MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. skew
    3. Posts
    • Profile
    • Following 0
    • Followers 4
    • Topics 43
    • Posts 710
    • Best 285
    • Controversial 1
    • Groups 2

    Posts made by skew

    • Finish to Start Dependency - Something like @wait/wait()? (Tiny)

      I'm sure there's something in programming lingo for this. But I'm a project manager, not a programmer, so we get project manager lingo.

      I'm updating my poseorder code, so you can remove someone from the list. I want to flag this person has posed (so it can send the alert to whomever is next), and then remove them. I need the 'has posed' bit of code to run BEFORE the 'remove them' bit of code.

      Here's the actual code snippet:

      	strcat( 
      		u( f.poseorder, %qp ),
      		remit( %1, u( .msg, Pose Order, [name(%2)] has removed [name(%qp)]. )),
      		u( .msg, Pose Order, You remove [name(%qp)]. ),
      		wipe( %ql/d.pose.*.%qp )
      	)
      

      f.poseorder needs to run and finish before the wipe() goes.

      Now, normally, if I needed something delayed I'd just use @wait. But there's not a wait() equivalent that I can put into the strcat(). Unless there is one?

      So, ideas, suggestions... thanks!

      posted in MU Code
      skew
      skew
    • RE: Wiki File Structure

      I'm really not sure I understand what you're looking for. Are you talking about the way in which they are stored on the server? Are you building your own wiki that isn't MediaWiki or WikiDot?

      posted in MU Questions & Requests
      skew
      skew
    • RE: Turn Off Gifs?

      @surreality I think it'd be nice if people just linked to images, instead of embedding them. That way, if you want to see my big image, or my reaction gif, or whatever else, you click and go.

      I think that'd be a more positive message for me to have posted than the one I originally did. And that more positive message brought around by your passive aggression and sarcasm, which was super classy and not at all shaming.

      posted in Suggestions & Questions
      skew
      skew
    • RE: Turn Off Gifs?

      @Nightshade Or just link to their garbage! Then you can click, if you want garbage.

      posted in Suggestions & Questions
      skew
      skew
    • RE: Turn Off Gifs?

      I am now in the 'turn off gifs' camp.

      The gifs here are awful.

      posted in Suggestions & Questions
      skew
      skew
    • RE: Livia's playlist.

      There were two Victoria Roths in fairly quick succession. Not sure which one you were!

      I played Claudio (and am more memorable than @Ganymede ).

      posted in A Shout in the Dark
      skew
      skew
    • RE: Desc Me LA?

      @Cobaltasaurus said in Desc Me LA?:

      When someone finishes the following items:

      • news files (need werewolf theme written) -> news files on the wiki
      • I decide whether or not I'mma scrap changling b/c writing a bunch of new courts sucks more than I thought it would. Or someone writes the courts for me.
      • character / log templates on the wiki (need character template so i can make npc pages)
      • ???
      • Someone walks through the grid and makes sure i didn't fuck up linking things (it'd help if that person was also able to fix the build issues by looking at +map, but I'll take just telling me what I fucked up).
        -???

      I'll finish soon I swear >.<

      posted in A Shout in the Dark
      skew
      skew
    • RE: Idle timer? (Tiny)

      @Seamus I'm not entirely sure. What Tiny has is a KEEPALIVE flag ( http://wiki.tinymux.org/index.php/KEEPALIVE ). It's supposed to send nullbytes to-from the client to keep connections active, but I've honestly no idea how it works, but I know some players have set it and it doesn't keep them alive, particularly when using a we client.

      posted in MU Code
      skew
      skew
    • RE: Idle timer? (Tiny)

      @Sparks Yeah, that was my question. If I @force someone to do something, does it actually hit them client side, or is it all server side. Obvs I don't understand how it all works, but... sounds like this isn't a solution 😞

      @Seamus Thank you, but as Sparks says, if that doesn't ever hit the client side of the connection, it'll likely drop just the same.

      posted in MU Code
      skew
      skew
    • Idle timer? (Tiny)

      Something happened with our host over at Fate's Harvest, and it seems some people are getting perpetually disconnected. Setting idle timers on the client, or the "send null bytes" feature of some clients, seems to work. Keepalive by itself doesn't seem to do it for everyone.

      People with clients can do it fine, but we've got some players using WebMU and the like. I wanted to see if it'd be possible to set something up in the game itself to run and keep people connected?

      So, anyone have any tricks? Anyone have any quick snippets of code we could deploy? I was thinking of something like @fo me=@wait 300=@@; @wait 300=@@ ... Or something. I don't know, I'm sick and my brain is foggy!

      posted in MU Code
      skew
      skew
    • RE: MU Flowchart

      @Ashen-Shugar I'm told money can't buy love. Which means it has no value. 🙂

      posted in Mildly Constructive
      skew
      skew
    • RE: MU Flowchart

      I wanted to see a MU made so I learned to code. Lots of hand-holding from @Thenomain but it got done. Now I do the codey stuff to make the things go. Totally doable.

      I've also gone out of my way to help everyone I possibly can with their code issues. I've found that most game runners/owners don't care, don't appreciate help, and don't listen. I offered to install a mess of new features onto a game and it's been weeks and I've not heard peep. Oh well!

      Where's that Fallout game, @Ashen-Shugar ?

      posted in Mildly Constructive
      skew
      skew
    • Fate's Harvest

      FATE'S HARVEST
      fatesharvest.com : 6464

      We are a nWoD/CofD Changeling/Mortal+/Mortal game using 'Changeling: the Lost' v1.0 (okay, more like 1.5) and modified GMC rules. Set in Vermont, most non-Hedge play will take place in the imaginary city of Fort Brunsett and, atop the nearby cliffs, the small and far too knowledgeable mountain town of Tamarack Falls. Also imaginary.

      The Freehold of Fate's Harvest is about to reach its second birthday. It is also about to learn just why the valley of Tamarack Falls was ripe for the picking...

      The MUX is designed to be a place where players can explore the themes and struggles of Changelings reaching the ends of their journeys, be they those who chase their dreams back to Arcadian arms or those they leave behind. High Wyrd is as common as low, as are the dangers it invites. Either road has consequences. Are they worth the price?

      Accepted Templates Include:
      Changeling, Fetch, Fae-touched, Enchanted, Psychic, Thaumaturge, and plain ol' human.

      Some fun tidbits:

      • Seasonal, solar, and transitional courts are all permitted.
      • High XP characters are allowed at start.
      • All Kiths have been balanced.
      • The chargen is really nice and easy!
      • Coded hedgefruit gardens

      The game is active, and we have a strong US-daytime/European player base. Please come check us out!

      (Note: Reposting this as the previous post still said Beta! If I've missed any COOL DETAILS let me know!)

      posted in Adver-tis-ments
      skew
      skew
    • RE: Hiring a Storyteller

      @Streetwitch Can you give an idea of expectations? I'm assuming the "build and design" includes writing plot/stories, as well as writing up room descs and things like that? Do you have a vision of how many hours per week/month you'd expect? How many rooms need desc'd? Etc?

      posted in Adver-tis-ments
      skew
      skew
    • RE: Potato and Coding

      @Lithium Got it. Yeah, I basically just copy+paste in small chunks anyways. I've had the game itself cut me off, I've had the client cut me off, just too many things to go wrong when you're copying huge chunks.

      posted in Code
      skew
      skew
    • RE: Potato and Coding

      @Lithium Gonna share with the class?

      posted in Code
      skew
      skew
    • RE: MU Flowchart

      alt text

      Er, wait, what was the question again...

      posted in Mildly Constructive
      skew
      skew
    • RE: Cary's Playlist

      Oh man. I hear that Mae character from Arx is pretty cool...

      posted in A Shout in the Dark
      skew
      skew
    • RE: Is Giving Advice Worth It?

      Hopefully a fairly harmless example...

      Someone had a room configured incorrectly in a game. When you'd look at the list of rooms, it stood out like a sore thumb. It was annoying to look at, for me.

      Now, a friend and I said... Surely this person is aware that they have their room configured wrong. How can they not be. It's so flipping obvious. Surely someone already said "Hey, fix it". And they didn't for whatever reason.

      But surely this person knows is a pretty dumb thing to think. So, I paged them. I said, "Hey, is this intentional? And if not, can I help you?" the response was, "OMG thank you! I have no idea how to fix it and I haven't been able to get any help."

      So I sent the person the command to fix it. Et voilà. Problem fixed.

      Key is, of course, that you have to do this carefully and tactfully. If you can think of a way to carefully and tactfully say, "Hey, I noticed that your play style doesn't exactly jive with the media I'm used to seeing. I was just wondering if that was intentional?" (which, maybe just copy+paste that line) then do so. Because maybe this person is doing it on purpose. Maybe they're not. But if you're respectful and honestly trying to have a conversation, and you don't push, and you don't judge, then it'll be fine!

      And if you can't be careful and tactful, poke a friend who can.

      posted in Mildly Constructive
      skew
      skew
    • RE: Resume Advertisements Board

      I think it's a great idea. I mean, could use Shout in the Dark? But something more specific for this purpose might be nice.

      Having gone through the "Hey new game who wants to help!" a few times, it definitely can be rough.

      edit:

      @BobGoblin I don't have 10 people I like.

      posted in Suggestions & Questions
      skew
      skew
    • 1
    • 2
    • 14
    • 15
    • 16
    • 17
    • 18
    • 35
    • 36
    • 16 / 36