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    Posts made by Lotherio

    • RE: Web portals and scenes and grids oh my!

      @Lisse24 said in Web portals and scenes and grids oh my!:

      @Lotherio said in Web portals and scenes and grids oh my!:

      I get noting the pace, I always look for pace on a forum game (1 pose a week vs 2-3 poses a day or whatever), it helps me decide. Just an easy way to sort activity would be good without going complex.

      Would something as simple as timestamps on poses when you open the scene be helpful then?

      This does help. Ares already shows activity like this on the portal, for any web-portal system this would be helpful to show timestamps for activity. Ixokai 's logger system includes time stamps. These are good tools. The main thing for me is knowing when I see activity (if we're showing activity) is how much is live/synchronous vs how much is asynchronous and how open they are. As said, whether web portal or not, any amount of scenes marked private or just pairs of folks in private locations, I tend to lose interest because this looks uninventing. Long scenes and loggers ... folks have and do use loggers in older Mu formats to just log on, pose, log off also; not unlike long lasting scenes in web-portal (they're just pulling up the log shows when the last post was).

      These are two issues, but they seem prevalent on web-portal inclusion and should be things to consider when adding it onto other systems (Evennia).

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @Lisse24 said in Web portals and scenes and grids oh my!:

      I'd argue against making anything too complicated

      This, everyone thought I was arguing or stupid or trying to put people out earlier in the thread. But seriously just a tab for synchronous and asynchronous activity so folks can look for what they like would be very helpful. I can see at various times the type of activity quickly that way and determine if its for me or no.

      I get noting the pace, I always look for pace on a forum game (1 pose a week vs 2-3 poses a day or whatever), it helps me decide. Just an easy way to sort activity would be good without going complex.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Selling people on MU*'s strikes me as impossible

      @Tinuviel said in Selling people on MU*'s strikes me as impossible:

      @cyberdemon said in Selling people on MU*'s strikes me as impossible:

      But what gets them every time is that it's command line based. The moment I tell them you have to type in commands "like a DOS prompt"

      Then stop telling them that.

      Just gonna say it, that very line you pulled out, that one has me thinking this is the OP baiting to try and pull up a UI debate amongst the regulars (or which type of Mu/Mu-hybrid is better discussion).

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Good TV

      @GreenFlashlight said in Good TV:

      Tory ... with a Y

      Right, thank you.

      Sorry just had to say it that way, she introduced herself that way.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Minecrafters?

      I'll admit it, I play on minefrost. There are some add-ons but they don't get inthe way of vanilla play. Its quiet, not a lot of people, so no crazy global chats going on, no crazy kids, no scammers, no dinos with lots of old gear and stuff who think they own the server and such. Code wise, they're usually on top of it, even with their plugins, they're up to 1.16 already (as of a week or so ago, but two months in is good turnaround time). Its play.mineforst.net - they do have skyblock server and some other stuff, just jump into /survival

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Good TV

      @GreenFlashlight said in Good TV:

      Whose Name I Already Forget

      Tory ... with a Y

      The Teen Drama and sexual oriented stuff I can do without. It just feels like every other teen drama being sold to adults who, like Johnny and Danny, are maybe trying to relive high school or something? I'm guessing its part generational, it pulls my kids into it more (that and Peyton List, Tory, has been on Nickalodeon for years). I want more of the interaction between dojo's and students, like Hawk and Dmitry's stuff and who ends up where based on who is teaching what at the time.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Good TV

      I'll admit it, I'm nearly done on my binge of Cobra Kai. Its better than I thought, there's a lot of homage to the original while still giving that teen drama feel that goes along with the stuff my kids like so we can watch it together (it even has a girl from one of their Nick shows). Despite teen drama and the over the top karate, there is some good character development in there between all the fan service. I like it.

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @faraday I'm saying both put me off. Some of it is jumbled together. I'm not saying either is wrong. I've done both private scenes and extended asynchronous scenes plenty.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @L-B-Heuschkel said in Web portals and scenes and grids oh my!:

      Age old scenes that seem to move glacially sometimes have another explanation, though.

      Again, I'm not opposed to this at all. I still do forum play/play-by-post etc. I've google doc played with people in this discussoin that seem to think I'm arguing against asynchronous play and I'm not, I'm a fan of Ares, I've used it, I've gotten under the hood of it. Its just the UI maybe, I go to the portal to figure it out a new place, active scenes is right there for me to click which is good to show folks activity, I click it and see lots of private scenes or slow scenes. It puts me off. Other players have said the same. It is our pref. The OP can be something that may never be fixed and its a choice, its great.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @faraday said in Web portals and scenes and grids oh my!:

      Private != asynchronous.
      I could log into a TinyMUX game and get put off because there's never any RP to be had because everybody's off in their private apartments or RP rooms.
      Nobody's being treated as second class there.

      I know what asynchronous means, this is more insulting. My fault, my dyslexic brain put the two together, but lots of private scenes and/or lots of month old scenes still going with days between poses are in the same group, even if different definitions.

      If I go to TinyMUX or Penn and see private scenes the same, I'll leave them too.

      If I see age old scenes in the active scene list, it turns me off too. I don't care if they take that long, but if I want a pose a day or longer, I can find a forum to play on. This is just my pref.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @faraday This just further alienates me by saying I'm wrong in feeling put off by seeing lots of private scenes.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @faraday said in Web portals and scenes and grids oh my!:

      @Lotherio said in Web portals and scenes and grids oh my!:

      Would could help Ares is removing these from that list, so synchronous players get a picture of what is actually synchronous activity?

      Then you're relegating asynch RP to a second-class citizen, implying that those kinds of scenes don't "count" because they're not "active".

      This is already how it feels on Ares games for synchronous players when they see a place that is heavy on private scenes, scenes that have been playing for weeks and such. It feels like traditional synchronous play is 2nd class citizen. I'm not opposed to Asynchronous, I'm glad its on the game itself versus having to like to go google docs.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Web portals and scenes and grids oh my!

      @bear_necessities said in Web portals and scenes and grids oh my!:

      @Ganymede 100% agree.

      I rarely do asynchronous RP and nothing turns me off more from a game than seeing a bunch of scenes (ESPECIALLY plot scenes) that have been going on for days/weeks/sometimes even months. I'm glad Ares has given people the ability to slow-scene and I'll take advantage of it sometimes, but if the scene is going on for longer than like 2 days, I'm out.

      I think this hits the nail on the head, these last few posts. The Asynchronous play seem prevalent, because it shows up as 'active scenes'. Would could help Ares is removing these from that list, so synchronous players get a picture of what is actually synchronous activity?

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Good TV

      @deathbird said in Good TV:

      I'm 1.5 episodes into Teenage Bounty Hunters on Netflix and I'm

      alt text

      Uh ... you're becoming a real boy watching the show, it has you floating on water, its cooling you off, what is it I don't get the image. Should I watch it if I want a drink of water or ...?

      posted in Tastes Less Game'y
      Lotherio
      Lotherio
    • RE: How to move beyond a concept?

      Two quick things when moving towards full on Mu; Purpose, Elevator Pitch.

      Purpose, or mission statement, a quick sentence stating your purpose in the whole endeavor. Create a fast paced game that engages people even when RP can't be found, Create a safe place for players to tell stories through their characters, etc.

      Elevator Pitch is just like a 4'ish sentence paragraph that embodies the essence of game and theme together.

      X-Game is a game of intrigue, where orcs and elves play a cold-wars style game of intrigue while magic builds up like nuclear weapons. X-Game is a fantasy game modelled after late 19th century technologies that are fueled by magic. Players can advance their magical tech, conduct missions of espionage, join secret societies, etc.

      The five W's might help you get to those ideas, but purpose and pitch are things you can look back to as you go and consider, does this thing I'm adding contribute to these ideas.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: What Types of Games Would People Like To See?

      @Wizz said in What Types of Games Would People Like To See?:

      If you absolutely had to choose one or the other?

      Mecha merc, but hopefully something less crunchy, so I don't have to learn a complex system and then have someone laugh at me the day after approval cause I'm going to fail in combat or I didn't min max and max and am irrelevant as a merc for hire.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Spitballing for a supers Mush

      @Ganymede said in Spitballing for a supers Mush:

      @Lemon-Fox said in Spitballing for a supers Mush:

      Nothing, tbh. This is why I think it should be OCs only. I don't care if someone is 'inspired' by canon heroes, like @Lotherio 's mention of an Iron Mike, etc.

      This Iron Mike has the Mark IV Jaws implant I think.

      jaws james bond

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Spitballing for a supers Mush

      @Lemon-Fox said in Spitballing for a supers Mush:

      @Mr-Johnson said in Spitballing for a supers Mush:

      The problem we run into with any OC server is that people will STILL app Tony, STILL app Batman. Sure they'll hide them a bit

      Who cares? I'd love to see people make their own version of Iron Man or Emma Frost or whoever.

      My pref is OC, I'm over multiverse or canon or all comics welcome or whatever.

      I'd much rather see OC server and Iron Mike being an OC in an iron suit the say, someone changing Iron Man or Steel into something they want. On the OC places I ran, I was always excited when someone took iron suit and made it something new and unique, not Iron Man and changing it to be radically different but same name.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: Spitballing for a supers Mush

      I'm with @Wizz , it seems like there would be theme conflict. Wayne enterprise is a subsidiary of a bigger Corp giant? Are all tech type heroes secondary to shadowrun tech cyber samurai types (black panther, booster gold, Bruce's gizmos. would DCs Cyborg be the paragon Cyborg or would shadowrun cybernetics be downright better, Etc.) Then the same for comic magic vs traditional shadowrun mages/ shamans/etc. In comics their more unique/ special, but in shadowrun these concepts seem more mundane? That's the conflict I think @Wizz meant. Also why mix with shadowrun vs a standard comic future variant like marvel 2099? More devil's advocate curios how that would be handled.

      posted in Game Development
      Lotherio
      Lotherio
    • RE: What Types of Games Would People Like To See?

      @Macha said in What Types of Games Would People Like To See?:

      How about a game where everyone is treated with respect? That would be a nice change.

      Once we find the real world model of this we can duplicate it into a game...

      posted in Game Development
      Lotherio
      Lotherio
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