@Griatch said:
@ThatGuyThere said:
Alright quick example from my experience. I made a char who as a job worked in a comic store, there was no comic store on grid. No biggie I did not think I would rp being at work much. RP happens my char mentions said job people want to pop in a visit him at work scenes take place there so I decide to build it.
I co to the build nexus and dig the rooms make the exits get is all connected together, get the success and fail messages set and then put in a request to have it linked to the grid. A couple days later after build staff looks though it to make sure I did not mess anything up it gets put on grid and rp in it continues.
Or another example on a different game, in cgen spend point on having a free hold, this gets approved so before hitting grid. There the process was a bit longer. I put in a request to build it gets approved I do the building of the project in this case three rooms, grounds, house, freehold, I add the the request I am done then it gets looked over and linked to grid.
So basically the ability to @dig and create exits etc. not so much abotu altering a room there but taking an idea for a place and turning it into a room.
Also on MUSHes the billboards, mail system, and channels for the most part are soft-coded as well.As others have already mentioned, these are not really things you need the full power of a softcode language for. As far as Evennia is concerned, it can easily be expanded with very sophisticated build commands. So you could certainly have all those things available. Things like billboards, mails and channels are things that can just as well be coded externally.
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Griatch
This is basically how MUDs typically work, so yeah.