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    2. Sunny
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    Posts made by Sunny

    • RE: How To Treat Your Players Right

      @Tinuviel

      An anonymous job is not an anonymous complaint. We were discussing the latter, not the former.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: How To Treat Your Players Right

      @Tinuviel said in How To Treat Your Players Right:

      @faraday said in How To Treat Your Players Right:

      I can't even imagine how you would respond to "Bob is being creepy" in a constructive fashion without logs or details.

      You... ask for more information.

      How do you do that if the complaint is anonymous, man?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: How To Treat Your Players Right

      @Tinuviel

      It is a very deep rabbit hole, please do not make me go down it.


      Also, I realize I wasn't being clear about part of what I was saying and I am trying so hard to stop ETAing every goddamned post I make because 2 minutes later I thought of something:

      When I say 'the actual problem' I am not referring to a specific problem; the statement is a general one. In this example, I am discussing the desire of players to not be outed to the people they are complaining about -- that is the actual problem in this scenario, but the logic I'm advocating is for more general problem solving.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: How To Treat Your Players Right

      @Wretched

      I agree 100%. I think it would be worthwhile to better explore ways to be trustworthy to players, for this sort of discussion. Like, I think anonymous complaints are a trap for everyone involved with disastrous long-term negative repercussions on the health of any game. It ultimately erodes the trust between staff and players, rather than helping. I can go down that rabbit hole in explaining if people want me to, but what it boils down to is that anon complaints are disappearing into the ether; if the person is anything but very publicly banned, complaints become meaningless because there's no conversation, no way to get further information, no explanation, no dialogue, no nothing. Complain, then pray. It gets worse from there.

      If the problem in this case we are trying to solve is people being concerned about other people knowing it was them that complained, I think better would be to say: we have a rule on this game that staff does not discuss complaints outside of X and Y situations, with Z people. Anyone who breaks this rule, in any circumstance, will be removed from staff.

      And then you follow through.

      So really, I think it behooves all of us to step back and look at the actual problem that needs to be solved, and how we (as staff) can make ourselves trustworthy for our players in that way (not that I'm staffing any more, but the theoretical is fun). What can we do to say: you can trust me to do the right thing in this type of situation? What promises CAN be made?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: How To Treat Your Players Right

      @Wretched

      OK? It happened.

      The "blind" / anonymous method only works as far as you can trust staff. If you can trust staff, you don't need to be anonymous. If you can't, there is absolutely no reason to trust that they're actually keeping things confidential like they say they are (guess what? if they aren't trustworthy people, they aren't). The code systems used are pitifully easy to get around with no way to tell if they've been accessed.

      @deadculture
      Nah, there was just a problem with the staff on that game; they couldn't be trusted. No reporting system is worth more than the people running it. There's no one-size fits all answer.

      I caution the log thing though, man, I really really do. I know of at least one person that was banned from a game, come to find out later that the four matching logs vs his one...the four were doctored. It was fabricated and ugly, and as @Tinuviel says, they are trivially easy to doctor, as are screencaps.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: How To Treat Your Players Right

      @deadculture

      I can tell you that the time I put a complaint in on Fallcoast about Spider, the first thing staff did was go to her with details of who complained, what I said, and much of it was promptly used in her whisper campaign against me.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Favicon

      I learned something new today.

      I had no idea what a favicon was until this thread.

      posted in Suggestions & Questions
      Sunny
      Sunny
    • RE: RL Anger

      @RnMissionRun said in RL Anger:

      I have no personal experience with them but I had a really close friend who had all of his teeth removed when he was 32 (due to gingivitis) and within a week he was eating like a champ. He said it took about 3 days to get used to them, after that things were pretty much back to normal.

      Can verify.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @surreality

      I couldn't afford implants, as yeah, that is about the cost they run. I will say that dentures (I have a full set top and bottom due to car accident stuff) are not at all that bad. Mine fit so well I don't have to use glue or anything, and I can eat just fine and such. That runs more in the range of 5k, and gives room to maneuver for the big bill.

      ETA: plus I can pull them out and chase people with them, which is always a complete win.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: When To Stop Listening To Those Voices

      @Prototart said in When To Stop Listening To Those Voices:

      @surreality said in When To Stop Listening To Those Voices:

      @Kanye-Qwest ...at least, thankfully, with few exceptions (eta: I'm thinkin' Vault Girl and Elsa here), we haven't seen much of this since happening in the hobby since the 90s, either. So I'm all for leaving the term and what it represented in the rear view, and am glad things are moving in that direction on the whole

      alternately maybe it's as bad as it's always been but just there are less people willing to complain about it and the community's no longer as receptive to having bad behavior exposed

      As someone who was around in the hobby 25 years ago, I can tell you with absolute, complete certainty that this is not the case.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Dead Celebrities 2019

      @Insomnia

      Sometimes humans rock. That also makes me happy.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Dead Celebrities 2019

      @Sparks

      That makes me so happy. 😄

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Dead Celebrities 2019

      @TiredEwok

      I comfort myself knowing that we're going to Mars. It's on the schedule (so to speak), even if we don't know when or exactly how we're gonna get there. Which means we'll get to Mars and we'll have the ability to grab Opportunity, bring it back, and get it working again. It's a distant future, but it IS in the future. The little bot won't have to stay up there forever.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: When To Stop Listening To Those Voices

      I also have this issue, rather than having particularly helpful advice. I scale back and disengage, myself -- when I start feeling that way, it's basically the dark herald of complete burnout. So I go play video games where it literally doesn't matter whether or not people like or just tolerate me and pretend to laugh at my jokes, because it's not going to impact my experience in any real way. Basically I go sleep it off, creatively.I just hold on until it passes.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede

      My IT office is also much with the prank wars and screwing with each other and such. Right now, we have sticker wars, because stickers-on-things is one of the things that drives one of my coworkers completely bugnuts. So of course we put stickers on his everything whenever he's not looking.

      He gets his revenge, though, never fear.

      Childish? Sure. Fun? Yessssssssssssssssssssss.

      posted in Tastes Less Game'y
      Sunny
      Sunny
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