I fail to see where in that code Auspex would compare against Obfuscate to determine if it sees through, or rolls, in the case of ties. And what would stop an auspex person just spamming look to get multiple rolls until they finally won one if they did?

Posts made by Lithium
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RE: OBF and Umbra Objects
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RE: Diablo 3
I am still somewhat anti-D3, but, I bought it on sale one day to play with my partner and I am glad I did, I still hate the lack of offline option, but it'll sure be great to talk to her and play with her while I am away from home due to work.
It is so very hard to not like the classes (Except Witch Doctor, not my cuppa, but, I may just have to try it for longer, the classes playstyle changes DRASTICALLY in some cases around level 15).
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RE: Outside the Box MU* Design/Theory
Larp rules are horrid.
They're even worse than pure consent imho.
Way to easy to cheat at rock paper scissors.
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RE: Influence/Reputation system?
@Gingerlily said:
Has anyone played a game that had a system for influence and reputation (not Status: Whatever) something dynamic that was changed for better or worse by players in game actions? Was this fun? Totally not fun? How did it work and what did you like or not like about it? Did other players have ways of influencing it (Like if Player A acted like a complete jackass in public, could Players B, C, and D who were in the scene do something to make his reputation go down? Or up respectively if he did something awesome)
Tell me your stories, ideas, methods. The only game I have played on with anything like this was Blood of Dragons (yes, yes I did), but it was only partially complete and I was never quite sure how it was operating.
Thanks thanks!
I've coded up something for my ShadowRun game that is based off street cred and notoriety. Every action has the chance to impact those things, the Johnsons will influence them, Fixers, other players, etc.
As for how it will work? No clue, games not ready yet.
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RE: Optional Realities & Project Redshift
...
Wow. You prove that you can't comprehend again. I never said that I spoke for everyone. I said that /many/ are feeling a certain way. I don't need to speak for everyone on that, everyone has already spoken.
The straw man was you linking something completely unrelated to my point, which was that you guys came here, spam the shit out of us, and then get all self-righteous when we get annoyed about it.
You get even more self-righteous when we don't agree with you.
Amazingly, you get even more when we tell you exactly how/why we feel something, and then come back with childish 'No U' responses.
As for why I don't believe you?
It's not your site. I have yet to see any changes. People talk a lot. People lie. People try to placate other people. Actions speak louder than words, and until there is verifiable proof that anything /has/ been changed, you're just spewing nonsense.
Considering you came here with the intention of trying to out troll us, you'll have to excuse me (or not, I don't really care) if I don't believe you at all.
You're attempting to troll me isn't working out because:
I used the term 'was'. I only had one beef, until another thing happened, thus was. Past tense. I clearly have more than one beef now.
Again, reading comprehension is not your strong suit.
The fact that you have experienced conflict over here hasn't educated you to the fact that maybe you've missed the mark when it comes to approaching this corner of our community? Not even the slightest hint that it was unwelcome? All this nastyness directed your way, and your response is:
Let's throw gasoline on the fire.
Then you wonder why it's gotten even further out of hand.
I post because I feel things need to be said, that my 'voice' as it were, needs to weigh in for whatever value that has, probably none at all, but if by continuing to point out all the ways you fail, in my opinion, I can do my own little part well then I am going to do it.
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RE: Outside the Box MU* Design/Theory
I don't hate Fate core, I can understand why it is confusing though because absolute Freedom can be a scary fucking thing. We're used to rules and boundaries and everything about FATE is designed to break those boundaries. Hell that's what Stunts /do/.
My only problem with FATE is it is really hard to have permanent consequences. Someone can 'take themselves out' and then they even gain fate for it.
The other problem I have with FATE is that it's designed around the whole group making the world, together, to all be invested in the world and the campaign as a group, which is something that is practically impossible to do in an online situation. It's this, more than anything else, which makes me dislike FATE for online. I enjoy playing it TT though (Or via Roll20).
As for people hating it, people can have their own opinion of course, but what I meant was more taking their distribution model, not their game design
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RE: Pirates and Swashbuckling
Hehe I meant 'code up' as in 'create a game around' but, what little time I have is pretty much invested.
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RE: Outside the Box MU* Design/Theory
The only answer, is to write up our own RPG, and get it published, or go the FATE route and make it free'ish. Then our system will be known, and people will have exposure to it outside our MU
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RE: Pirates and Swashbuckling
@peasoupling said:
Is it possible for a Tortuga-like place to exist? Or the Barbary pirates? It could be a place where pirates and privateers are protected by the local powers-that-be (or are, themselves, in control of the local powers-that-be) and serve as a wretched hive of scum and villainy / RP hub.
Given this setup, you can still have crews that often work together on a particular ship (for those who are after that sort of RP) but you can also have a pool of people getting drunk around town. Then you can have an enterprising captain with a ship, who recruits a crew of unemployed seadogs to go on a specific mission. They go out, raid this and plunder that, and once that's over, they divvy up the booty and waste it on drinking and whoring around. So you can have your ongoing tavern soap opera broken up by plots of variable length, or vice-versa.
If I had the time, I would totally code up that...
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RE: Outside the Box MU* Design/Theory
Before I decided to jump back into ShadowRun I was writing up my own RPG system for use on my fantasy game. The problem I had, was confidence.
I figured if I wrote this whole thing, nobody would be familiar with it, and nobody would read all the rules on the wiki, and it would turn people off from the game because of a lack of familiarity.
Personally I build games not just for me, but also to make fun for other people. I do understand that I can't please everyone (As anyone who read my SR 2050 thread knows) but I also don't want to have a game so small and with systems so unfamiliar that nobody will run /anything/ but me.
That's why I didn't code up my own system, which I probably should, it's a pretty universal system with Tier support for power levels and can accomodate pretty much anything.
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RE: Kinds of Mu*s Wanted
@Alzie said:
All virtual space systems suck. This is all. (And by extension, any virtual vehicle/room/anything system sucks).
I'd love to see a turn based space/vehicle system. One that didn't demand on RL timing and such like at ATS or BattleTech MUX. That's one thing I miss about table top converted to MU* and why so many of them don't work well or at all. Systems based around turn based don't translate to real time, or end up taking a billion hours for any sort of combat (I'm looking at you WoD!).
I would GLADLY toss my ShadowRun code, if I had a MUX based vehicle code that let me do turn based battle tech. I'd set the world on Solaris VII, pre-clan invasion (People who wanted to play clanners would have to play one of the spy merc companies). If the game got big enough you could start stretching out into faction warfare, but, travel time being what it is, and the very nature of the battletech universe when it came to war... that would be problematic, thus Solaris VII.
You could have underworld, faction based conflicts, pirates come a slumming, bounty hunters, etc. It'd be awesome, but, I won't do it without turn based mech combat without using an external app.
Though I guess you could use something like Roll20 for it...
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RE: Optional Realities & Project Redshift
Oi fucking vey, you say /I/ am the one being retarded? You build straw men based on taking shit completely out of context and then try to twist it to what you fucking want. Alright, let's go point by point here:
@Jaunt said:
At least @thenomain finally admitted that he was wrong in regards to his statistics after a few posts. You continue to make assertions without even taking a look around the OR website.
http://optionalrealities.com/partnership-criteria/
That's new, as of a few days ago, and was what I referenced in terms of changes we've made. Not that actual logic seems to mean much to you. You'd rather just speak on everyone's behalf and try to bully us off your site. Not gonna happen.
As far as the front page revision, I've already written it and sent it to the site's graphic designer. It'll be changed in the next few days, as soon as she sends the pertinent images back to me.
I took the revision effort upon myself, even though that's not really my job, because I agreed with points made by this community.
Unfortunately, it seems as though those criticisms weren't really about actually inspiring change, because as soon as we came to a sort of consensus on the criticisms with the site, you started resorting to shouting at us to leave your community.
Get over yourself.
Maybe you've changed stuff, maybe you haven't, I'm of the opinion that put up or shut up comes to mind and I have yet to see anything change. Sure, you put things in for revision. Sure you did. It's @Jeshin's baby but you did it. I'm sure your writing is going to clear up everything! Praise Allah!
So, in short, you were wrong, though I suspect that you don't actually care about being right.
I'm also not wrong, because what you linked, WASN'T WHAT I WAS TALKING ABOUT.
@lithium said:
Like @Thenomain said this stopped being a worthy thread for /anything/ a long time ago, especially since you OR admins still refuse to meaningfully engage, instead spitting out piss, vitriol, and unsubstantiated 'No U's'.
In fact, I think it's fair to say, that you're just damaging your brand name now every time you put fingers to the keyboard @Jaunt .
P.S. Your fascination on permadeath... I'm willing to bet there's a TON more games running MUSH that feature permadeath than MUD's.
There's so much retardery in this little chunk of your reply that it's difficult to know how to respond to it. I'll try.
- Yep. We're the hyper aggressive ones. It's in no way a response to the tone in which we're approached.
More likely is that you're incapable of, or unwilling to apply, objectivity and actually reading the curve of this discussion with a critical eye.
Why should I be polite to people who are slinging around insults and acting like internet bullies? Go fuck yourself. I'm going to treat you the way you treat me. It's not rocket science.
The fact that after all this time you cannot see the very posts and tone that pissed so many of us off just points out the fairly obvious fact that you have some serious issues with reading comprehension, if everything else didn't already point out the fact that you have issues with reading comprehension.
In fact, my only beef with the whole immense topic was that @Jeshin still starts everything with 'Hey,' like he is some sort of spambot. It's annoying. It's like he's talking down to everyone because 'Hey' isn't used that way in common parlance. At least not where I am from. Maybe it's a cultural thing, I don't rightly know, I know it is the source of friction for me.
My second beef was the fact that you ALREADY POSTED YOUR ADVERTISEMENT. We don't need constant spam from @crayon about articles of whatever quality you guys think is important. If we wanted to read them, WE WOULD ALREADY BE THERE BY THIS POINT.
That's what ALL of you OR people fail to understand. You are oversaturating, and it is pissing people off. The fact that you continue to do so, and then claim ignorance as to why people are pissed off is moronic at best.
- Standing up for ourselves and trying to engage with the handful of folks who are actually polite towards us isn't damaging our brand in any sort of way that we actually care about. If we gained new members by bending over and letting you shit on us, they wouldn't be joining OR for the reasons that I'd want them to.
You're not standing up for yourselves, you're digging your hole deeper. You will NEVER get what you are looking for out of us at this point. What you have gotten up to this point, is all you're going to get. It's not like MUSoapBox advertises all over. We're word of mouth.
- I don't give a fuck about the MUD vs MUSH debate. You do. I get it. I think it's archaic, I think it's novice, I think the 20 year on-going argument is hurtful to the entire text-based online gaming community.
The engine doesn't matter. No other gaming genre defines itself by its engine. It defines itself by what type of game it is. The engine isn't what makes or breaks a game.
And beyond that, neither acronyms would ever be appealing to new players unfamiliar with us -- not at large. They are both terrible names.
That's why we don't care about the engine at OR. Our criteria is design-based. You want this to be some sort of MUSH vs MUD war ... but it's just not for us.
I don't give a rats ass about the Mud vs MUSH debate either, so...
You're wrong, but I don't think you care about being right.
My whole point is that the pool of people you're 'advertising' to here is LIMITED. There's not a metric ton of us. And you fail to understand (Like many religions) that if you have already converted those who are willing to be converted, by CONTINUING to try to force conversion (With your incessant fucking spam) all you'll do is incite jyhad.
Peace.
Mush vs Mud, heh...
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RE: Optional Realities & Project Redshift
@Groth said:
@Lithium said:
P.S. Your fascination on permadeath... I'm willing to bet there's a TON more games running MUSH that feature permadeath than MUD's.
Well, while every MUSH I've ever been on has been hardcore on the subject of death, that is once you're dead you're dead and you're not coming back through any means, you're often not even allowed to reroll a similar character.
It's also common for MUSHes to make it fairly hard to die. For various reasons we are reluctant to go full non-consent and instead require a number of hoops to be jumped through before someone can actually be killed.
My experience is vastly different than your own.
I've seen people pk'd and permadeath applied a fair few times.
There are games that are consent based, but MUD's for the most part, you die, you might lose your gear you had on you if you can't get to your corpse, but you just respawn. Nothing permanent about that at all.
EDIT: Also, I think it's fair to say that in today's climate, we're moving towards: Player Death is the END of a story and not conducive to MORE story, which is what most people want. That's why there is 'hoops' on some games to avoid player death. Me, personally, think that death should be a part of the story and character creation should be easy, but I think that's a topic for another thread.
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RE: What is a MUSH?
I'd also like to point out that a lot of MUSH'ers also play MMO's, a lot. I know on most every MUSH I've ever been on there is at least one community of people playing EverQuest (1 and 2), WoW, TSW, Guild Wars, etc.
As for what makes a MUSH, it's the code. Plain and simple.
I can't code on MOO or MUCK, but I'd take a fair chance at coding at most of the MUSH derivatives. I wouldn't know where to begin on DIKU since I only built on Wheel of Time RP-MUDs in the early and mid 90's and never was a main coder.
As for design elements, anything CAN BE anything, that's how code works. We take the nuts and the bolts and we strap more on to make it what we want. Anything from Consnet Super Heroes to Dresdenverse to WoD to My Little Fucking Pony Sex.
So really, what makes a MUSH? Codebase. Knowing that these commands are going to work, because they are hardcode. It's not impossible to make a game no longer a MUSH by ripping out the code and putting in other things I guess.
What makes a MUSH?
@emit
That's it for me. If it's got @emit, page, @dig, and such... then it's a MUSH. Because Code.
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RE: Optional Realities & Project Redshift
@Jaunt said:
@Lithium said:
Go the fuck home.
Yeah ... nobody's forcing you to read this thread. Nobody's demanding that you read all of the content updates.
And none of us care how many times we're told (through insinuation), "You're too different than me, so get off of my internet space or I'm going to wildly insult you and throw a tantrum."
If we think there's value in advertising here, and we're doing so within the rules, we're going to continue to do so.
I think what's interesting is that all of the talk about our mission statement (the meat of the criticism of our site, with points that I tend to agree with) ... after we admit that the feedback is on the nose there and we're going to take it ... the conversation here reverts back to "you're different, you don't belong, go the fuck away, we don't want you here."
Which is exactly the sort of coarse, aggressive attitude that brought me here to begin with.
The whole entire reason we are coarse, and aggressive, is because you people don't seem to get that you're not wanted.
I think it's fair to say that your initial advertising probably did it's job. It got the attention of the people who would be interested in your site and they went to check it out. They might be very involved in your site now, and that's cool.
Let me repeat: That. Is. Cool.
At first, nobody WANTED your site to fail, it was just an alternate thing and more options are ALWAYS better, as we in the MU* community well know. Then the holier than thou passive aggressive not even bothering to read what people are saying started.
Then the SPAM started.
Then you come here and you try to out troll /us/.
Cuz that is /totally/ going to win you points, and get more people over.
You're like a rabid chijuajua that won't stop yapping and unfortunately, this board won't let us ignore a thread, block a user, or otherwise control our experience on the forums to that extent.
I promise you if we did have those tools a lot less people would bitch because many of us would NEVER see your pedantic diatribes in defense of your poorly written 'theme' or 'charter' or whatever that basically can't even get basic sentence and paragraph structure correct to not piss off much of this community.
Hell, @il-volpe even corrected it for you, probably took 10 seconds, and you STILL haven't changed anything. Instead you defend non-action like your feces don't stink.
Once you try to out troll us though, well, you're going to lose there. Now you're a target. Now you're feeding the trolls as well as being one.
Like @Thenomain said this stopped being a worthy thread for /anything/ a long time ago, especially since you OR admins still refuse to meaningfully engage, instead spitting out piss, vitriol, and unsubstantiated 'No U's'.
In fact, I think it's fair to say, that you're just damaging your brand name now every time you put fingers to the keyboard @Jaunt .
P.S. Your fascination on permadeath... I'm willing to bet there's a TON more games running MUSH that feature permadeath than MUD's.
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RE: Optional Realities & Project Redshift
@Thenomain said:
@mietze said:
I mean really, how can you be logged in to a game that's called burp and not be smiling?
How dare you smile on a game based on the World of DARKNESS. Darrrrrkneeeesssssss*. Mind you, I thought "Start Your Engines" was a very ridiculous name. Every time I saw it I thought that it couldn't be serious.
CrackMUX was far more fun when it wasn't serious, too, and stopped being played when it got ForSrs.
- sssssssssssssssssssssss.
CrackMUX was amazing when it was crazy and didn't take itself to seriously. Some of my most fun WoD memories come from CrackMUX...
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RE: Shadowrun!
@golgoth said:
@Lithium Have you taken a look at Deep Shadows? Maybe combining efforts? Not sure what your plans are for theme and whatnot.
Regardless, I am all for seeing a new rise in Shadowrun MU*s.
I had thought about coding for them, but, they are using a code base I am unfamiliar with and my coding skills are not the best to begin with. I can muddle through with MUX/MUSH because of decades worth of experience (Started in 92 on AmberMUSH).
I can't code for what I don't know, and especially now with my new job starting it's going to take even longer for me to get off the ground on my own game.
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RE: Optional Realities & Project Redshift
@il-volpe said:
@Thenomain said:
I'm also willing to believe that some of their reaction to the lashback on this is "It's not for you", for the same reason.
The mysterious bit is, given that it is not for us, why the fuck is it still here? I can see not removing the thread, but keeping it alive with the links to their new articles is off.
Sure, our community would ignore or mock posts about RPI MUDs on an exactly equal basis with anything else that gets posted that just isn't largely what the membership is into, so RPI MUDders are 'welcome' here, but it takes a certain something to put an advert for a 'dirt bike club' on during the Tour de France and say, "Noo, it's a motorcycle club," and "the ad wasn't for you," to the BMX and mountain bike guys who show up.
See this right here is something that I've been asking forever.
I think it's fair to say that an advertisement post, should be an advertisement post, followed by some discussion about the thing being advertised either for or against, not, as has been done here, a continuous string of 'content' updates.
Any of us who DO have interest in the site, would SEE THE FUCKING NEW ARTICLES ON THE SIGHT.
We don't NEED nor APPRECIATE constant 'updates' about shit that doesn't pertain to us.
Period.
Stop.
Go the fuck home.
Especially since this forum doesn't have the ability to block a poster. I'd /happily/ block posts, and a few topics, to not get them to show up whenever there's a new message.
I slogged through I don't know how many pages of this, just to see more self righteous nonsense spilled by the people who can't understand why we're upset.
I saw the coke and pepsi ads comparison and it's more like...
Trying to market Viagra or Cialis to lesbians. All the time. Inescapably, and then being mad when they get pissed.
Then take in the OR crowd thinking that wading in and being even MORE insulting and aggressive than they already /were/ is going to help... and being upset when they get destroyed over it.
That's what we do.
When we're not being ultra helpful, we're destroying everyone's happy pretendy funtimes.
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RE: Putting out feelers..
@Misadventure And then put it into the World of Darkness. Where things are not as they are now. But what you've said is great fodder for a WoD game imho. Gang troubles, crime, people getting shot, corrupt politicians, sex scandals, military connections, technology...
I think you're just finding it boring /because/ you live there. That's generally how things work, for the most part we find where we grew up or where we lived for a long stretch of time boring as hell.
I /hate/ the mountains of California, because I grew up there. There is tons to do if you are a visitor, but if you live there, there's nothing to do and the place sucks.