@Arkandel said in The 100: The Mush:
@Lithium said in The 100: The Mush:
Cliques themselves aren't a problem. Cliques are only a problem when they are exclusive rather than inclusive. Where they promote RP only for the people inside the clique and possibly try to stop it for anyone else.
Cliques aren't even a problem when they are exclusive - as long as they are passive about it. It's when the exclusiveness is active that this becomes an issue.
A very early warning sign is people circle-jerking on sphere channels. "Lithium you're SO AWESOME, your journalist is sooo hilarious!" "OhmyGAWD Arkandel you're the best cop EVER, we're having so much fun!" And it goes on and on. It could be done entirely over pages but the intention, conscious or not, is to boast; our group is better than everyone else's. It kind of rubs it in people's faces too if they're having a hard time getting into RP.
But it's not until cliques try to take over, silently or otherwise, that this becomes systemic. They roll into groups with the intention of leading them - they all roll into Carthians if they outnumber the other current members and marginalize them immediately, for example. Or they vote for each other, IC or OOC, until they call the shots - in some cases they can even control who can get into 'their' group entirely, which I saw with certain Families on TR.
Compared to these things having 3-4 people sit in a room running plot and TSing each other isn't a big deal. I mean their scenes probably have a relatively smaller spillover on the rest of the game than they could but there will inevitably be some so it's not a bad thing on its own - it could be much worse.
And this is the reason that cliques get a bad rap. In what is now mush history, there were a couple of big cliques that went from game to game doing this, taking over, and then getting bored once they'd run everyone else off the game, moving on to a new game. For the most part these folks are gone, though. Or moved on and grown up, in some of our cases.