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    Posts made by Sunny

    • RE: The 100: The Mush

      @Arkandel said in The 100: The Mush:

      @Lithium said in The 100: The Mush:

      Cliques themselves aren't a problem. Cliques are only a problem when they are exclusive rather than inclusive. Where they promote RP only for the people inside the clique and possibly try to stop it for anyone else.

      Cliques aren't even a problem when they are exclusive - as long as they are passive about it. It's when the exclusiveness is active that this becomes an issue.

      A very early warning sign is people circle-jerking on sphere channels. "Lithium you're SO AWESOME, your journalist is sooo hilarious!" "OhmyGAWD Arkandel you're the best cop EVER, we're having so much fun!" And it goes on and on. It could be done entirely over pages but the intention, conscious or not, is to boast; our group is better than everyone else's. It kind of rubs it in people's faces too if they're having a hard time getting into RP.

      But it's not until cliques try to take over, silently or otherwise, that this becomes systemic. They roll into groups with the intention of leading them - they all roll into Carthians if they outnumber the other current members and marginalize them immediately, for example. Or they vote for each other, IC or OOC, until they call the shots - in some cases they can even control who can get into 'their' group entirely, which I saw with certain Families on TR.

      Compared to these things having 3-4 people sit in a room running plot and TSing each other isn't a big deal. I mean their scenes probably have a relatively smaller spillover on the rest of the game than they could but there will inevitably be some so it's not a bad thing on its own - it could be much worse.

      And this is the reason that cliques get a bad rap. In what is now mush history, there were a couple of big cliques that went from game to game doing this, taking over, and then getting bored once they'd run everyone else off the game, moving on to a new game. For the most part these folks are gone, though. Or moved on and grown up, in some of our cases.

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Grid building theory?

      I love the idea of the shortdesc descriptions being all in a list just like players and objects do now on some games, for public exits only. So like, grid square exits and the diner. That's super useful. Then you could have a command that displays the same thing for ALL exits, including private ones. I think that would address all concerns.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Web-Based Ticketing Software

      http://noreturn.closetgamers.com/ is the game that has the web-based ticketing system that I'm aware of.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Web-Based Ticketing Software

      I know of at least one game that already has a web based ticketing system. When I am not at work I will get that info put here.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Finding roleplay

      @Apos said in Finding roleplay:

      @Arkandel said in Finding roleplay:

      To take this thread in a slightly different direction... do you think incentivizing public scenes helps in practice?

      What I mean specifically here is either +vote systems with diminishing returns for the same recipients so that players have an extra reason to seek out new partners, higher XP for larger scenes, etc.

      Do you think these have a positive impact on whether you can find roleplay? Please forget any other effects of them for the purposes of this thread - power balance, etc - and focus on RP generation. Does it have that effect?

      Yes. Night and day difference.

      Yes. It does indeed encourage people to go out in public. A lot.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Kushiel's Debut

      Message: 23/52 Posted Author
      April STAFF WANTED Apr 27 2016 Asherat
      Happy Late Spring!

      Here is an update on STAFF WANTEDs with incentives. As always bear in mind that what we most want is for players to create characters they love, whether they fit a 'need' we have or are something else entirely. Play what you want! If you find yourself looking for direction though, here is what staff is looking for and some incentives for picking such a concept up to play:

      Nobles: We have had a lot of growth here, but still have a few groups that need more representation

      1. Namarre. Namarre could both use some cousins and relatives of the L'Envers family, as well as members of greater and lesser houses. Whether you want a large fancy title or just to be a simple 'lord or lady' as a second or third son, this duchy could use some more representatives for creating great stories. Contact staff, or Dominic or Voltaire if you have questions about what plays well in this House. Bonus: 40

      2. Siovale: Both the great House of Perigeux and other greater and smaller noble houses are required in Siovale. This is both to help work on some of the projects going on IC to expand the intellects of society, and projects that go further in this direction. It also works for serving the benefit of Siovale which has been too quiet lately. Contact staff or Geneviere for more information. Bonus: 40

      3. Camlach: Though known for fierce warriors due to the harsh conditions of the nation's eastern province, characters from Camlach need not be warrior types. Scholars, Healers, but also nobles that simply know the life of a noble are encouraged. (Female players are encouraged here!) Give it a try. If you want suggestions or more info, contact staff or Reynard. Bonus: 40

      Though many of our provinces could use growth in many different ways these are the most pressing areas. There will be a few smaller bonuses below:

      1. Morhban: This family needs more activity and allies to keep up the challenge against the Shahrizai. We'll help you set up your character if you require it! Bonus: 20

      2. Old people!: Anyone rolling up a char who is 47 years of age or older gets bonus xp based on their 'life experience' (and in thanks for adding some age diversity to our court.) Bonus: 50

      Last and Trickiest:

      We are looking for some characters for storytelling purposes. Player must be willing to either offer up (or more likely create fresh) a character that is interesting and innovative and also not afraid to suffer major consequences or die. Think of this char as a plot driver you could both enjoy on your own and occasionally bring out to handle scenes for us. If necessary I can provide explanations and suggestions where appropriate. Bonus rp here will depend on the character made and what we'd like to achieve with us! If interested please @mail staff for more information!

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Something similar to WoD, but not quite

      @Bennie said in Something similar to WoD, but not quite:

      Screw it. Stargate MUSH. The new wormhole only goes to an Urban Fantasy address. Worlds forever linked. One normal, one very similar... with monsters.

      THIS WOULD BE SO AWESOME AMG.

      I want a Stargate mush. There was one once upon a time, but I don't know how long it lasted or anything, I tried to play there when I was stupid-young and didn't really know wtf I was doing.

      Normal world + world similar but with monsters = complete win. Like I do not have words for how awesome that would be to play.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: RL things I love

      It is so tasty. So, so tasty.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Something similar to WoD, but not quite

      Scion is good in tabletop but I don't think it works great as a mush.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Something similar to WoD, but not quite

      @ixokai said in Something similar to WoD, but not quite:

      @Sunny Do you mean Dust's? I was kinda set on Pittsburgh, but I might have to get over that due to my ineptitude in building. 🙂

      TOTALLY.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Something similar to WoD, but not quite

      Buffy? Please? BUFFY?

      @ixokai Do you want my grid? You can have my grid.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Something similar to WoD, but not quite

      I want a Buffy game SO FUCKING BAD.

      Buffy? Anyone? BUFFY? PLEASE MAKE ME A BUFFY GAME.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dune Coda Stuff

      @Ataru

      There IS a way to fix it. I don't remember what it is, but it is possible, never fear. Somebody will be able to tell you how to do it, as someone was once able to tell me.

      Until then...someone else may have done this before. I feel your pain. ^^

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: I will design you a MUX

      @somasatori

      I don't know if I hate or love you right now. 😞

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Dune Coda Stuff

      @Lithium

      @Ataru said...

      Chargen ... I believe the idea was to go with FATE, though that's all still open for debate ... or even a more statless type game (much as the old Dune III was).

      Also, SQUEE. I'd love to see a Dune game. I might consider using CoD instead of Fate though, given the prevalence of code support and stuff. But FATE works, too. I'd actually be kinda thrilled about a statless game, too. Been a while since I've had one of those to play on.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: RL Anger

      @Ninjakitten said it.

      Thank you.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @Lithium said in RL Anger:

      I feel the same. I've seriously considered stopping work on my game, and removing the soapbox from my bookmarks over all of this.

      I'm not going to not do my game or quit mushing or anything, but I'm definitely reconsidering my levels of general community involvement right now. Mostly, I guess it's all been really eye-opening as to how and why this shit happens.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      I just don't have the energy for the topic. I'm so freaking angry and frustrated at the way people are behaving that it makes me question even continuing to participate in this corner of the community.

      I feel dismissed.

      I feel marginalized.

      Up until now, I would have maintained that while the hobby certainly has its issues, it's managed to avoid the worst of it and be something of a safe space, in general, to just be female. Presently, given the behavior of people that I otherwise respected, that I thought were understanding...yeah, no.

      Way to turn a conversation about people being abused into something about why men feel bad when women talk about harassment/discrimination.So sorry that the fact that I was assaulted hurts somebody's feelings, or something.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      If it was a true desire for understanding and education folks would be doing their research rather than trying to convince us that it's more important to make men feel better about the conversation than it is to actually have the conversation. Fuck you.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      Thank you to those of you who have more patience than I do for explaining why 'not all men' is so offensive and frustrating. This is why I don't have these conversations even with people I know and like; some pretty nasty hurtful stuff gets said, and I just don't have the energy to keep up an argument about it anymore.

      posted in Tastes Less Game'y
      Sunny
      Sunny
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