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    2. ThatGuyThere
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    T
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    Best posts made by ThatGuyThere

    • RE: RL things I love

      @Ganymede said in RL things I love:

      Over here in Dayton, the burgers are under $5. How this qualifies as being as expensive as a restaurant is beyond me.

      Wow that is a lot cheaper then Five Guys is where I am at. Here it is like $7 for the burger not counting fries and a drink, price wise it is about the same point as Red Robin.
      My favorite place for burgers is local and only open three hours a day, as far as chains go my favorite burgers are Steak-n-Shake though my opinions on burgers are like my opinions on beer, I like most of them so will always want to try one I have not had.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: World of Darkness -- Alternative Settings

      I think the biggest drawback to a small game is not being able to easily avoid those you want to.
      Take a game with 100 people on, even if I want to avoid 4 or 5 that is not hard because there is plenty of folks around, even if each the the people you want to avoid is in a separate scene that still leaves people to seek rp with.
      Take a small game with 10 people, and 1 person you really don't want to deal with, it is not that hard to see nights when most of the game is in one scene for you are left with the choice of dealing with someone you don't want to or bouncing.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: The Lost Dominion MUX

      @skew said in The Lost Dominion MUX:

      @bladesurfer Can you speak to why you are using FATE instead of Rifts for a Rifts game?

      Joining in, I say this as someone who actually likes the Palladium system for some things, (Palladium Fantasy, and Ninjas and Superspies) in general the system breaks at the power levels of Rifts, add to the fact there is not even close to power balance between the OOCs in Rifts itself you have something that works with some effort for small groups. I am currently using it for a table top but I would never consider turning it loose onto a MU*.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Mental Health and Grown Up Stuff

      @surreality said in Mental Health and Grown Up Stuff:

      The other thing, if time allows, is a 'challenge hobby'. I joke about collecting too many weird and usually useless skills; this is partly why I do it (and why I am not really joking about that). I

      One thing i have noticed that has helped my mental health is oddly enough reading old text books. I saved some of mine from college and I have found when I take the time to read a chapter a day, my brain feels more engaged then it does when I don't do this for a while. To this end I have started picking up the random ones I see at used book stores.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: World of Darkness -- Alternative Settings

      @thenomain said in World of Darkness -- Alternative Settings:

      @thatguythere said in World of Darkness -- Alternative Settings:

      I think the biggest drawback to a small game is not being able to easily avoid those you want to.

      Or learn how to play with people you don't want to. That's where we started, and it creates some stressful encounters but none so stressful as "now I can't play this game because xxx plays there".

      I am perfectly capable of playing with folks I would rather avoid.
      I played with people i didn't care for a lot back in the 90s but now I ain't got time for that shit. Most of the time it isn't anything personal or an y real issue it is just, Person X's style doesn't gel with mine, so why wastes both folks time by forcing a scene?
      Besides spider who I have only RPed with once to my knowledge there is no one I would avoid a game just because of their presence.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Coming soon: Lawless Space MUSH

      I would say go ahead and make it if you are still wanting to make it. I think there is room enough for both games.
      True both are fate games with high tech but not exactly the same feel. I plan on giving Lost Dominion a try but I am also looking forward to Lawless Space.
      That said making a game is a lot of work so if the presence of a similar game effects your mental calculus on making your own I don't think anyone (sane) would fault you either way.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: RL Anger

      I grew up in MN and almost always use a loaf pan. I have made it on a cookie sheet before but will agree with @Catsmeow that it is just not the same.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      @bobotron
      You sir are far more optimistic about humanity in general and MUSHers in specific than I have ever been or likely ever will be.

      Edit to add: I would far prefer some hard and fast rules to prevent the worst than all the trust and hopes of cooperation in the world.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Star Wars: Insurgency

      Will FCs have an advantage over OC is in finding RP seeming to be the central issue and I think they will but only for getting that first scene with a player.
      Not using the Luke example since he would not be a draw for me in the slightest. (Never been a fan of the whole force/jedi aspect of Starwars.) But if I am playing on the game and had two offers for RP with players I had not RPed with and one was from OC and the other was from someone playing Wedge Antilles (or hell even Gavin Darklighter) I would choose Wedge but that is a double edged sword, I also have expectations as to who I want Wedge to be and if the person playing him does not meet those I would politely decline future RP opportunities, where as the OC would just have to pretty unpleasant to RP with for me not to continue to RP with them

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: RL Anger

      @Faceless said in RL Anger:

      Update: she thought Jump Around was by Cypress Hill.

      OK that is just bizarrely unacceptable. I don't listen to rap but just basic being alive and noticing of the world around you should be able to tell the difference between House of Pain and Cypress Hill.
      <Cheap Joke> She must be insane in the membrane, insane in the brain.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Game Design: Avoiding Min-Maxing

      @arkandel said in Game Design: Avoiding Min-Maxing:

      I really think the only feasible objection we can make here is for players who don't buy stuff, but roleplay them. Yes, that's an issue. If I don't buy Drive I shouldn't drive better than a random person on their commute, else I'm cheating.

      I played off this once on a character I ddin't buy drive for him but he was embarrassed by not knowing how so he insisted he could drive. Ended up in three IC car accidents before other characters stopped listening to his insistence that he could drive. Also didn't help that he was only Dex 2 so had one die to drive when called on.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Star Wars: Insurgency

      @Arkandel said in Star Wars: Insurgency:

      For me it's not even about plausibility or IC time, it's just..

      Note I was not talking about IC time. With H-Space it would take very significant amounts of OOC real life time essentially playing a text based flight sim. That alone makes me applaud having things based on one planet.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: Comic book diversity

      @Arkandel said in Comic book diversity:

      Do you think the turn to female and ethnic characters is what's hurting sales?

      In a word, no. In more words, Of course not people will buy good comics regardless of the characters gender or race, hell I am pale white man and I bought Christopher Priest's run on Black Panther because it was good not because of the race of the character. I stopped buying the series during the Hudlin run because the book became not good.
      While I have no doubt Marvel sales are slumping but I think the most likely reason is one as old as business, the competition got tougher. I stopped buying new comics all together in 2011. I recently started back up because I heard good things about DC rebirth I enjoyed what i read so I started picking up some titles both DC and Marvel, I have kept buying DC not the Marvel ones, mainly for two reason DC has been more enjoyable and higher quality and two most DC titles are 2.99 most marvel titles are 3.99. I know it is only a dollar but lets say you buy 4 titles a week, (a fairly small number compared to most collectors I know , during my peak buying periods I was hitting about 20 a month and even right before I went cold turkey I was at about 12 a week) that dollar an issue becomes $16 or$20 depending on how many Wednesdays that month has. Over a year that dollar per title ass up to just over $200. Now since I can afford money for comics I am obviously not broke but still to get me to shell out extra money for a product, any product, you have to show me how it is better than the competition. Right now at least when it comes to comics Marvel is not. (Other forms of media especially movies it definitely is so while I do not read Marvel comics I will continue to attend their films.)

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Game Design: Avoiding Min-Maxing

      @the-sands said in Game Design: Avoiding Min-Maxing:

      But the example given is WoD. Faraday quite literally was presenting the position that the other players should be expected to buy Drive in WoD so they wouldn't have an advantage over the newbie, despite the fact that the WoD rules say that they don't need it.

      NWoD you are correct says they do not, However 2oth Annversary for OWoD no longer uses the manual transmission description but on Page 280 of 20th anniversary of mage described drive 2 as being "Practiced: Typical American" Changleing 20th uses a different set of descriptors on their write up for drive found on page 165 but for them drive one states, "Novice: You can drive an automatic. "
      So yes depending on the flavor WoD still has this issue.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: City of Splendors: A Forgotten Realms Adventure

      the big plus in using 5th ed is that the numbers have flattened a lot. Granted power levels are not close to equal but you will run into a lot less of the I only hit on a nat 20 than you would with 3.5, the big difference not is not in hit chance but how much more damage and other effects that the higher levels can spring on you with each hit.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: RL Anger

      @Meg said in RL Anger:

      If you truly don't understand why speaking up (even without DIRECTLY SPEAKING TO THE MAN

      See this I do not understand at all. If he is in the wrong (which if he was smirking at them in disapproval, then he is definitely 100 percent, with out a shadow of a doubt wrong) he should definitely be spoken directly to, if not there is not need to speak.
      You seem to say there is a need to play cheerleader for the couple, which i would not so, not for a hetro couple not for a same sex one, not for strangers not for my best friends. One of my firmest, most steadfast rules is other peoples relationships are not my affair.
      As far as talking to the couple, they are on public transportation, I know I don't want to talk to anyone while on public transportation about any topic let alone a relationship I am in. I want to sit there looking straight forward waiting for my stop.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Game Design: Avoiding Min-Maxing

      @d-bone said in Game Design: Avoiding Min-Maxing:

      So in systems like Faraday/WoD/L5R/Etc I tend to always min-max because they have multiplicative xp costs. This is justto get what I want to get out of cgen. I then try and fill in the cheaper gaps and flesh out a sheet. If the system is designed with a flat additive systems where everything costs the same amount at all times, then I'm willing to 'waste' points on skills that won't make me the most super optimized at everything. This is contingent on the expectation that as a player I can achieve my goals during the course of play.

      I tend to be the opposite, regardless of system I first build a character that is competent at their primary task as priority one but in systems with multiplicative costs I spread points around more with xp because the side things are relatively cheap. If the coast is flat I just keep piling point into the core skills for the character until I hit the limit either imposed by the system or the person running the game, because if everything costs the same there is no sane reason not to spend on what you will be rolling the most, because for any skill in existence I can come up with a perfectly IC reason for a character not to have it.

      posted in Mildly Constructive
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      ThatGuyThere
    • RE: Fear and Loathing

      I would definitely lean to purified not quite matching up with Sin Eaters in power levels. If you focus much at all as an SE you can be obscenely good at what you do right off the bat. Hell you don't even need to focus that much to make minor broken thing. For example you can leave c-gen with 5 armor right of the bat without really trying. (Grave Dirt key, shroud 2 stamina 3. I did it my accident making my first SE.) If go with shroud 3 and stamina 5 both easily hit in c-gen you have 8 dice of armor on activation. In GMC rules that makes you pretty much unkillable at least without the use of heavy weapons since GMC armor takes away levels of damage after the roll not dice before it.
      Also the ways that Purified are powerful for the most part require a storyteller, I love working with spirits in all forms of WoD but they require storyteller or staff to have controlling them have much world impact.

      posted in Adver-tis-ments
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      ThatGuyThere
    • RE: State of Things

      @Ghost said in State of Things:

      @Roz Look, just because I throw out some sarcasm or outline things in bold doesn't mean I'm yelling, nor does it mean that I'm upset in any way.

      Except it kinda does bold means heavy emphasis, so while not exactly the text equivalent of yelling it would be at least the equivalent of raising ones voice.

      posted in Tastes Less Game'y
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      ThatGuyThere
    • RE: Game Design: Avoiding Min-Maxing

      @d-bone
      No in chargen I first focus on being good at what matters to the character concept regardless of systems, which usually results in a fairly specialized sheet.

      The difference is that with multiplicative xp costs I use xp to round out because the low skills cheaper than the one I am already high in, but when the xp is the same yes I dump it all into the things I use most which also tend to be the things I bought up high in c-gen.
      To me the flat xp cost encourages the specialization more because there is no point of diminishing returns.
      Doe example lest say my char has computer 0 and brawl 4, in a multiplicative set up I am much more likely to by computer 1 over brawl five because it is a lot cheaper. In a system where the fifth point of Brawl cost as much as that first dot in computer I see no reason to buy that dot in computer until I have maxed out the allowable number for brawl at least.

      posted in Mildly Constructive
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      ThatGuyThere
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