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    2. Sunny
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    • Following 0
    • Followers 11
    • Topics 27
    • Posts 2611
    • Best 1489
    • Controversial 24
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    Posts made by Sunny

    • RE: Ixokai

      I can't process this.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @surreality said in RL Anger:

      turned me into a three year old who would not under any circumstances let that spoon-plane come in for a landing.

      This mental image made me laugh so hard.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: I owe a lot of people some apologies.

      @admiral

      Why are you even here? I don't understand. Okay, yes, us nerds are over here doing a hobby you don't enjoy any more. We're still at it, lol. Can't you find anything more convenient to make fun of?

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: RL Anger

      Emotet.

      sob

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Critters!

      @packrat

      I love your cat.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: When Staff No Longer Cares

      @thenomain

      Best advice I've read in a while.

      /signed

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: When Staff No Longer Cares

      @tinuviel

      Oh, I see.

      I thought you were having the same conversation everyone else was. Sorry, carry on.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: When Staff No Longer Cares

      @tinuviel

      Yes.

      If a game relies on a single person for everything (there are a number of small games where this is the case), that single person taking a single week off is not a problem. I don't agree with the premise that a game is failing if everything relies on one person, either. If you're referring specifically to sphere-based WoD games with hundreds of players, sure.

      ETA: It can wait. There is no such thing as an actual roleplay emergency. The problem is in the expectation that everything needs to happen NOW NOW NOW.

      We have at least one person in this very thread that talks about how they are the only staffer on their games, traditionally. There are ALWAYS going to be things that only she can handle on her games, and those things WILL have to wait, and that is NOT a problem.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: When Staff No Longer Cares

      @tinuviel said in When Staff No Longer Cares:

      @kanye-qwest Eh, if you're the only staffer that can actually do anything? Take a week off, then next week spend time catching up on all the stuff you didn't do, some jobs sit idle for that week, some jobs take a while to process for reasons, more jobs come in and you have to do those, you burn out hard again and take another week...

      Not being available isn't the problem, it's being unavailable while also having the entire thing pinned to you, exclusively, being around.

      For a WEEK? No. No, that is NOT a problem.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Midnight MUSH

      @wizz

      If it helps I am one of those people that is uh, not a FATE fan? And I'm interested enough (especially by your enthusiasm for the project tbh) that I'm very likely to come check it out when it gets to that point.

      ETA: I will learn it if I have to. I do not want to, but I will.

      posted in Game Development
      Sunny
      Sunny
    • RE: RL Anger

      @aria

      That is wonderful to read. I am so glad. SO GLAD. Gogo your place of work.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      @aria Right?

      god now I want to say udderly ridiculous 😞

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      @aria

      I think DressBarn is changing their name to something less offensive. The ones out here are at least. I only know this because I have had 3 different people PM me on FB to tell me this because they recollect my flailing and 'WHY WOULD YOU CALL A DRESS STORE THAT' as super amusing, apparently.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Midnight MUSH

      We use Spiceworks as our ticketing system where I work, it seems pretty functional. I think we are relatively tiny compared to most of all y'all though.

      posted in Game Development
      Sunny
      Sunny
    • RE: Do you read the book(s)?

      I read, but I don't retain until I look-up-and-then-use something several times. It just doesn't happen. I don't remember rule details any way but repetition.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Random funny

      @arkandel

      Omg I love that picture so much. TO FACEBOOK!

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: Social Stats in the World of Darkness

      @pyrephox

      I suspect people are trying to reframe their arguments so that you better understand what their objection is to the system/what problem is being discussed, rather than trying to counter what you're saying. Personally I gave up the eleventy billionth time someone called me a cheater for wanting input on what a result looked like for my character, but they're still at it.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Social Stats in the World of Darkness

      Just to throw this out, because I keep running into it with the topic again and again and again. We know the premise here: take the social stats out of play in character versus character, but like...what are you hoping to accomplish?

      What is your GOAL, in doing this? What are you trying to do?

      I think you might get more useful feedback if you talk about the desired result and then work from there.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Social Stats in the World of Darkness

      @wretched

      Thank you for providing an example to point to as to precisely, exactly, specifically why I am so convinced that removing the ability to use social skills (skills, specifically) from the ability to use them against other PCs is VERY MUCH the right thing to do.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Social Stats in the World of Darkness

      Eliminating social stats from being used on PCs is the #1 argument-causing issue I have had the last few years, trying to create a new game. There have been other issues and stopping points, but this is the one that causes a blow up pretty much every single time. There has traditionally been a TON of resistance to this idea.

      I think it's absolutely a necessary change for the genre, but I think it's going to have to go the way of the OOC Masquerade, with people kicking and screaming about it the whole way out the door.

      posted in Mildly Constructive
      Sunny
      Sunny
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