This one is my favorite always:
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Best posts made by Sunny
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RE: MUs That We Would Love To Make (But Won't)
Any mush not run by a crazy person would be great.
You have to be a crazy person to run a mush. It just--you have to be, to a certain extent. Not BAD crazy necessarily, but like--it is not a job for muggles.
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RE: Real World Peeves, Disgruntlement, and Irks.
I am not sure why it makes me so happy to see lawyers talking lawyer things and helping each other like this, but it does. Warm fuzzies and everything.
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RE: Sensitivity in gaming
I think it would be neat to see a game implement a content warning system for plots/events. You'd need a structure for keeping plots that people could access -- runner, duration, signups available, whatever other info the game feels they need (like asych/real time or something) -- and then just a tag system with a list of predefined tags. The goal really wouldn't be to actually get everything into the system; 100% adoption is impossible and undesired (because you still want to allow for spontaneity, I'd think). The goal would be giving people a consistent language to use and creating a cultural expectation that this stuff should be communicated.
eta: like, no, movie ratings wouldn't work for a variety of reasons, but I don't understand why a game could not come up with their own system? Remember, perfect is the enemy of good.
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RE: Good or New Movies Review
I don't see that she was talking about you, but not in the way that implies. You disliked the movie. You had reasons.
You are not rabid, frothing hate at the mouth. She specifically said hate. You do not hate. Waaaay diffefent.
ETA: There were literally Reddit groups coordinating and campaigning to drive down the ratings. THAT is what she is characterizing as the MRA stuff.
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RE: Sensitivity in gaming
eta: 2 minutes of research. Less than two minutes of research. This is simple, easily laid out, and explains the topic from top to bottom. If you're confused and think genuinely that this has anything to do with content warning: penguins, this should hopefully assist in at least understanding what people are asking for.
eta2: A quote:
While there has been much debate over the implementation of content warnings in the classroom, the debate stems primarily from a misunderstanding regarding what content warnings are, how their use can make a classroom more inclusive for students with mental health disabilities, and how they do or don’t impact instructor liability.eta3: Another quote:
Many feel defensive and resistant to the inclusion of content warnings, feeling as though it puts restrictions on the instructor and coddles the students. The inclusion of content warnings is neither restrictive (it does not label anything as off limits to teach) nor coddling (it does not assume that students can’t handle the material, on the contrary, it treats them as adults who can and should attend to their own wellbeing with all available information). -
RE: RL things I love
@Silver said:
@Sunny My opinion of you because of this story kind of went up a lot.
Well, I have a leadership role in a business area that does incoming calls for the rest of the agency -- I can't say it's call center work because there are so many differences -- and I know how it can be. This girl was spot on. Textbook best business practices. We're talking checking back in with me while I was on hold, and not sounding at all resentful about it. Calling me back, because we got disconnected. Asking my permission to put me on hold. Listened to me vent my issue, then asked questions. Tone and word choice, she owned my problem and she was going to get it fixed.
If one of my employees managed a call as perfect as that, I would want to know. That's stuff you ought to get put in your file.
ETA: She paraphrased my problem back to me, too. I knew there was one more thing.
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RE: Criticism: X-Men Divergence
If the game is otherwise doing well and sources say this isn't usually the case, I am inclined to think that something happened. Somebody (or somebody's kid) got hit by a bus, work was particularly bad with a fiscal year switch over, or something else. While walking at a week and a half is PERFECTLY reasonable behavior / a perfectly reasonable reaction, I would caution against the assumption that it's their typical.
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RE: RL things I love
@cupcake I love that dog. Seeing pictures of him is great, and I can totally imagine this just having seen said pictures. What a good boy.
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RE: Character likeness
public broadcast look sounds like my worst mush nightmare.
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RE: RL things I love
I am bouncing off the walls this morning because an old friend is coming back to mushing. Bouncing. Off. The. Walls.
My boss asked what was up. I told her. She UNDERSTOOD and was excited for me.
I have the best job ever.
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RE: MU* Clients
@coin said in MU* Clients:
@山口-二矢 said in MU* Clients:
What are the best MU* clients lately? I still use
tinyfugue
, because I have a strong preference for command lines over GUIs, but I think a thread where we talk about these clients is worthwhile.I STRONGLY encourage you to try BeipMU. It has all the versatility of any other MU client and is actively developed with a helpful Discord community/server where you can go for any questions and help with triggers and scripts.
Seconding this. It is a VERY well done client.
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RE: RL Anger
I'm sorry this has happened to you. You make good art. I hope someday you figure out how to believe that again.
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RE: Who Holds the Reigns
I genuinely think that either policy choice (PC led politics, NPC led politics) is fine, as long as appropriate controls are in place to ensure that the downsides of said policy choice are accounted for, and as long as the staff team remains consistent with the rule.
Stagnation/Turnover
These are the same issue, just one or the other side of the coin depending on which choice you make.With a staff NPC in a leadership role, stagnation of the domain (whatever game set there is) becomes a serious potential issue. These characters also tend to be either too competent (leaving no room for a lot of things), or too incompetent without recourse for the characters (which becomes a suspension of disbelief problem).
With PCs in leadership roles, the turnover is generally intense. The pressure on the players of these characters is also intense, without active steps being taken to combat it.
Character Accessibility
When your leadership characters are played by staff, it limits the access people have to them (or the quality of the access is shit), because staff have eleventy billion other things they have to be doing. Ensuring access is HARD. Ensuring FAIR access is impossible.When players play leadership roles, they typically only have that one character there (or maybe an alt or two). LOTS more access / involvement can happen. Including things like the seven hundred year old vampire prince of the city going to Starbucks and pretending to sip coffee while talking about Becky's poodle, because their priority is RP.
Plots
With staff controlling the leadership roles, these characters can be a source of plots / information for plots. They do not, generally, get to participate. When players control the leadership roles, you have the seven hundred year old vampire prince of the city helping track down a guy who robbed the convenience store and stole Becky's poodle.Getting things done
When staff controls leadership roles, handling things that involve leadership roles can be a +request. When it's a player, player personalities and conflicts get involved. As well, you either get mini staff (that you didn't really choose), where they have responsibilities and requirements on them, or you don't, which gums up the entire works. PC leadership means that when IC laws/etc get broken, you're going to have players dealing with this.Agency
Players in leadership roles give the orgs they are part of far, far more agency in determining the direction of their spheres of influence. Staff in leadership roles remove a significant amount of agency from the player characters that are part of their sphere of influence. Mind, this isn't wholly a terrible thing, as it allows for significant control of possible thematic drift, and so on.Engaging Characters
PCs are like 99% of the time just going to be more interesting than NPCs are to regularly engage with. They're "more real" people because they get played a ton more, and have personal connections with characters that NPCs don't really have time to have. While NPCs get crowd-bombed when they step somewhere accessible, PCs are just part of the tapestry of PCs, so they can have rich levels of involvement.All of these varying points have different solutions that are more or less work. This is not even remotely an exhaustive list, I'm just trying to illustrate the breadth of differences. Both are 100% workable, valid, reasonable ways to go, you just have to pick one and then address the logical consequences of that choice for the game in question, your staff team, and your players.
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RE: RL things I love
So I joined this FB group that the site suggested because it looked neat. I've been getting a lot more interested in trying to figure out ways I can be a better human, and so there was this group that is all women for women being supportive and safe, and it's a world-wide community rather than a US-centric one, so there's a lot of women from very different cultures. It's heavily moderated and it's all women supporting women with everything from living with arranged marriages to getting out of abusive relationships. They have days that you post types of topics, like asking for relationship help, or career help, or w/e. The mods help the ladies craft their posts if they need help.
I think it's been one of the best experiences of my life. In the past few weeks I have learned SO much. Like it's unreal. I have gotten to help people. Like really help. And I've even made a few new friends that like, one of them we don't speak the same language, just use translation programs, but it's been filling my heart up.
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RE: What is a MU*?
"I know it when I see it" is about the best definition you're going to get, I think.
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RE: The Crafting Thread
@sincerely
Noooooooooooooo need to promise to be the last ones for a while, I don't think ANYONE minds lots and lots of pictures of the pretty things you make.
And if they do I'll glare at them after I finish making happy noises over seeing the pretty pictures. These things are really gorgeous.
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RE: Attachment to old-school MU* clients
@tinuviel said in Attachment to old-school MU* clients:
That said, I was stating that the idea of it being the norm is now over. It still happens, just as I still could ride my horse to work if I wanted.
I think this perspective depends entirely on what games you're playing on. If you're not on games where it happens, yeah, I can see the viewpoint of the norm having changed (especially given we have a whole subset of games that don't even have grids any more). If you're on only games where it's still the norm (like I am)...the perspective seems very foreign, because it's still very much "the norm" where I play.
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RE: Balancing wizards and warriors
The Star Wars MMO (ignoring that they're changing it), the reason people play non-Jedi is because the non-Jedi have as much value as the Jedi and their stories are as good (or in the case of the Imperial Agent, better). It is just as cool in that game to play a Bounty Hunter as it is to play a Sith, no kidding. Not "almost as cool" or anything, but literally straight up just as cool. I think this would apply pretty much directly to the topic; give cool things to do, give equal story weight, get people playing things that aren't Jedi.