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    Posts made by Sunny

    • RE: RL Anger

      @Admiral

      That's awful. I am so sorry.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @Cupcake

      It doesn't make you a bitch to feel frustration / aggravation / etc in reaction to that. It's a reasonable internal reaction to that behavior. What would make you a bitch is if you then behaved with frustration/etc. Which I am positive you did not do. Thus, no, it does not make you a bitch. Your human reactions to social norms being violated are reasonable -- where the understanding/tolerance comes in is in how you moderate your external reaction, the choices you make.

      My immediate reaction to someone slapping me (obviously this is not even remotely in the same ballpark or emotional scale or whatever) is always going to be anger. I may not punch somebody if I realize in time that they did it because some bug life saving blah blah.

      Context does not matter to the lizard brain. Lizard brain controls initial emotional reaction. Context matters for thinking rational brain, which governs behavior.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @Derp

      I'm really sorry, man. Brutal.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      @Roz

      Yes. Story of my life until recently, honestly. ('Your leg can't possibly be broken, you're walking on it.' a couple of x-rays later 'Oh, your leg IS broken'). So having a doctor that listens is priceless. Rare creature that she is.It's very happy making.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      Having a doctor that actually listens to me.

      FFS, it makes such a difference in the quality of my life to have my GP believe me when I'm in pain.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: New/Old mush now hiring staff!

      Amber is pretty much my favorite. Watching for news of this with interest!

      posted in Adver-tis-ments
      Sunny
      Sunny
    • RE: Someone should do a Faerun game.

      There was an attempt that did not get off of the ground due to the relationship between peoples' level of interest and the amount of work involved in a project like this. The creator couldn't find help that stuck around.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Usekh aka Branwen@Darkspires

      Ouch. That's really sad. Thank you for letting us know.

      posted in Mildly Constructive
      Sunny
      Sunny
    • RE: Things We Should Have Learned Sooner

      @Sparks said in Things We Should Have Learned Sooner:

      @Scorn said in Things We Should Have Learned Sooner:

      "It's okay to say no."

      Why do I sense like half of my friends staring pointedly at me?

      Because they've known you for more than five minutes?

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: nWoD2.0 Support Code?

      @Thenomain said in nWoD2.0 Support Code?:

      @Sunny said in nWoD2.0 Support Code?:

      'We stopped doing that because we made it way more complicated than it needed to be and people didn't use the way more complicated thing' is a different statement

      Did I imply or did you infer? I dunno; I think we could all be better at trying to clarify instead of assuming.

      Er, no. That's what happened from my perspective. It didn't stop getting used because we didn't want it, it stopped getting used because it got too complicated. It stopped being intuitive, it crossed over the line from immersive to being a PITA. The takeaway shouldn't be that end users didn't want the code, because they did -- they didn't want THAT code, because it was too complicated.

      The conversations I had tended to look a little like this:
      Me: We need something that does X. Here's the design document.
      Lead Coder: Oh, that's really cool. I'd love to do that. You know, since we're doing it anyway, we could make it do Y and Z too and people would really like--
      Me: Er, maybe that's a little-
      Lead Coder: OR THIS! WE COULD ALSO DO THIS! THERE ARE TWELVE THINGS WE FORGOT THAT IT'S POSSIBLE FOR THE CODE TO DO!

      At the time, yes, it was awesome. We saw some really cool stuff. We also saw some really scary stuff (see: taxis on Ashes, or the firelizard egg incident). But progression led where it did. It should not have been a surprise when people just wanted X, got something that did X, but buried it beneath Y, Z, R, V, M, and 12...and didn't use it any more, going back to page or whatnot.

      posted in MU Code
      Sunny
      Sunny
    • RE: nWoD2.0 Support Code?

      @Thenomain

      Yeah, I know it was a decade ago. I was also, during this time period, actually doing a great deal of coding myself. I helped design and then code one of the most terrible of the involved phone code systems that ever existed. But there is some conflating going on here between the monstrosities that we built in the day and the actual base idea itself. There was discouragement for writing phone code at all because 'we stopped doing that because people didn't use it'. It's not true. 'We stopped doing that because we made it way more complicated than it needed to be and people didn't use the way more complicated thing' is a different statement, and it actually gets to the ACTUAL problem and the thing that people designing code need to pay attention to: ease of use. They stopped using it because we made it too complicated to use, not because it wasn't useful.

      posted in MU Code
      Sunny
      Sunny
    • RE: nWoD2.0 Support Code?

      @faraday

      Whatevs. I used them. My friends used them. We still do. You didn't find enough value in it, awesome. But people were definitely using them. YOU weren't, OK. I was.

      posted in MU Code
      Sunny
      Sunny
    • RE: nWoD2.0 Support Code?

      When I'm playing on modern type games (so not, right now), if there's not a +text code, I make it myself. Same with +phone. Because it's handy, and because that way my client doesn't treat the communication like a page (which it would, if I were using page to do it). It is always one of those things that I end up spreading around through the people I RP with, because 'hey, how did you do that?' becomes 'here, I'll show you how to do it' and it goes from there. So. For me, the time period it wasn't showing up on games generally just resulted in my friends and I coding it ourselves -- it didn't stop getting made because it wasn't getting used. I don't buy that, not at all.

      posted in MU Code
      Sunny
      Sunny
    • RE: RL Anger

      Me: Ok, let's meet in 2 weeks for this project. That should give you time to get the addresses together for the map you need.

      Other Person, after showing up 30 mins late: Here is my list of what I need!

      Me: That is the same list you had before. Where are the addresses?

      Other Person: Oh. I thought the person making the map would look them up for me.

      (She is now calling around for addresses, bothering our receptionist, and bitching to high heaven that I am not doing it for her)

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      @Ganymede

      More energy, easier to bounce around for longer. Breathing easier. I was super crabby for a couple of weeks, but that seems to have faded. I've also successfully turned the habit of 'urge to smoke' from 'go smoke' to 'go walk around the pond' (I really only get the mental cravings at work, not at all at home anymore), so that's probably helping too. I have been walking the shit out of the trail around the pond.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL things I love

      As of tomorrow, I will be 1 month without smoking or any sort of nicotine replacement. So no vape, gum, patch, anything. Just nothing. I am already noticing a significant difference in how I feel.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @surreality

      OK. Not going to engage any more than I have. Also totally not wearing the mod hat on this, so take it or leave it, no worries on that. I hope things get better for you.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @surreality

      I'm sorry you aren't seeing it, and I'm sorry you don't understand. I maintain that taking a step back would help restore clarity a lot. You've given people the same advice, you know the place I'm coming from on this.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      @surreality

      Maybe take a breath, read a book, have a cup of tea, and then come back and re-read. I think you'll find the points other folks are making a lot easier to understand.

      posted in Tastes Less Game'y
      Sunny
      Sunny
    • RE: RL Anger

      https://www.autonomous.ai/clone-telepresence-smart-office-robot

      posted in Tastes Less Game'y
      Sunny
      Sunny
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