@magee101 said in Fear and Loathing:
@ThatGuyThere
Aha, I only ever used Grave Dirt Caul, shoulda looked at it's Shroud thanks for the heads up.
Way off topic for the thread but Yes grave dirt shroud is very nice, at 1 you can't be suffocated and take no damage from grapples two is the boosted armor, three is spend 3 plasm to down grade all damage from a metal or earthen weapons and the rule specifically mentions it does work on bullets.
Back to closer to on topic the relationship between keys and powers is one of the big reasons I can see a game excluding sin-eater, except for mage, every other splat is you buy power dot you get to do one more thing, with SE you get to do one new thing per key you possess, so the progression while not the geometric explosion of abilities mage has it out paces the other games in regards to utility, using the shroud example if i have shroud 1 along grave dirt and stillness keys when I buy shroud 2 not only do I get the ability to turn into heavy tank with grave dirt but when stealth is required instead of tank I get to be invisible. For most splats those two powers tend to be on separate tracks often with one being considered out of clan/tribe/etc so being more expensive than base.