about to create a conflict with what they are ok with happening.

      Communication is important.

      ETA

      @sunny said in Let's talk about TS.:

      I'm just not on board with this. We (general we!) don't have these kinds of conversations for all the other sorts of RP that we engage in. I'm not interested in having it about the sex.

      We (The General We) /SHOULD/ be having this conversation about ALL SORTS of other RP.

      When did it become a good idea to STOP communicating on these games about /anything/?

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Let's talk about TS.

      I don't want to know kinks. I do however want to know /limits/ and /squicks/ because I don't want to ruin what could be a fun RP for someone.

      This hobby is mutually creative, mutually constructive, and should be mutually enjoyable.

      In that respect I /want/ to know what the other player doesn't like. What terminology. What acts. What anything so that everyone can have the most fun as possible.

      Of course the characters are /still/ the characters and will like what /they/ like, but that doesn't mean we shouldn't talk about it and lay down some boundaries.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Valorous Dominion

      @kay There is an Inn to the east of main

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Character 'types'

      I don't have a type. I play all sorts of characters from the monstrous to the innocent, to the old and weathered to the young and naive.

      It really for me depends on the setting and the environment. I tend to play more female characters in table top or on roll 20, but male characters on MU*'s but their personalities vary wildly.

      I tend to play smart characters, because people get mad at me when I play less intelligent ones especially in TT because my gaming group typically relies upon me to be able to out think encounters that might otherwise kill us.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tinuviel If it's not taught in some, then it still is 'not taught in schools' I didn't say not taught in 'any' school...

      Just to point out if you're going to nitpick.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @calindra Cursive isn't even taught in school anymore.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: In development: pure OC superhero game

      Easiest way to deal with leadership is just to have a command structure baked in. This person is team lead, so long as they are available. Then this person is second in command, unless they're not available, so on and so forth.

      posted in Game Development
      Lithium
      Lithium
    • RE: Big city grids - likes and dislikes

      @runescryer Easiest thing to do would be to have it be an opt in or opt out. Like the command that ran the ambiance was actually a pemit rather than an @remit, and the @pemit checked to see if the target in that particular room had the opt in or opt out flag on.

      posted in Game Development
      Lithium
      Lithium
    • RE: Best Superhero System for a Mush?

      @the-sands I was not being Champions specific. I was being MU* specific.

      Champions has a lot of room for versatility, this is it's greatest strength, but you can also just set up power templates where the SFX is defined by the player, or you can prebuild whole power suites that can then be SFX customized.

      You /can/ control Champions, you just have to be willing to from the get go.

      posted in Game Development
      Lithium
      Lithium
    • RE: Best Superhero System for a Mush?

      @the-sands said in Best Superhero System for a Mush?:

      Problem B can be handled by a GM with a firm hand (I don't care that the math works, no you may not do that) but that is somewhat problematic for a MU*. Problem A is even harder to resolve. Still, I dearly love the system.

      This part is only problematic for a MU* when GM/Staff don't do it /enough/ or consistently.

      posted in Game Development
      Lithium
      Lithium
    • RE: Marsilikos Mu*

      @icanbeyourmuse I've looked at it, but have never read the books so am not really comfortable just diving into a theme I am utterly unfamiliar with.

      posted in A Shout in the Dark
      Lithium
      Lithium
    • RE: Big city grids - likes and dislikes

      @apos For me, the perfect mix is having a meetme command, where people don't /have/ to walk the grid and get lost, they can just meet up with their friends for RP or whatever.

      posted in Game Development
      Lithium
      Lithium
    • RE: Big city grids - likes and dislikes

      @faraday said in Big city grids - likes and dislikes:

      @sunny - For the record, I don't think anybody is stupid for liking a grid, I just honestly don't understand it. I accept it as a preference, I just don't get why it matters how you get to a scene. It's like somebody speaking a foreign language to me - it just doesn't compute. If that failure to grok has ever unintentionally come across as intolerant, my apologies.

      I can explain this one! Yay!

      The how is important because it helps make the world feel /real/, at least for some. A character moving through streets makes it feel like the character is actually /there/ on that street, in that environment. It builds a shared environmental continuity.

      If all you do is port into scene rooms, then there is no sense of continuity, there is no sense of that place actually /existing/ which is big for some people to get into the characters and the setting more.

      It's not really a right way wrong way thing, just one of those things that people are going to have to make up their minds for themselves on.

      I personally hate RP rooms. I feel they close off that RP to outside influence. They feel private and not welcoming to people.

      If I am RP'ing on the grid in a public room, I should by default be willing to have others involve themselves in the RP.

      posted in Game Development
      Lithium
      Lithium
    • RE: Interest check: WH40K Only War

      @kairos Classic Alien Races: Eldar, Ork, Squat, Tyranid, Genestealers (Before they were Tyranids), Zoats, umm... There are more but I don't have my rogue trader book anywhere near handy.

      posted in Game Development
      Lithium
      Lithium
    • RE: Big city grids - likes and dislikes

      I don't think a big city grid needs a humongous city grid unless there is a massive and major territory system in place. I think humongous grids stretch out RP, people get lost, it's hard to get involved. Which is why my return to CoH has stalled out so badly.

      I like grids that are easy to navigate, but expansive enough to offer choice. Like. you could do a grid that was 9 major rooms set in a series of 4 squares stacked in a bigger square. Then you have 9 major rooms with which to build locations off of which should give you plenty of choice for different areas of a city.

      As Dennis Leary said: Good block, bad bloock, oooh!

      posted in Game Development
      Lithium
      Lithium
    • RE: How did you discover your last three MU* ?

      @faraday The advantage to being able to play by web is the ability to get involved easier for someone new to the game, and for things like possibly being able to play from Work. I've had jobs where it was slow enough I could play, but playing via phone /sucks/ and could not bring a laptop in.

      I think it would give us a greater chance to get new people into the hobby too if they could just be pointed at a web page and go.

      posted in Mildly Constructive
      Lithium
      Lithium
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