@HelloRaptor That sounds pretty awesome, actually
Best posts made by SG
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RE: Dust to Dust (Formerly the nWoD grenade thread)
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RE: Random links
@auspice said in Random links:
is this what happens when people who play on shangrila get together RL?
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RE: Encouraging Proactive Players
I remember when Denver had a submit a PrP log, everyone gets 20k and 2 karma thing going, and things were hopping for a solid 4 or 5 months. My group eventually ran out of steam, but being able to run a plot and know there was going to be some loot afterwards really helped.
BSG Unification has essentially the same thing, where you can run a mission if you want without having to get editorial oversight, too, and I found that was great for keeners to get things rolling.
What doesn't help is having to submit a plot in advance, wait for approval, and then try to find time to do it.
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RE: Blood of Dragons
Just think of the entertainment if the Serenity crowd started playing there.
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RE: What Types of Games Would People Like To See?
@Ghost said in What Types of Games Would People Like To See?:
And how the effing fuck has there never been a GI JOE mu? Or has there been?
A few years back I ran a short Black Ops campaign that involved invading Cobra Island after ruining Destro's presentation at an arms trade show and it was a hoot. We learned the fun way how valuable helmets and windshields are in GURPS, as one character lived through 4 deagle shots after an ambush in his safehouse garage.
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RE: Encouraging Proactive Players
@lithium said in Encouraging Proactive Players:
I used to run plots all the time, on several games, when I was just a player on those game. I can explain the two things that have /dramatically/ cut down on my desire to do such.
- The lack of staff doing something too.
When I get the rug pulled out under me it really kills any desire to do anything further. If I can't actually do anything to create a /lasting/ story, then it kills desire too.
This is one of my peeves when I run things. I love running plots, but when it takes 3 months for staff to process rewards like stolen cars, loot, whatever, it really takes the wind out of my sails. Especially when I see other players running around with all the toys in their inventory, I know someone's processing something somewhere!!
Before I got stuck in the timesink of conan, I was contemplating starting my own google doc for rewards tracking and just running my own campaigns without any staff involvement.
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RE: Kinds of Mu*s Wanted
Hmm, so maybe add a port of the old door game Trade Wars?
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RE: What Types of Games Would People Like To See?
In a kind of post apocalyptic vein, I'd love a game based on Grendel War Child. Maybe in an area with a vampire problem. Man, 90s Dark Horse comics were the best. Everyone could play cynical soldiers with Crow tattoos on their faces who mirthlessly die horrible deaths at the hands of their friends and allies.
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RE: Comfort Food...
The Co-Op by my friend's house has these new sweet potato/dill pyrogies. Every D&D night, I make a point to pick up a bag.
I've put on ten pounds since they came out
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RE: Favorite Minigames
@apos said in Favorite Minigames:
What are some coded systems that made the world feel more real, or more immersive, or helped get invested in it?
Digging trenches and clearing wire. It sounds lame, but it clicked with me.
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RE: Kinds of Mu*s Wanted
North Korea: The Mush might be a fun one. You could run it like Paranoia. It might also be an amazing setting for Vampire. Somehow the hunters have cornered all the vampires in that tiny sliver of land.
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RE: What Types of Games Would People Like To See?
@fatefan said in What Types of Games Would People Like To See?:
@SG That does sound awesome, except the "Jedi" problem will inevitably pop up: too many will want to play the equivalent of a Grendel Prime badass and not "Dogshit the Grendel impostor & local extortionist"
I don't know, Prime was specifically a unique creation for moving the plot. If anything screamed Staff Cutscene NPC, it's Grendel Prime.
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RE: Good TV
I remember being so upset when I got my first Misfits tape and finding out it was a Danzig band and not the evil band from Jem.
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RE: Travel Times - Enforced?
@lithium said in Travel Times - Enforced?:
Hell I remember back in the day on some WoD games where all the sudden a person would be ambushed, and miraculously people who were all the way across town at the time it happened showed up!
Ugh, this happened to me on Serenity, which made me quit the mush in its infancy. Dodged a bullet right there.
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RE: ROGUE: It is coming...
can nestle into any faction in cool ways, too: mercenaries, corporation, butt cartels, the Resistance...
We got only the finest butts in our cartel, EVERY DAY IS LEG DAY!
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RE: What Types of Games Would People Like To See?
@fatefan said in What Types of Games Would People Like To See?:
@SG I keep thinking about the possibilities for a Grendel game. Do you see the PCs pretty much all as Khan soldiers interacting with different NPCs, Grendel Tales-style? Would the game be best served if set around a kind of wandering through different territories?
I've done a few table top campaigns loosely based on the setting from Devils and Deaths, and thought it worked well. Sort of a collection of petty warlords temporarily banding together against some foreign threat before they start their squabbles with each other. Maybe the PCs are the ones that can see the bigger picture over the warlords vying for their vain power? A lot of people seem to like politics type games, that might work for people to try and unify the area... Only to have the Khan's forces show up and put everyone in their place in the finale.
But mostly, there needs to be a motorcycle polo team playing in the old football stadium.
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RE: Tenuous Tie-In or Original Universe?
@bad-at-lurking said in Tenuous Tie-In or Original Universe?:
My strongest inclination for that rules set is to run a sci-fi game set on a distant colony world with little or no outside contact. I'm thinking kind of Pitch Black or Aliens feel to things. Survival, group politics, alien threats and exploration. Not to mention a good way to introduce new characters at will as more colonists (willing or not) are decanted from cold storage at the whims of an AI that doesn't listen or answer to the humans.
The Aliens RPG has some fantastic lore that I really wanted to use when taking a swing and opening a mush (before I was distracted by other things).
I'm a big fan of how it takes 2 weeks to charge up the capacitors for the FTL drive, so leaving a system is a big commitment, and you've got an in universe reason for not leaving a particular solar system for RP.