Yes. I like attributes being separate from skills, and having them impact the skills. Very much, so. .If I'm super charismatic I'm going to be able to persuade people better than I would if I weren't, etc. I far prefer this level of customization.
Posts made by Sunny
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RE: Attributes or No?
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RE: RL Anger
@Thenomain said in RL Anger:
The heat and two cats that can't get along. I can't wait until it rains this weekend. This shit feels like I'm back home.
Fuckin' seriously. I moved to the PNW last fall, from South Carolina. I wanted overcast! Rain! Temperatures below 85!
Have I yet mentioned Columbus? Only three times in the last week? Mm, overcast and 70. Rain is what we do for a living. It's like Seattle without all of the sea and good food and big name sports and diverse and nearby landscape, because who wants all of that?
... Goddammit.
We're not even getting the rain right now, so I think you still have one on us presently. Take solace in that.
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RE: RL Anger
Fucking ER waiting rooms. Being in enough pain that I can't stop crying. I am not a damn crier. Grrrrrrr.
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RE: CoD - Victorian - Penny Dreadful-ish.
@Arkandel said in CoD - Victorian - Penny Dreadful-ish.:
@Sunny It was an example of something that would affect gameplay and theme at the same time. I'll refrain, my apologies.
Hey, it wasn't you, it was the direction of the conversation, sorry to single out a few of your key words. I play a sexist as fuck character on KD where women don't have all the rights, and it's actually more frustrating to me than playing someone oppressed would be because oh my god the backlash when my character dares to suggest someone should be putting the sword down and having babies. It's not particularly fun, and I would much rather see a game that sidestepped this issue entirely unless someone actively wants the rp.
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RE: CoD - Victorian - Penny Dreadful-ish.
I just feel like there are a million different things that set it apart as not-modern, cultural aspects that can be played up, things that folks can focus on. Seems fucked up to me to make 'women must not have too many rights' the hill to die on for authenticity.
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RE: CoD - Victorian - Penny Dreadful-ish.
Why is 'how women and minorities are treated' the benchmark for making a game 'historical enough'? Why do we need to focus on exploring that particular aspect of history to make the experience authentic? It rather bothers me that it's being said that if it's too comfortable to play a woman, it's too modern? Why can this aspect not be changed, as the game designer has expressed?
Vampires are awesome but don't you dare give women too many rights or my fun, my fun!
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RE: The Shame Game
I will say that "the shame game" involved not here, but in previous incarnations of a tabloid-forum for mushes...while it wasn't shame that made me address and change some things, some of the threads / discussions were instrumental in making me aware of just how badly I fucked up, leading me to make some changes in how I did things going forward / what I'd tolerate / etc. It was too late for Ashes, of course, but I'd like to think going forward it certainly made me a FAR better staffer and player. So there's that. Occasionally it can be really helpful for game leads / staff in particular, but you have to be able to separate the actual feedback from the bitchy shriek-ey dogpiling.
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RE: The Shame Game
@Cupcake said in The Shame Game:
Except I've seen on previous boards people explicitly mentioning that one of the purposes of these boards is public shaming. I'll call it fair to say that may be a singular opinion I've observed, but I was curious as to what people thought about the idea.
And...one particular opinion expressed about a different site totally indicates the purpose and community buy-in of that opinion. Wtf? I read it on the internet, it MUST be true.
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RE: The Shame Game
Uh. Yeah, it's fun. It's not about shame as much as it is exposing. And yes, venting to like-minded individuals. It's nothing to do with an attempt to shame someone into changing their behavior because that's stupid.
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RE: The 100: The Mush
Sure, but shrieking bloody murder over a personal preference is ridiculous, and while trashing places is the thing, the expectation that folks who ARE having fun should just shut up is also ridiculous.
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RE: The 100: The Mush
Okay, I take it back. Sushi is gross and you're all horrible people for liking it.
(Not really, I actually like sushi, for the reasons @Taika mentioned, but I couldn't resist saying it)
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RE: The 100: The Mush
@Ganymede said in The 100: The Mush:
@Sunny said in The 100: The Mush:
They do not count, no. They don't taste like GROSS.
Try seared ahi tuna.
'Seared' might redeem it. Usually seared (meat) is always way way way better than not seared (meat).
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RE: The 100: The Mush
@Monogram said in The 100: The Mush:
Does scallops count as fish?
Because I really like scallops.They do not count, no. They don't taste like GROSS.
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RE: The 100: The Mush
@GirlCalledBlu said in The 100: The Mush:
Just throwing my definition out there...
I interpret a "sandbox" game as something more akin to the video game definition, where a familiar setting is provided, but story is primarily up to the players to generate. Staff is there to approve characters, keep the game running from a code perspective, and generally provide structure without giving much in the ways of plot.
Sandbox games are usually wide, but shallow in terms of what story is provided by staff, giving players a lot more free reign to create their own RP.
EDIT: Not saying my definition is right, but I have very little experience with sandboxing, only having dipped my toe into the concept recently on a different game. I have almost entirely operated on what is defined as "open games."
Sandbox in the context being used is more like 'my backyard sandbox' where it's focused on staff and a small group of friends doing their thing.
Edit: Also. Just because people share personal tastes doesn't make something less a matter of personal taste. I do not like eating fish. Other people do not like eating fish. That does not actually mean that fish are bad to eat, nor that people who enjoy eating fish are bad, even though there are certainly people who express loudly and regularly that anything that they don't like is clearly bad.
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RE: The 100: The Mush
@Miss-Demeanor Okay, and so I go back to, what about the people playing it who do enjoy it?
Why does having a playstyle that you (and a few others, because the BS 'oh somebody said something to me but I refuse to name names but it's a LOT OF PEOPLE GUYS is bullshit) don't like make it a sandbox?
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RE: The 100: The Mush
@Miss-Demeanor How does it having a playstyle that you personally do not like make it less of a game that other people can play on and participate in?
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RE: The 100: The Mush
It's great to say 'this should be changed because people are quitting' but what about the people that are there that like it the way that it currently is? Considering the game has a small but healthy playerbase and mostly folks can find RP, I don't know that the game should be changed to cater to people who aren't playing there, won't play there, have said that they won't come back, etc. I'm a new player to the game and certainly no 'staff buddy', but I haven't had any trouble. The level of antagonism feels just right to me both in a general thematic sense, and when considering that the PCs are a bunch of messed up teenagers. Stuff happens, people cooperate, people argue, and then more stuff happens and they all cooperate again. There's a lot of snark and posturing, but that's so so so appropriate. So maybe there ought to be a little consideration for those of us that do enjoy what the game is providing us with, rather than demanding changes without any intention of coming anywhere near. Just because somebody else thinks something is a problem it doesn't actually mean that it is a problem.
As far as the plot shit all focusing around Grey or whoever the fuck else, I'm not seeing it. I have seen plot stuff centering on other people. At what point does the 'centering around Grey' shit stop? How many plots have to be around other people? Does he have to stop playing entirely for folks to be happy? Like, what?
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RE: The 100: The Mush
I want to make sure I understand this.
The people who quit the game and are railing about how awful things are here SO VERY LOUDLY played the first handful of days on a game that is only a month or so old, and are basing their opinions on what was ICly a hugely traumatic/dramatic situation for all of the characters. They are not taking into consideration the increase in the playerbase, that people are now starting to settle into their characters, that the immediate BOOM of brand new PCs in a highly traumatic situation is over, or that the characters in question have perhaps learned a bit and changed.
There are people claiming how this game is based on some other game, that have not played on this one, taking potshots at the game for fun.
Staff have asked people to let them know if they're currently having problems on the OOC level that they can address, and have stated pretty clearly that they will not be dictating character attitudes. .
@surreality I have seen several things done that were people going off by themselves to Do Stuff without staff-alts being involved in even making the suggestion for The Stuff Being Done, so I feel it's safe to say that there is support for folks to go do their awesome thing.
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RE: The 100: The Mush
To be fair, there was a grounder/delinquent romance in the show, even, and it doesn't really seem unthemely to me.
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RE: The 100: The Mush
Yeah, I haven't seen it either. I've seen a couple of asshole PCs, but it's not something that's been in my face at all. I guess one person randomly snapped at my PC, but she made a joke about it and that was the end of it, the next scene it went from 'asshole' to 'it's something we're joking about'. Maybe the dynamics have changed? I dunno.